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hiigara128

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Elsweyr has always had a large number of humans living in the Rimmen region, infact, that is where the region got its name, 'Rim Men'. Leyawiin was likely no different.

So does that mean it was part of Cyrodiil or Elsweyr? Because it seems to me canon is silent on that, though personally I'm leaning towards it being part of Cyrodiil, if it was under the direct rule of the Ayleids (there's nothing that suggests that the Ayleids ruled parts of Elsweyr, only parts of Black Marsh, Valenwood, High Rock and Hammerfell).
 

Novacat

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Unfortunately thats a difficult question to answer, as a vast majority of knowlege on the Ayleid and Alessian periods were lost. However, we do know that, since the beginning of post-Alessian history, Leyawiin was part of Elsweyr until it was annexed into Cyrodiil by the Third Empire. So, for all intents and purposes, Elsweyr held Leyawiin since the ending of the Alessian order in 1E 2321, until sometime in the third era. Thats 1,485 years, and that assumes that Leyawiin was annexed in 3E 1, which, all accounts have it being annexed between 3E 300 and 3E 389, the former limit because the annexation was still a 'fresh subject', so to speak, and the latter because the annexation had already happened by TES: Arena.

However, considering that Ayleid settlements in other provinces are mentioned, on top of the fact that Elsweyr was a very advanced civilization during that time period, seems to strongly indicate that it is unlikely that the Ayleids held any settlements in that region. Although actual Khajiit-Ayleid relations are completely unknown (likewise, aside from Pelinal's omnicidal visit into Elsweyr, nothing is known on Alessian-Khajiit relations). Our only clue is that Pelinal Whitestrake had no knowlege of what the Khajiit were and just assumed them to be another strain of Aldmeri, which means that it appears that the Ayleids either took Khajiit slaves extremely rarely or not at all.
 

hiigara128

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Unfortunately thats a difficult question to answer, as a vast majority of knowlege on the Ayleid and Alessian periods were lost. However, we do know that, since the beginning of post-Alessian history, Leyawiin was part of Elsweyr until it was annexed into Cyrodiil by the Third Empire. So, for all intents and purposes, Elsweyr held Leyawiin since the ending of the Alessian order in 1E 2321, until sometime in the third era. Thats 1,485 years, and that assumes that Leyawiin was annexed in 3E 1, which, all accounts have it being annexed between 3E 300 and 3E 389, the former limit because the annexation was still a 'fresh subject', so to speak, and the latter because the annexation had already happened by TES: Arena.

However, considering that Ayleid settlements in other provinces are mentioned, on top of the fact that Elsweyr was a very advanced civilization during that time period, seems to strongly indicate that it is unlikely that the Ayleids held any settlements in that region. Although actual Khajiit-Ayleid relations are completely unknown (likewise, aside from Pelinal's omnicidal visit into Elsweyr, nothing is known on Alessian-Khajiit relations). Our only clue is that Pelinal Whitestrake had no knowlege of what the Khajiit were and just assumed them to be another strain of Aldmeri, which means that it appears that the Ayleids either took Khajiit slaves extremely rarely or not at all.

Ah OK. Thanks for taking the time to answer my question. I know I can be a bit annoying over things like that. Though considering that the Khajiit tend to side with the Altmer in the second and fourth eras, I'd guess that they weren't taken as slaves. Really the only peoples mentioned as slaves are humans and Argonians. Three other things. One is about Vvardenfell. Will it be combined with Morrowind in the next update, considering that it was never really an independent nation/country? I ask because I noticed that it remains its own kingdom even if you control it when you create (or rather re-create in my case) Morrowind. Second, will as the third era goes on, it be possible for an event to fire that makes Leyawiin a de jure part of Cryodiil? And third, is there no chance of adding an Alessian bloodline trait?
 

Novacat

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The current high kingdom system, while it will remain as is in 1.5, will be completely overhauled in the version after 1.5. This overhaul has already been done on the developer version but was not pushed into 1.5 due to insufficient testing. The new High Kingdom system will start off with petty kingdoms being permanently titular, unable to acquire de jure vassals, and will use vanilla mechanics in forming the high kingdom which means you will only need 66% of the HK's provinces in order to form it. Once you form the HK, your petty kingdom title will be destroyed. You will be able to own only one petty kingdom title and once you become a High King you will no longer have need for such petty titles.

