• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

brovahkiin

Seven times down, Eight times up
75 Badges
Nov 8, 2012
422
73
  • Victoria 2: A House Divided
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Victoria 2
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Rome Gold
The dude with the long post has a lot of good ideas
 

Warlordnipple

Sergeant
93 Badges
Mar 4, 2006
50
7
www.anarchyintheusa.co.nr
  • Warlock 2: The Exiled
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Knights of Pen and Paper +1 Edition
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
More Daedra Holy Sites and more stuff done with the orcs. It seems like you have stuff set for some future neat stuff with them but currently they are kind of boring and it is near impossible to convert people to their religion even while owning all of Tamriel because without holy wars their moral authority is 30. Giving them some special bonuses for taking daedric holy sites associated with each of the different daedra would be great way to allow a player some goals late in the game as orcs.
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.851
2.233
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
More Daedra Holy Sites and more stuff done with the orcs. It seems like you have stuff set for some future neat stuff with them but currently they are kind of boring and it is near impossible to convert people to their religion even while owning all of Tamriel because without holy wars their moral authority is 30. Giving them some special bonuses for taking daedric holy sites associated with each of the different daedra would be great way to allow a player some goals late in the game as orcs.
A whole bunch of religions are still missing holy sites, that should be fixed next version.
 

Bapa

Private
3 Badges
Jun 15, 2012
11
0
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
Hello again, I have a few more suggestions that are pretty basic and might be already planned mainly dealing with Daedra

Creating holy orders for the Daedra would help balance against The Vigilants. Simply make a small group named Champions of _____.

Going off of that, another trait, the Champion of ____ could be incorporated. Possibly acquired through an event chain that is based on character traits (ie slob/gluton/ugly ect. for namira) and converts the character or is triggered through enough piety if already a worshiper. The convert events would be decently random if it was based on character traits to help make the appearance that the daedra are influencing the world.

Other events could be incorporated in not already planned likened to Norse Blot and rune stone events where shrines and sacrifices are built and done. Daedra also seem to be lacking pilgrimages.
 

junoncross

Recruit
45 Badges
Aug 22, 2014
3
0
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Sengoku
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Apocalypse
  • Stellaris: Necroids
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars Pre-Order
Two Ideas:

A falmer tasting religion (holy places in skyrim, and unique pilgrimmage to solstheim perhaps to tomb of the snow prince.), a heresy of Auri-El perhaps.
(Bonus Points: Include Falmer Armor as a rare artefact drop)

Edit: If anyone has a link to a good tutorial on how to do that, I'll start working on that. Or just tell me which files are called for all parts of a religion (graphics, pilgrimage, organization type, heresy, etc.)

Wisp Mother as a race. I wrote it down after dreaming about it. Seemed important at the time. Seems cool at this moment. Probably actually stupid in reality. Probably cult of Azura?
(Bonus Points: Child portraits could be willowisps.)
 
Last edited:

brovahkiin

Seven times down, Eight times up
75 Badges
Nov 8, 2012
422
73
  • Victoria 2: A House Divided
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Victoria 2
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Rome Gold
falmer flavor would be nice though
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Falmer/Dwemer flavor is unlikely. Both races were generally only added as easter eggs.
 

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.939
2.453
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
Mmmm... delicious falmer. Also, I think they just worship the default Auri-El faith anyways, no need for heresies.

They worship it in an extreme to the exclusion of all others way which is kinda the definition of a heresy, and a weird obsessive Auri-El cult would make sense as a heresy if a heresy was needed, it is the thing that could happen Falmer or no Falmer if an Altmer priest was left alone in a dark room with no one to talk to for long enough.
However, I think they already have a good number of heresies to be getting on with so no worries but if that's changed and they need more that'd work.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
The Auri-el heresies are being removed in 0.1.6
 

BaronIronmaggot

Lt. General
38 Badges
Aug 25, 2013
1.397
151
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Pillars of Eternity
  • Europa Universalis IV
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Some flavor for Argonians would be nice. As it stands, I have lost two high kings of argonia to drowning.

Servant:... My lord you do remember that we can breath under water right?
King: Shut up Frank I need help!
Servant:......*leaves*

Swamp water is notorious for containing little to no oxygen. Gills do not help you in swamp water if the water doesn't have anything to breathe.
 

BaronIronmaggot

Lt. General
38 Badges
Aug 25, 2013
1.397
151
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Pillars of Eternity
  • Europa Universalis IV
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
if you can't breath in swampwater with gills, why did the Hist create Argonians with gills?

As I understand, not everywhere are swamps. There are lakes and rivers too. And the amount of oxygen in swamp water depends on the age of the swamp aswell. A younger swamp may contain some breathable oxygen. So, it is like a lottery when it comes to finding out wether a swamp hole is breathable or not.

Another way to beat at the event is to say, "Why didn't the argonian just swim out?". If I try to fill the gap, I would say that argonian got dangled in the swamp plants and didn't reach surface in time to catch a breath.
 

ImperialMog

Major
52 Badges
Mar 16, 2002
579
23
www.angelfire.com
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Campus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
I was wanting to know is there planning on being a list or does one exist of what will be added in the next patch or in time? Mainly to get an idea of what to expect in the future

Also one idea i had was if some of the merchant republic titles are destroyed, some way could be done to create or recreate one. Either a city could form one under certain conditions or if you are a king or emperor tier character you can create one from one of your cities with say a "form merchant company" event.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
I was wanting to know is there planning on being a list or does one exist of what will be added in the next patch or in time? Mainly to get an idea of what to expect in the future

This is just my personal log, and does not include what the other team members have done, it is a bit technical and may be difficult to understand:
- Overhauled High Kingdom system
- Factions can now form against tribal title holders
- Removed 20 religions and 1 religion group that were not really being used
- Fixed bug with lover pregnancy event
- Arch-Mage of the Mages guild is now Altmer culture
- You may now have a Retainer, a Mount, and a Pet at the same time
- You may no longer cast immortality or lichdom spells if you already have an immortality-giving trait
- Novice mages can now become necromancers
- Healing wounds will no longer lock you out of the spellbook
- kprov.17 now properly deducts money as intended
- Removed Horse Archers
- Converted Pikemen to Mages
- Added Battlemages, Pikemen, Dragon, and Numidium special infantry types
- Added support for raising and lowering a special 'dragon' levy that might be acquired through event
- Readded remove disease spell for testing purposes (may not be in 1.6)
- Removed Petty Kingdom rebel events
- Fixed abort conditions for find lover
- Removed disabled TESO events/decisions
- Orgnum's chest event will no longer use global flags
- You can no longer recieve orgnum's chest if you are already above your artifact limit
- Removed unused global flag from ninth divine event
- Removed primary tag from all Republic titles
- Autoassign now works autonomously without spamming the player with popups

Once Charlemagne is out, this list will likely double in size before 0.1.6 is actually released as I have been slowly putting together a to do list.
 

Arakhor

Dremora Astronomer
102 Badges
Mar 20, 2010
3.185
951
  • Europa Universalis IV
  • Heir to the Throne
  • Cities: Skylines - Campus
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Cities: Skylines Industries
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Humble Paradox Bundle
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings III Referal
  • Cities: Skylines - Green Cities
  • Age of Wonders
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Victoria 2
Mannimarco can't attempt to become a lich, any more?
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Mannimarco can't attempt to become a lich, any more?

Well, he probably should have the Lich trait instead of the Immortal trait. Mannimarco is woefully incomplete, though.