And no one asked about Quads?
Any word on ECM being added to the game?
ECM doesn't exist in this timeframe. It doesn't show up until 3039, and even then isn't in the hands of mercs.
I know, I was being facetious. When you've heard Mitch go from "in success all things are possible, including quads", to "not just no, but HELL NO" to quads, it's fun to poke a little bit now and again.They've already said No Quads.
Quads, like LAMs, require a ton of changes for a tiny number of mechs. Quads require a different damage track, different movement styles, different stability rules, as well as different animations and in-game things. It's like, a completely different world. Same issue with LAMs, (ignoring the getting sued by HG aspect) you would basically have to implement Aerotech just for a few mechs that basically got retconned out. I'm not saying Quads and Aerotechs aren't cool, but I would think the ROI on the effort is low.
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They've already said No Quads.
Quads, like LAMs, require a ton of changes for a tiny number of mechs. Quads require a different damage track, different movement styles, different stability rules, as well as different animations and in-game things. It's like, a completely different world. Same issue with LAMs, (ignoring the getting sued by HG aspect) you would basically have to implement Aerotech just for a few mechs that basically got retconned out. I'm not saying Quads and Aerotechs aren't cool, but I would think the ROI on the effort is low.
ECM doesn't exist in this timeframe. It doesn't show up until 3039, and even then isn't in the hands of mercs. Same's true about AMS.
ECM, in 3025, does exist but it's a bulky 7 ton experimental lash-up in Liao space in extraordinarily rare amounts. Capellan researchers had a prototype working in 3024.
ive been taking it slow and steady so i dont get to that end content too fast .... gives them some more time to get that DLC or FreeLC out there. maybe have some more backgrounds than just being a noble... also maybe having the chance to find different people to populate the Argo. i think some more contracts that take you further away than just one world which just seems to move you back and forth between 2 worlds would be nice as well
The UrbanMech is in the game? Oo I literally didn't come across a single one during my campaign.
Weapons are being rebalanced. In particular lostech weapons will get a boost.
Cut features are things that were already cut. While I'm sure they'll work for as many of them as feasible, they are not obligated to pursue any particular feature.idk why i see it plastered all over the place about extra expansions and dlc when the game as pitched for the money that made it possible (from kickstarter backers) hasn't even been finished yet. So if any extra paid features are announced when a slew of stuff from the initial kickstarter hasn't even made it into the game there will be backlash with a vengeance.
please... no clans any time soon UNLESS you have missions where we can run into other Merc units. One being the Wolfs Dragoons in their "never before seen" mechs lol. Id just once love a BT game that can focus in the IS and not have to deal with Clans or Clan tech and so on. Much later... sure. But there is SOOOOOOOOOOOOOOOOO much more you can do in the IS leading up to the Clans. Please dont do a PGI and jump right into it as a money grab.
OOOhhhh yeah i really like that idea as well building your forces from captured mechwarriors would be awesome .... at first they would be untrustworthy a bit depending on your reputation but then slowly they advance once they realize your doing pretty good ... or even having your people get dissatisfied with the choices you make ... great idea thereCharacter backstory missions seem like an obvious way to offer something between campaign story and random side missions. Also, I'd really like to be able to negotiate with some of those pilots/vets you go up against. Join up, surrender, or die.