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Itchel

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I have always felt that the usa could use a bit more flavor...
And since it was recently the 4rth of july I thought now would be the best time to post something about it


Before we move onto the suggestion, I may be asking for too much, So at least take a few of these into consideration?

First, I want to suggest that they get their own government type with an event accompanying it to fire soon after independence giving them this government type. Government right here:
American Republic(name up to further suggestion)
Effects:
Stability cost -10
Yearly prestige +1.5
Minimum autonomy of all provinces 10-20%?
Elections every 4 years
No republican tradition lost for re-electing twice UNLESS citizens vote against the re-election in whichcase You lose republican tradition, If re-elected more than twice you shall lose much more republican tradition and 1 stability
If citizens vote for your re-election a third time you do not lose 1 stability for re-electing, but the penalties on republican tradition still drop
Stats for presidents should be random just like monastic orders and also show up like this: ?/?/?

Along with a few events to come with this government type? (Might be a silly idea with no major game changing elements so im not a huge fan on it although it could help spice up the government)
Election events!

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Upcoming election
Firing conditions:
Must have American Republic
Must be 3 years since last election
Upcoming election did not fire since last election
Ruler must have not been elected twice

Effects:
Option 1. Promise Nothing

Option 2. Promise lower taxes: Tax efficiency -5% for 8 years +10% chance to win the election

Option 3. Promise really low taxes: Tax Efficiency -15% for 8 years +20% chance to win the next election

Option 4. Promise more FREEDOM(sorry) +10 autonomy in all provinces and +20% chance to win the next election

Option 5. Promise Peace (Cannot declare war against any nation without suffering +6 unrest for 6 years +20% chance to win the next election

I might have made this one real messy so if you don't like the events move on ;P

---------------------------------------------------------------------------------------------------------------------------------------------------------
Strong opposition to "Ruler name"
Firing conditions:
Must have American Republic
Must be at least 5 months since last election
Citizens love "Ruler name" did not fire since last election
Strong opposition to "Ruler name" did not fire since last election
Chance to fire should be some rare number, So it shouldn't happen for every president or very commonly

Effects:
Option 1. -20% chance to win the next election

Option 2. Knock out all opposition Lose an ammount of income and -5% chance to win the next election

---------------------------------------------------------------------------------------------------------------------------------------------------------
Citizens love "Ruler name"
Firing conditions:
Must have American Republic
Must be at least 5 months since last election

Strong opposition to "Ruler name" did not fire since last election
Citizens love "Ruler name" did not fire since last election
Chance to fire should be some rare number, So it shouldn't happen for every president or very commonly

Effects:
Option 1. +20% chance to win the next election , -2 unrest in capital province

---------------------------------------------------------------------------------------------------------------------------------------------------------
Successful Speech
Firing conditions:
Must have American Republic
Must be 3 years since last election
Sucessful Speech did not fire since last election
Chance to fire should be some rare number, So it shouldn't happen for every president or very commonly

Effects:
Option 1. +10% chance to win election
---------------------------------------------------------------------------------------------------------------------------------------------------------

If you are thinking about adding the political parties then I would suggest they work simular to the dutch republic with each party giving unique benefits, Just know that there is more than 2 political parties in the usa
Although I personally would rather not have this mechanism

Second, I felt the ideas were kind of weak aside from the goods produced 15% with 2 ideas dedicated to religious tolerance and 1 to a casus belli that you can easily get by taking exploration ideas which you most likely will be taking as the USA
Here is my suggestion for the new ideas:

Traditions: 1 Merchant | -10 Development cost
Idea1: Negative religious tolerance no longer gives any penalties. | Religious unity +20%
Idea2: Unrest -2
Idea3: Colonist 1
Idea4: Morale of armies +10
Idea5: 15% Goods produced
Idea6: Permenant casus belli on natives | Yearly Nationalism -5 years
Idea7: Military Technology Cost -8%
Ambition: 0.5 republican tradition


Development cost could use a re-shuffle, Although I have not so much of an idea as to where to put it and what to replace it with.

Third, A few events
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Whenever the usa becomes independent more than 99% of the time their culture is english(if formed by britain), I say there should be some kind of event which changes the culture to american that fires if these conditions are met:

Country is: USA
"This event" did not fire
Culture is in the "British" group (so, Even if the culture was american before this event they still get the -25% culture conversion cost for 10 years)
Is an independent country

Effects:
Option 1: Primary Culture changes to American
Culture conversion cost -25% for 10 years

Option 2: Prestige -10

---------------------------------------------------------------------------------------------------------------------------------------------------------
American manpower

Event firing conditions:
Country is: USA
Owned provinces: 320
Year is at least: 1700

Effects:
Maximum Manpower: +20% Until the end of the game

This one could be historically inaccurate since america wasn't really very popular for its manpower until they reached the pacific coast...
---------------------------------------------------------------------------------------------------------------------------------------------------------

Final, a few missions:

1.Conquer the north-west
effects: add claims on the north-west
completion: owns all provinces in the north-west
reward: 10 prestige

2.I'd say florida but you already have this one

3.Control louisiana trade
completion: has more than 50 trade power in louisiana
rewards: (idk)

4.Control Carribean trade
completion: has more than 50 trade power in the carribean node
rewards: (idk)

Excuse all my editing, Making sure this is more readable

As for other members... comment if you see anything wrong with my suggestion and want it changed otherwise wish to suggest additional things
 
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starwarsfan541

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Wiz has marked the thread as helpful, I was wondering who posted that because it seemed kinda silly, anyways it means he read the thread although no guarantee he's gonna implement anything it just means he read the thread, I'll PM you in 1hr.
Looking forward to it