The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
- No plans on the Kothringi, they were a fringe culture that was eliminated by the Knahaten Flu about 110 years in to our time frame.
- Based on basically every actual in-game depiction of the Akaviri, it seems humans weren't completely eliminated from Akavir. I hope that we'll eventually get beast portraits for the remaining Akavir races (Kamal, Tang Mo and Tsaesci), the "Akaviri" would then appear in roles such as the Eunuchs or Jews in vanilla (courtiers) although with the added danger of an Akaviri uprising.
- Roscrea is in game, but it's placed in a path that actually makes sense for it to be used as a port on the journey to Akavir. The source on UESP doesn't actually state that Roscrea is north of Skyrim, it just states Roscrea was taken by Solitude and Solitude is also exploring the sea of ghosts.
- Sload won't make any appearance outside of potential events; they're simply too alien to work.
So, the .14a update tweaked some things with vampires, and that's cool. The -100 opinion hit could definitely make things more challenging for a ruler. Unless, of course, vampirism spread like a rampant STD and damned near every single noble in the gameworld has been turned into a bloodsucker within a century and a half. Which is precisely what's going on in my current game.
The lower revolt risk part of the enforce martial law job for the marshal doesn't seem to work in provinces that I don't own directly (no idea if the arrest chance part works in those provinces either)
Celtic unit pack would fit better for Reachnem. Because their culture strongly resembles the Celts (and they have celtic names).
I fixed that for the next version. Bloodsuckers will be much more rare now.
The lower revolt risk part of the enforce martial law job for the marshal doesn't seem to work in provinces that I don't own directly (no idea if the arrest chance part works in those provinces either)
Oh and UpperLorraine your event ideas look great.
For all the Immortal, powerful or evil characters [except Orgnum] it'd be nice to have an occasional, A passing random hero tries to kill you event.
As well, If you're Dark-Lording it over the world, that would be a fun challenge to face and be a nice death cause.
As it's disappointing to see your 300 year old Witch-Queen Hagraven brought low by something mundane, the sword of a gods-guided hero would be far more fitting.
Snow elves ?