• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.938
2.451
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
possibly terrible, possibly brilliant idea
artifacts can be named after people right?
What if, a necromancer or any other bad wizard, could have a chance on murdering someone to gain an artifact with is a black soul gem named 'the soul of (victim's name)'
 

TheMeGaMaN

Sergeant
18 Badges
Jan 4, 2015
63
2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • War of the Roses
Here's some small suggestions:

1. Make theocracy characters (priors, priests) spawn with the priest specialization (lvl 1-3) and allow them to upgrade the specialization passively through their job events (charity, proselytise)

2. Allow good enough mages (lvl 2-4) to practice certain specializations on their own (much slower than in a guild, would even require money for research material)
2.b Could probably expand this to all areas and their specializations in some form or way.

3. Combat traits (inspiring leader...) should be limited to max 3 per type or else the UI needs a rework to accompany more of them.
3.b (Fix) to the combat trait upgrading. Right now you get a bunch of lvl 1 combat traits and you cant upgrade them.

4. An event to make sure that the Arch-Mage of the mages guild would always gain the mages guild duchy to keep it from falling to random courtiers with martial focus.
4.b Maybe even an event where the council votes a new arch-mage.

5. Make AI much more likely to join same culture/religion rulers vs invading foreigners in defensive wars. This would make invading other provinces much harder until you unite the province you're already in.
Seeing Skingrad expanding to Elsweyr or Anvil expanding to Hammerfell before they have even united their own kingdom seems immersion killing.
 
Last edited:

_Arzakon_

Captain
53 Badges
Jan 19, 2008
418
229
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Magicka 2
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
Here's some small suggestions:

2. Allow good enough mages (lvl 2-4) to practice certain specializations on their own (much slower than in a guild, would even require money for research material)
2.b Could probably expand this to all areas and their specializations in some form or way.

I'm pretty sure adventuring, once fleshed out, would be the way to raise your skills without being part of a guild, the same way you can upgrade your education level battling foes during wars (which is vanilla, anyway).
 

An Elder Thing

Major
116 Badges
Mar 31, 2009
655
189
  • Crusader Kings II: Jade Dragon
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • Hearts of Iron IV: Colonel
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Europa Universalis III Complete
Don't know if this has been suggested, probably has, but doesn't hurt to bring this up. But given that we have new Chinese holdings (and Tibetan), that we might replace the Akaviri ones with them? Don't think the Mongol ones fit for Akaviri humans as well as Chinese ones do.
 

EmperorG

Exarch et Katepan
72 Badges
Jan 24, 2011
1.389
457
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Imperator: Rome
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
Don't know if this has been suggested, probably has, but doesn't hurt to bring this up. But given that we have new Chinese holdings (and Tibetan), that we might replace the Akaviri ones with them? Don't think the Mongol ones fit for Akaviri humans as well as Chinese ones do.

Sounds good, the other Akaviri races all have unique holding art already, so I wouldn't mind seeing the Akaviri humans getting some Chinese or Tibetan holding art. I'm thinking Tibetan since from what little we've seen of Akaviri architecture (The Blades buildings), they sure do seem to like building on top of mountains.
 

Korbah

Ratel
136 Badges
Mar 3, 2011
4.758
1.272
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
Can we get gender distinguishing portraits for some races such as sload. It's very irritating for me anyway. Same with elf children if I remember right.

Sload are hermaphroditic, much like some other gastropods, and mer already have gendered child portraits.
 

hiigara128

Captain
25 Badges
Jan 30, 2011
364
30
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Victoria: Revolutions
  • Sword of the Stars II
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
SO IDK what the status/plan is for Morrowind (IE; if the current tribute system is permanent or a placeholder) but after playing AGOT for a while and looking at some of the old files I have an idea for the province.

AGOT has managed to create a playable theocracy (not entirely sure how but I think it involves both temple and castle holdings) so that could be used as a base (assuming that the AGOT team OKs it) to make the Tribunal temple playable. They haven't created any kind of special succession (it's just open unknown, the default for theocracies and non merchant republic cities), so that could be left or the current papal-style elective succession could be used (though maybe limit holders to those with a Great house trait?).

