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makotech222

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A few suggestions after playing the game:

1. Allow user to hold LMB to build stuff, instead of clicking a million times to build factories and such. Hand hurts after a while :p

2. Add a "scrap all" button to the Reserves window. If i want to dismantle my aging military, i have to select all my active units, then send them to reserves, and individually scrap them. Alternatively, a way to upgrade troops that are already deployed.

3. Add some kind of indicator of unemployed population to the industry build screen, so i know how many workers i have. Also, show how many workers a building takes up.

Will add more as i think of them. Thanks for reading :)

Edit: Thought of more:

4. Automatically remove outdated unit research topics. After a while of not looking at it, there are like 40 different models in each of the categories, when i only want to research the newest stuff. Everything else is kinda worthless. Or at least, allow us a way to sort by tech level.

5. Fix the science adviser. I have him set to automatically select all the techs when they appear, but despite having a full budget and over 50 empty research slots, he wont pick them for me. Makes me do it myself 0.0
 
Last edited:

Barkhauer

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A few suggestions after playing the game:

1. Allow user to hold LMB to build stuff, instead of clicking a million times to build factories and such. Hand hurts after a while :p

You mean when clicking on the "build at minister-selected location" button? I was just thinking how nice it would be to shift-click to build 5, or ctrl-click to build 10...
 

makotech222

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One more: Update building info when new research is conducted. For example, if you build fusion plants, then research cold fusion which doubles electricity produced, the building info still shows the original amount that fusion produces.