• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Rip Off Productions

Colonel
91 Badges
Jun 27, 2015
873
320
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • BATTLETECH
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Imperator: Rome Sign Up
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
so, sense the Silk Road in vanilla is getting a rework so that there are only specific preset "trade centers" along it, could that maybe fix the past issue of trade routes being to OP and allow them to be put back in?
 

TheLastScythian

Sergeant
68 Badges
Dec 13, 2010
94
71
  • War of the Vikings
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Cities in Motion
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • War of the Roses
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
Will Morrowind's societies include a Temple faction? It just occured to me how much more fun Morrowind might get with the Camonna Tong and what not around. Unless.. societies will be based around the Houses?
 

Rip Off Productions

Colonel
91 Badges
Jun 27, 2015
873
320
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • BATTLETECH
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Imperator: Rome Sign Up
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Unless.. societies will be based around the Houses?
I think, as others have said previously, that keeping the Great Houses as inheritable Traits and maybe even some kind of Merchant Republic style titular-titles would be better, it would allow members of Great Houses to join other societies after all(though I could see some societies not excepting them, hence another reason to keep it as a trait).
 

TheLastScythian

Sergeant
68 Badges
Dec 13, 2010
94
71
  • War of the Vikings
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Cities in Motion
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • War of the Roses
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
Nice, that sounds good I guess. I'm just looking forward to anything that makes more Morrowind more fun to play in - but that's a bit hard when it's a very static, stable place.
 

vicbus

Captain
73 Badges
Feb 10, 2016
378
76
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
I don't know if it has already been mentioned, but I would like to see a legion mechanic (similar to what we have in the When the World Stopped Making Sense and Warhammer mods) for the Empire and some sort of Imperial government as well, different from the vanilla feudal one. If I'm not mistaken there are named legions in the book "Disaster at Ionith" that give this mechanic a lore foundation
 
Last edited:

TheMeGaMaN

Sergeant
18 Badges
Jan 4, 2015
63
2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • War of the Roses
I don't know if it has been already mentioned, but I would like to see a legion mechanic (similar to what we have in the When the World Stopped Making Sense and Warhammer mods) for the Empire and some sort of Imperial government as well, different from the vanilla feudal one. If I'm not mistaken there are named legions in the book "Disaster at Ionith" that give this mechanic a lore foundation
If only it was possible to name retinues.
 

Korbah

Ratel
136 Badges
Mar 3, 2011
4.758
1.272
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
elder kings used to have that? they were the gladiator teams or something?
i remember it i think?
retinues are good tho

Once I went a bit crazy and added the gladiator teams from Arena's development notes, various Knightly Orders for all the major duchies and we had Legions in the form of mercenary units. It was all ditched as the implementation wasn't good enough, I still think how other mods are doing it isn't good enough either if I'm honest but at this point in time I don't have an alternative.
 

Mr. Habba

Captain
31 Badges
Oct 5, 2007
476
320
  • Crusader Kings II: Legacy of Rome
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
Why not simply activate a vassalized mercenary company (similiar to the vanilla Varangian Guard) for every High Kingdom held be the current Emperor (of either Tamriel or Cyrodiil).

So let's say your create the Empire of Tamriel and have complete control over the High Kingdom of Cyrodiil. That would activate the vassal company "Legio Blablablawhatever". Now let's assume you go and conquer all of Skyrim. Then an event would fire that activates the vassal company "Legio MakeSkyrimGreatAgain". Some procedure for all other High Kingdoms.
 

Korbah

Ratel
136 Badges
Mar 3, 2011
4.758
1.272
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
Why not simply activate a vassalized mercenary company (similiar to the vanilla Varangian Guard) for every High Kingdom held be the current Emperor (of either Tamriel or Cyrodiil).

So let's say your create the Empire of Tamriel and have complete control over the High Kingdom of Cyrodiil. That would activate the vassal company "Legio Blablablawhatever". Now let's assume you go and conquer all of Skyrim. Then an event would fire that activates the vassal company "Legio MakeSkyrimGreatAgain". Some procedure for all other High Kingdoms.