This has the following advantages:

- In theory, the AI would be able to handle it better. In 1.4B and 1.5, AI kingdoms often broke up on succession due to having multiple Petty kingdom titles. This was also the primary reason the change was done.
- Far less maintenance scripts are required, which improves CPU performance. This means your game goes faster.
- The De Jure setup is now much more fluid. As a High Kingdom, you can now De Jure annex neighboring duchies using vanilla assimilation mechanics.
- It is now much simpler to create high kingdoms. Infact, there are no decisions to create high kingdoms anymore, they are entirely created through vanilla mechanics.

The downside is that this is such a huge change, that it will have unpredictable effects on the metagame. Considering this change was only finished yesterday, and we are planning to release this on Saturday, there is not enough time to properly test such a huge change, which is why it will not make it into 1.5 but rather the version after 1.5.

As for an Alessian bloodline trait, no, its not likely. The only lore I can come up with on the Alessian bloodline is that it is believed that Minotaurs, a hostile monster, are the descendants of Alessia and Morihaus. For all intents and purposes, that era is dead. The best you can do is resurrect the Reman dynasty, which starts off with fairly significant power in Colovian Estates.

Is it now possible to make the unit's look more like Imperial Legionnaires?

No, we cannot edit unit models at all, due to Paradox using a propietary format for their models.
 

hiigara128

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The current high kingdom system, while it will remain as is in 1.5, will be completely overhauled in the version after 1.5. This overhaul has already been done on the developer version but was not pushed into 1.5 due to insufficient testing. The new High Kingdom system will start off with petty kingdoms being permanently titular, unable to acquire de jure vassals, and will use vanilla mechanics in forming the high kingdom which means you will only need 66% of the HK's provinces in order to form it. Once you form the HK, your petty kingdom title will be destroyed. You will be able to own only one petty kingdom title and once you become a High King you will no longer have need for such petty titles.

This has the following advantages:

- In theory, the AI would be able to handle it better. In 1.4B and 1.5, AI kingdoms often broke up on succession due to having multiple Petty kingdom titles. This was also the primary reason the change was done.
- Far less maintenance scripts are required, which improves CPU performance. This means your game goes faster.
- The De Jure setup is now much more fluid. As a High Kingdom, you can now De Jure annex neighboring duchies using vanilla assimilation mechanics.
- It is now much simpler to create high kingdoms. Infact, there are no decisions to create high kingdoms anymore, they are entirely created through vanilla mechanics.

The downside is that this is such a huge change, that it will have unpredictable effects on the metagame. Considering this change was only finished yesterday, and we are planning to release this on Saturday, there is not enough time to properly test such a huge change, which is why it will not make it into 1.5 but rather the version after 1.5.

As for an Alessian bloodline trait, no, its not likely. The only lore I can come up with on the Alessian bloodline is that it is believed that Minotaurs, a hostile monster, are the descendants of Alessia and Morihaus. For all intents and purposes, that era is dead. The best you can do is resurrect the Reman dynasty, which starts off with fairly significant power in Colovian Estates.



No, we cannot edit unit models at all, due to Paradox using a propietary format for their models.


That's great news! So we can expect a release sometime on Saturday and after 1.5 all High kingdoms will start out de jure. Will the empire level titles be like that as well or will they remain formed by events? Will Vvardenfell and Solstheim be de jure parts of Morrowind and Skyrim, respectively? You know its really a shame that there's no way to create a higher level tier then Empire. It seems to me that such a tier would be work well with this mod, with the countys and Holdings (and other province dependent titles) being kingdoms, the provinces being empires and Tamriel being a (I guess) super empire. Well beggers can't be choosers.

Also, I think I made these suggestions earlier but don't quite recall. Any chance of a Coronation event, like the one in the Game of thrones mod, being added? Considering the importance of the coronation and lighting of the dragonfires, I think it would make a good event. Second, when you guys eventually get to the third era and the Septim Empire, could the legions be represented by multiple vassal mercenaries?
 