Now to simulate the Great Council, something similar to what I think was used earlier could be done: make five Councillor titles reserved for each great house and limit the holder to whomever has the Great House title; ie only the Grandmaster of House Hlaalu can hold the Hlaalu Councillor seat. The Tribunal Temple leader would either hold an empire-level title with the great houses as vassals or the Great houses are reduced to duke-level (at this point the only existing duke title is Ebonheart so a reduction not entirely unreasonable).

I think this would be the best bet to properly simulate Morrowind under the existing game mechanics. Thoughts?
 
Last edited:

hiigara128

Captain
25 Badges
Jan 30, 2011
364
30
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Victoria: Revolutions
  • Sword of the Stars II
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I don't think a handful of 10-15 county mega duchies is the way to go. The multitude of duchies worked better with the old Kingdom -> High Kingdom mechanic, but since the AI can't figure that out (IIRC) it's not coming back. I'd rather the current map than a Cyrodiil with 7 duchies in it or whatever.

The big duchies would only be able to be added if the base game devs added in support for another tier of titles.

What about a middle ground? Like if the player is say High King of Skyrim and controls the entire de-jure Kingdom you get a decision to create the traditional holds of the Realm, which reduces the de-jure duchies to the nine holds and makes the other duchies titular. It would let the player chose their preference for either mega-duchies or the current existing ones and end the back and forth debate. Or would this not be possible due to the AI issues with shifting de-jure titles that ended the High Kingdom system?
 

EmperorG

Exarch et Katepan
72 Badges
Jan 24, 2011
1.389
457
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Imperator: Rome
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
Unless it changed recently from what I recall changing the counties in De Jure duchies doesn't work properly and reverts everything the game is restarted.

I think they fixed that at some point, sure was annoying to deal with for a long time though.
 

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.938
2.451
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
The Reach i think is one that could be split off into a different de-jure kingdom but with an option for conquering Nords to make it de jure skyrim?
It doesnt make sense for a non-nord conqueror to keep it part of skyrim, is an easy place to break up a mega vassal into a manageable one and having a completely different culture ruling over another that has historical issues for it is asking for trouble.
or else have a decision to break it off from skyrim if you're a non-nord emperor and control both.
 

TheMeGaMaN

Sergeant
18 Badges
Jan 4, 2015
63
2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • War of the Roses
I noticed something really weird about creating the Empire of Tamriel.
You need to personally hold 3 high kingdoms. I always thought that you simply need to have them created in your realm in order to form the Empire.
The problems rise when you conquer lands as the Empire of Cyrodiil and manage your realms well giving High Kingdoms to vassals when necessary. Having to revoke them back simply to create the Empire seems immersion breaking and gamey.
Also this requirement makes it practically impossible for AI to have 3 high kingdoms on them at a single given time as the AI doesn't keep multiple kingdom titles when it has an Empire.
Would be much better if the requirement is to have 3 high kingdoms in your realm rather than on you exclusively.
 

Netris

The prophecy of the harder styles
69 Badges
May 8, 2012
194
37
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Island Bound
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Prison Architect
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Prison Architect: Psych Ward
I noticed something really weird about creating the Empire of Tamriel.
You need to personally hold 3 high kingdoms. I always thought that you simply need to have them created in your realm in order to form the Empire.
The problems rise when you conquer lands as the Empire of Cyrodiil and manage your realms well giving High Kingdoms to vassals when necessary. Having to revoke them back simply to create the Empire seems immersion breaking and gamey.
Also this requirement makes it practically impossible for AI to have 3 high kingdoms on them at a single given time as the AI doesn't keep multiple kingdom titles when it has an Empire.
Would be much better if the requirement is to have 3 high kingdoms in your realm rather than on you exclusively.
Isn't it a vanilla restriction though ?
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.842
2.229
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Isn't it a vanilla restriction though ?
No, the vanilla requirement to create an empire through the normal interface is to either have two kingdom titles or already own an empire title. Creating Tamriel, and all the empires in this mod for that matter, are done through decisions with custom written requirements.
 

Netris

The prophecy of the harder styles
69 Badges
May 8, 2012
194
37
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Island Bound
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Prison Architect
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Prison Architect: Psych Ward
No, the vanilla requirement to create an empire through the normal interface is to either have two kingdom titles or already own an empire title. Creating Tamriel, and all the empires in this mod for that matter, are done through decisions with custom written requirements.
Oh yeah you're right. It's been a long time since I played vanilla ^^ It got me confused :p