Because that's a terrible implementation of legions that favours the single emperor of tamriel or cyrodiil; and what of the other High Kingdoms or potential Empires?
They would always be at a disadvantage in that system, facing not just the mass levies of another Empire but also the legions, there'd be simply no way to compete. You're thinking from the POV of -being- the Emperor, but think from the POV of being on the receiving end of those legions without any way to fight back.
It's also such an uninvolved and bland method of implementing them, no flavour or pizzazz.


@exin is working on a better implementation that anyone of sufficient rank and wealth can take advantage of so long as they meet the other criteria.
 

Mr. Habba

Captain
31 Badges
Oct 5, 2007
476
320
  • Crusader Kings II: Legacy of Rome
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
Because that's a terrible implementation of legions that favours the single emperor of tamriel or cyrodiil; and what of the other High Kingdoms or potential Empires?
They would always be at a disadvantage in that system, facing not just the mass levies of another Empire but also the legions, there'd be simply no way to compete. You're thinking from the POV of -being- the Emperor, but think from the POV of being on the receiving end of those legions without any way to fight back.
It's also such an uninvolved and bland method of implementing them, no flavour or pizzazz.


@exin is working on a better implementation that anyone of sufficient rank and wealth can take advantage of so long as they meet the other criteria.

Admiteddly, it would favour the Emperor. But that doesn't mean that he couldn't be impaired in another way to compensate - like by decreasing his levies. But it was just a suggestion anyway. I'm looking forward to seeing a better implementation :p
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
elder kings used to have that? they were the gladiator teams or something?
i remember it i think?
retinues are good tho

It was also ditched because all the extra titles were a significant drag on performance, without actually adding a whole lot.
 

exin

Perras of Ubuntu
110 Badges
Jul 5, 2010
572
365
  • Victoria 2: Heart of Darkness
  • Knights of Honor
  • King Arthur II
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Cities in Motion 2
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Admiteddly, it would favour the Emperor. But that doesn't mean that he couldn't be impaired in another way to compensate - like by decreasing his levies. But it was just a suggestion anyway. I'm looking forward to seeing a better implementation :p

All Empires will have access to Legions, making controlling the required lands all the more valuable and important strategically.

Also, being able to field Legions will have serious draw backs. Having Legions will not be a bonus over Levies, it will be a choice. Choosing one will forbid the other.

Edit: And I also really dislike mercenary based Legions, or Legions tied to titles. Mercenary Legions do not benefit from tech advances, making them really outdated later in the game, while Legions who depend on having a title created or held can lead to a ton of problems for the player.
 
Last edited:

vicbus

Captain
73 Badges
Feb 10, 2016
378
76
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
Don't know how it works in WTWSMS, but in Warhammer it just creates a vassal mercenary company with a name based on the province (so e.g. the 1st Altmark Company of Pike) at the cost of 1000+ gold and a temporary province debuff.
The mechanics are very similar. One difference is that in WTWSMS the legions start with 1600 men and progressively get reduced as time goes by, to represent their decline in the later years of the empire. Also, they can revolt.

Yes, I agree that the Legions should have some kind of drawback so they wouldn't be so OP. Maybe some kind of province/levy debuff, high maintenance costs or legion revolts (even though I don't recall any example of that in the lore)
 

Colossal_Elk

Unspecified Cervid
24 Badges
Dec 10, 2013
1.320
1.545
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
I think, as others have said previously, that keeping the Great Houses as inheritable Traits and maybe even some kind of Merchant Republic style titular-titles would be better, it would allow members of Great Houses to join other societies after all(though I could see some societies not excepting them, hence another reason to keep it as a trait).

Not being able to join other societies is the single biggest reason why Great Houses won't exist as societies themselves. This leaves them with a little more freedom of choice.

Will Morrowind's societies include a Temple faction? It just occured to me how much more fun Morrowind might get with the Camonna Tong and what not around. Unless.. societies will be based around the Houses?

As for this, I've definitely thought about including the Temple, or some Temple-related order, as a society that can be joined.
 

_Arzakon_

Captain
53 Badges
Jan 19, 2008
418
229
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Magicka 2
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
It's such a shame that you need to stick to one society... I understand the reasons, but it's still somewhat disappointing. The potential for society modding is capped because of this.
 

