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Exel

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1. Add prototype techs as requirements for the next level (tanks and aircraft). For example so that you need basic interceptor prototype before you can research improved interceptor and basic light tank prototype before being able to research improved light tank.

2. Some techs should grant experience bonuses (either directly or by increasing the exp gain). Combat Training Team doctrine for example.

3a. Some new unit classes would be needed and some current ones should be redefined. For example early heavy tank tech would be needed (for T-35, Char 2C, Neubaufahrzeug...) as well as early fighter (for I-16, F3F and maybe Hurricane, pre-war fighters would then represent solely bi-planes). A carrier fighter class would also be an excellent addition if it's possible to implement one. Naval bombers could be either 1) combined with torpedo bombers or 2) removed while tactical (medium) bombers would take their place by receiving their naval attack values (most naval bombers were sub-version of land-based medium bombers anyway).
3b. Some unit names need to be changed. For example dive bombers to ground attack planes (this because very few countries had actual dive bombers, but instead ground attack planes such as IL-2) and tactical bombers to medium bombers.

4. Model names need to be changed. I will offer my list for all model names when I get the work done.

Thanks! :D
 
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Steel

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Thanks for the input. Would you mind re-posting this into the tech tree thread here ? It helps make sure the right people see it and keeps down the number of active threads.
 
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