Hey guys,
I discussed a lot about Robots and Synthetic Ascension now and always ended up with the same arguments which can be traced back to some core problems of the new system:
However the downsides seem to outweigh the upsides from my experience.
One of the core problems right now is the huge micromanagement it requires to organize pops specifically so the pops with the best traits end up in the correct job positions. Lets take Synthetic Ascension as an example:
I want to use 4 different types of Robots for energy, minerals, science and unity. I can no longer queue up building these different pop types. Instead I have to check how many jobs need to be filled and I have to switch around which pops are being assembled manually. However each time I lose 50% on current assembly progress on the next pop, so I have to switch right after a new pop is added to not waste precious time.
Why did paradox design the system in such a way that it requires such a huge increase in micromanagement to allocate your pops properly? All the traits for extra ressource output are still in the game - it does not seem like the goal was to simply kill off any min/maxing yet this is effectively what happened.
I like the current system and see its potential. I think it would only require a couple tweaks to come out ahead of the old system.
Give us the option to queue up different Robot pops to assemble, so that we no longer have to check every planet, habitat etc in intervals. Make the AI smarter when it comes to assigning pops to jobs OR allow us to assign them manually (atleast for Robots). By doing this, you effectively remove the tedious upgrading of buildings and the insane micromanagement we are forced to do currently and you end up with a superiour, more immersive and beautiful management screen.
Unlike many of you, I am still quite new to this game. This comes from a perspective from someone who has only played single-species empires with synthetic ascension or hivemind empires. I can imagine managing an empire with many different species is simply and impossible task to min/max the pop traits perfectly for their jobs. However I am sure we can all agree that xenophile, xeno compatibility made multiple species empire a lot better. Pop growth is king, so you can deal with a little less efficiency since it is outweighed by an enormous pop growth speed from immigration. Xenophobe empires get a nice growth bonus, but can not keep up with immigration speed bonus so they should rely on more efficient pop output.
Each of the three ascension perks offers bonuses for ressource production, so having an easier time to allocate pops correctly would help out all players.
I discussed a lot about Robots and Synthetic Ascension now and always ended up with the same arguments which can be traced back to some core problems of the new system:
- Less control over assigning pops
- decreased micromanagement for upgrading buildings but severely increased micromanagement of pops
- less control over pop growth/assembly
- pops with low habitability growing causing high upkeep
However the downsides seem to outweigh the upsides from my experience.
One of the core problems right now is the huge micromanagement it requires to organize pops specifically so the pops with the best traits end up in the correct job positions. Lets take Synthetic Ascension as an example:
I want to use 4 different types of Robots for energy, minerals, science and unity. I can no longer queue up building these different pop types. Instead I have to check how many jobs need to be filled and I have to switch around which pops are being assembled manually. However each time I lose 50% on current assembly progress on the next pop, so I have to switch right after a new pop is added to not waste precious time.
Why did paradox design the system in such a way that it requires such a huge increase in micromanagement to allocate your pops properly? All the traits for extra ressource output are still in the game - it does not seem like the goal was to simply kill off any min/maxing yet this is effectively what happened.
I like the current system and see its potential. I think it would only require a couple tweaks to come out ahead of the old system.
Give us the option to queue up different Robot pops to assemble, so that we no longer have to check every planet, habitat etc in intervals. Make the AI smarter when it comes to assigning pops to jobs OR allow us to assign them manually (atleast for Robots). By doing this, you effectively remove the tedious upgrading of buildings and the insane micromanagement we are forced to do currently and you end up with a superiour, more immersive and beautiful management screen.
Unlike many of you, I am still quite new to this game. This comes from a perspective from someone who has only played single-species empires with synthetic ascension or hivemind empires. I can imagine managing an empire with many different species is simply and impossible task to min/max the pop traits perfectly for their jobs. However I am sure we can all agree that xenophile, xeno compatibility made multiple species empire a lot better. Pop growth is king, so you can deal with a little less efficiency since it is outweighed by an enormous pop growth speed from immigration. Xenophobe empires get a nice growth bonus, but can not keep up with immigration speed bonus so they should rely on more efficient pop output.
Each of the three ascension perks offers bonuses for ressource production, so having an easier time to allocate pops correctly would help out all players.
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