SholanShaman

Second Lieutenant
71 Badges
Jul 25, 2013
191
245
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • March of the Eagles
  • Europa Universalis III Complete
  • Sword of the Stars II
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
Hello! I've been playing a whole bunch on the SVN version, mostly on interregnum start but the other as well, and I think there's one standout issue with war.

Namely there's too much of it. The ease and availability of the conquest cb makes Tamriel a frothing sea of continuous war. Realms get torn apart quick, and the survivors don't fracture at all. Merchant republics loose out the most, and within a decade of game start there's no republics left. The peacetime game with guilds, gods, and dynasties gets deemphasized when it seems like you're on a timer to keep conquering as fast as your neighbors, and that's really the most interesting work of the mod. I know Elder Kings is pursuing 'historical possibility' about as closely as vanilla, but it would be nice to see realms last longer when they lasted hundreds of years in the OTL.
So, as far as my suggestion, I'd advocate replacing the conquest cb with a more constrained subjugation cb that vassalizes the target. If someone wants to annex territory, they can fabricate a claim, holy war, or become a warlord. The liberation bc would finally get some use too. Of course free exceptions apply for destroying Orsinium again ;)
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.845
2.231
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Hello! I've been playing a whole bunch on the SVN version, mostly on interregnum start but the other as well, and I think there's one standout issue with war.

Namely there's too much of it. The ease and availability of the conquest cb makes Tamriel a frothing sea of continuous war. Realms get torn apart quick, and the survivors don't fracture at all. Merchant republics loose out the most, and within a decade of game start there's no republics left. The peacetime game with guilds, gods, and dynasties gets deemphasized when it seems like you're on a timer to keep conquering as fast as your neighbors, and that's really the most interesting work of the mod. I know Elder Kings is pursuing 'historical possibility' about as closely as vanilla, but it would be nice to see realms last longer when they lasted hundreds of years in the OTL.
So, as far as my suggestion, I'd advocate replacing the conquest cb with a more constrained subjugation cb that vassalizes the target. If someone wants to annex territory, they can fabricate a claim, holy war, or become a warlord. The liberation bc would finally get some use too. Of course free exceptions apply for destroying Orsinium again ;)
I think I suggested a duchy level subjugation CB that can only be used every 5-10 years on the province you belong to, a bit like the 'become a king' ambition. It cannot subjugate full characters, just the targeted duchy. If you're targeting someone without vassals in the area, some random 'local' ruler can be spawned to become the new vassal.

You may want to add a special CB for merchant republics that actually does subjugate the republic. However, it requires the republic not own any provinces outside the home duchy and for the user to be a king or higher.
 

vicbus

Captain
73 Badges
Feb 10, 2016
378
76
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
Hello! I've been playing a whole bunch on the SVN version, mostly on interregnum start but the other as well, and I think there's one standout issue with war.

Namely there's too much of it. The ease and availability of the conquest cb makes Tamriel a frothing sea of continuous war. Realms get torn apart quick, and the survivors don't fracture at all. Merchant republics loose out the most, and within a decade of game start there's no republics left. The peacetime game with guilds, gods, and dynasties gets deemphasized when it seems like you're on a timer to keep conquering as fast as your neighbors, and that's really the most interesting work of the mod. I know Elder Kings is pursuing 'historical possibility' about as closely as vanilla, but it would be nice to see realms last longer when they lasted hundreds of years in the OTL.
So, as far as my suggestion, I'd advocate replacing the conquest cb with a more constrained subjugation cb that vassalizes the target. If someone wants to annex territory, they can fabricate a claim, holy war, or become a warlord. The liberation bc would finally get some use too. Of course free exceptions apply for destroying Orsinium again ;)
I tend to disagree to most of it. I think that the constant war and aggressiveness represents well the turmoil that should have followed the fall of the Second Empire. The only way for peace to rein again is the unification of Tamriel by a strong emperor. You can clearly see that if you unify the Empire by yourself: how much more peaceful the regions become under the same ruler, especially if you are proficient with enforcing realm peace.

However, I tend to agree with you regarding republics. The only ones that I see surviving, when they do, are the ones who don't have territory inside the de jure duchies of another ruler. In my opinion, that's the main reason that the nord republics, as a recurrent example, tend to disappear. I've had a hard time keeping a republic vassal alive against my other vassals when I unified Skyrim in my last game.