hello folks,
i think the intelligence action, where you can give the enemy +2 dissent (chevy discomposing or how it is called in english), is much too strong. Especially because you cant defend yourself again this.
In my opinion, 0,5 dissent are enough. Especially in relation to the other intellicence actions, who are (with exception of blueprint-theft) not as strong. This feature is just annoying for me.
Also its a problem, that the auto-slider always build consumer goods to decline dissent automatically. Perhaps here you should decide if you want to produce reinforcements or fight the dissent.
Sorry for my bad english
i think the intelligence action, where you can give the enemy +2 dissent (chevy discomposing or how it is called in english), is much too strong. Especially because you cant defend yourself again this.
In my opinion, 0,5 dissent are enough. Especially in relation to the other intellicence actions, who are (with exception of blueprint-theft) not as strong. This feature is just annoying for me.
Also its a problem, that the auto-slider always build consumer goods to decline dissent automatically. Perhaps here you should decide if you want to produce reinforcements or fight the dissent.
Sorry for my bad english
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