So the digger returns the wood to your inventory instead.There are better than diggable - you can sell them and get some of your wood back
I just don't want my subterranean urban renewal stopped by some pieces of wood. =)
So the digger returns the wood to your inventory instead.There are better than diggable - you can sell them and get some of your wood back
Until that is added (if it's added)Haven't seen this suggested yet, but how about Ctrl+Left Mouse Button to buy and sell in 1000's? Cause right now you can buy/sell 10's by just clicking and buy/sell 100's by holding shift when you click.
The one thing missing for me is to have digging for resources be meaningful.
Right now there's really no point in going to the trouble of digging when you can buy anything you want because of your lumber industry,
In way, though, that's good because digging doesn't work very well..
Right now, the only way to dig for resources is complete strip mining, like in these pictures here.
Whenever I decide to dig for minerals (just for fun), my levels end up looking just like that.
The reason is that there is simply no other way to find anything.
The only way to see the type of a tile is to dig out a tile beside or above the exact tile.
If digging for resources should work in a properly dwarven fashion, digger or scholar dwarves need some sort of mineral RADAR.
Either always display the "hidden" minerals x blocks around them or add some buildable mineral scanner.
Then my dwarves could plan and build a "proper" mine, targeting specific minerals that I need.
It's the only borderline efficient way.On a side note, you DON'T need to mine out a whole freaking crater.
Yes.A grass ground tile.
Visible in this picture here is where I boarded up the original (ladder) entrance with a a wood block.
It... sticks out. Every ground tile I could cover it with looks artificial.
My palace gardener is complaining about it every day.