Novacat

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Q1: Formed by events. Empires have not been changed at all.
Q2: Vvardenfell and Solstheim will remain de jure themselves. However, Morrowind/Skyrim can annex these territories and incorporate them de jure part of themselves.
 
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The duel engine would be cool. (I dont know anything about modding so Idk if its impossible)
Maybe a trait that says: Right handed or left handed and when your left arm is maimed and your left handed you get an extra disadvantage?
 

Gurluas

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Would it be possible to give the Chimer the Dunmer accessories in a future update and building graphics? Such as their tattoos, earrings, temple graphics etc.

Also will the Kothringi be added?
_quest_The_Thin_Ones_image_eso_2014_04_13_15_17_04_583.jpg


They're silver skinned tribal Nedic descendants who lived in Northern Blackmarsh. By the time of ESO they're nearly extinct due to the Khanaten flu (Only one left)
But in the first bookmark and the second theres bound to be more.
 
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Novacat

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No. The Kothringi will not be added largely due to the amount of work it would take, and due to the fact they played virtually no role in Tamriel until they went extinct during the Knahaten Flu.
 

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If you are ever going to implement -handedness. Don't make it increase martial. Martial is about leading armies not fighting 1 vs 1. For 1 vs 1 scale fight, these traits could make sense.
In this mod, martial seems to be both. I had an event where I ran into some bandits, and I choose to fight them. It said the chance of winning was based on my marshal.
 

Novacat

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Normally it is, but dueling engine generally attempts to decouple personal combat prowess with martial. We considered the dueling engine at some point but a significant issue is the fact theres magic and a high level mage will generally obliterate anyone whom opposes them.
 

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No. The Kothringi will not be added largely due to the amount of work it would take, and due to the fact they played virtually no role in Tamriel until they went extinct during the Knahaten Flu.

It's sad to hear that. Their role could have changed had they been playable and in the hands of a player.
 

Novacat

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Well, it is possible that position may change once the rest of the portraits are mostly finished. But that probably wont be for at least a year down the road, bare minimum.
 

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Well, it is possible that position may change once the rest of the portraits are mostly finished. But that probably wont be for at least a year down the road, bare minimum.

Yeah makes sense... Although you could always pull a Dremora and give them temporary portraits. Maybe the Vanilla russian ones?
 

Novacat

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Russian portraits are already used by the reachmen. As for Dremora, they are not even supposed to be used which is why you can only find them in ruler designer atm.
 

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Russian portraits are already used by the reachmen. As for Dremora, they are not even supposed to be used which is why you can only find them in ruler designer atm.

Oh right.. Then...ehh.. Mediterrean Portraits?
They're only used for Skeleton females I noticed.

And Ruler designer is sufficient to be able to roleplay them :)
 
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I have some ideas concerning various Dunmer things:

One, treat the Ashlander tribes as titular duchies, not noble houses (not actual tribal titles, because those get destroyed when a duchy is made). I think the tribes are important enough to the Ashlander identity (especially as they are mentioned in the Nerevarine prophecies) and distinct enough that they shouldn't be so easily destroyed as families are. Furthermore, by the time of TES III, none of the Ashlander Ashkhans actually bear the name of their tribe.

Two, rearrange the holdings of the Ashlanders a bit. I would suggest the counties they hold be divided as such: Urshilaku: Ashlands, Ahemussa: Grazelands, Erabenimsun: Molag Mar, and Zainab: Zafirbel. Given the county positions in EK, I think that's the best that can be done to accurately represent their holdings.

Three, include the Ordinators and Buoyant Armigers as vassal Holy Orders to the Tribunal Temple, or the Kingdom of Morrowind if the Temple is destroyed as a landed title. I'm not sure how feasible it is to make that transition, possibly via events? Could be a reason to hold off on it.

Four: Change the name of the "Velothian Empire" to something more lore-accurate, like simply "Empire of Resdayn" or "Empire of Morrowind". I know those are the kingdom names, but the area including both the mainland and Vvardenfell has usually been know by one of the two, and "Velothian Empire" just seems artificial.

Thanks for taking the time to read it, and I hope this is helpful.