I want to help brainstorm religious mechanics but I don't know what the current status is. What do the religions currently look like?
I want to help brainstorm religious mechanics but I don't know what the current status is. What do the religions currently look like?
It would be appealing if the Emperor of China have the power to convert his own religion at will. After all, he is the son of the heavens.Mechanics wise or map-wise?
Mechanics wise:
The Chinese religious group contains three religions. Confucian, taoist, amidist. Confucian gives a bonus to diplomacy, taoist to stewardship and Amidist to martial. All three have the ability to designate an heir as per the indian faiths, cannot declare holy wars, but are allowed to wage subjugation wars on all other Chinese faiths. They have difficulty converting each other. Kind of like the Buddhist/Hindu/Jain triumverate India has, but with less ability to flip between at a reasonably fast pace.
Shinto has the Emperor as the religious head. It's a bit more aggressive and can wage holy wars. Heir designation and an intrigue bonus also come along.
The new pagan faiths (Shenist, thanist, Ainu, Muist, Sanahamist, Kaharingan, Melanesian and Bon)are honestly pretty bare-bones. Raiding and attrition basically, which come to think about it makes them about as developed as Suomenusko.
If you want a map I can post that too, but right now I'm falling asleep at my keyboard.
It would be appealing if the Emperor of China have the power to convert his own religion at will. After all, he is the son of the heavens.
I want to help brainstorm religious mechanics but I don't know what the current status is. What do the religions currently look like?
It would be appealing if the Emperor of China have the power to convert his own religion at will. After all, he is the son of the heavens.
This makes sense, I think I'll add it in. However I'm thinking that doing so will cause a major (-20/-30) loss of relations with the Emperor's vassals, representing the ideological chaos of such an ideological shift, and making only strong emperors consider such a step.
No, it doesn't make gameplay sense nor any historical sense. Mandate of Heaven was more of a retrospective justification rather than an assertion of absolute power like the Renaissance European Divine Rights. The Emperor of China can convert within the Daoic religions like any other Daoic rulers if he meets the requirements to do so or the the religion of his capital if the player owns the Rajas of India like any other rulers. In this aspect, it is unnecessary to divert from the vanilla (remember, the point of this mod is to keep it as vanilla as possible).
Fair enough! I'll leave it in your hands. I still think the religion as-is feels a little barebones, but I suppose a lot of the fleshing out can be done through events.
Mechanics wise or map-wise?
Mechanics wise:
The Chinese religious group contains three religions. Confucian, taoist, amidist. Confucian gives a bonus to diplomacy, taoist to stewardship and Amidist to martial. All three have the ability to designate an heir as per the indian faiths, cannot declare holy wars, but are allowed to wage subjugation wars on all other Chinese faiths. They have difficulty converting each other. Kind of like the Buddhist/Hindu/Jain triumverate India has, but with less ability to flip between at a reasonably fast pace.
Shinto has the Emperor as the religious head. It's a bit more aggressive and can wage holy wars. Heir designation and an intrigue bonus also come along.
The new pagan faiths (Shenist, thanist, Ainu, Muist, Sanahamist, Kaharingan, Melanesian and Bon)are honestly pretty bare-bones. Raiding and attrition basically, which come to think about it makes them about as developed as Suomenusko.
Like Forkis said there is a whole new Chinese religious groups that is not too dissimilar to the Indian religions and ten new pagan religions, making a total of thirteen new religions. The Chinese (Daoic) religions which are; Amidism, Confucianism, and Taoism, work much like the Indian (Dharmic) religions including the ability to convert within the religious group and having differing schools of thoughts (though the latter two still have heresies). The new pagan religions are; Ainu, Chinese (Shenism), Dayak (Kaharingan), Japanese (Shinto), Korean (Muism), Melanesian, Ryukyuan, Sanahamism, Tibetan (Bon), and Viet (Thanism). So far, only the Japanese Shinto has been given much attention which combines the elements of Catholicism (WIP), Islam, Norse/Germanic, Mahayana Buddhism, and Amidism. The intent for the other pagan religions (except for Ainu and Melanesian) are to incorporate elements and associate it with either the Daoic or the Dharmic religions; so Shenism, Muism, and Thanism will be associated with Confucianism, Kaharingan and Sanahamism will be associated with Hinduism, Bon will be associated with Vajrayana Buddhism, while Ryukyuan will be special and be like the Cathars or the Messalians somewhat.
Hmm. So do y'all need some brainstorming for the pagan faiths? The Daoists seem pretty well-done. How "associated" do you want the pagans to be?
Shen seems really interesting. Very communitarian - perhaps an adoption mechanic? And upon reformation I'd definitely give them autocephaly to represent the long-lasting kinship and community focuses in each region. And I don't know how I feel about Shen raiders. The traditional Chinese folk religions that make up Shen exploded into a lot of radically different "salvationist religions," are you planning on drawing from that as Reformation inspiration?
Don't the Ainu people practice koshinto, which is here represented as the unreformed heresy of Shinto?
Ryukyu definitely should be women-centric. Maybe they can have autocephaly if you don't want the Shen to have it, because of the different islands and the different noro priestess traditions. They're rather focused on death and spirits - and I know that there's something interesting that can be done with Mabui - but I don't know what to do about that yet besides interesting event chains.
I have a general idea on what I want to do with the pagan faiths, but I am open to other ideas. Considering this is a suggestion thread, feel free to brainstorm to your content as it may help. In terms of association, I haven't decided yet, but so far I am considering allowing a easier yet restricted conversion from one to another (pagan to Chinese) as well as certain bonuses and similarities.
Adoption is something I am definitely considering (balance and stuff has to be taken into account of course). Unfortunately, autocephaly due to the annoying hard-coding of the Pentarchy (it can be changed, but not without cocking up Eastern Christianity).
This is really iffy since Koshinto itself is a revisionist thing (to an extent). I decided against making Ainu Koshinto, since doing that I would have to take into consideration on what the Ryukyuans would be as well. Another thing is that there were cultural differences which affected how the religion was practiced and in terms of gameplay, the -35 opinion modifier for having a heresy wouldn't really fit in the grand scheme of things.
Ryukyuan will be somewhat like the Cathars and the Messalians in that they will be feminists. Also like the Basque (and the two religions mentioned before), they will have access to Absolute Cognatic as well as the Enatic succession laws. Due to some hard-coding, that is the most I can do in regards to the "women-centric" nature of the Ryukyuan religion.
Wrong. Around 600 AD Yamato state consolidated power in central Honshu and through following decades continued subjugating other polities. However people who were later started calling themselves Yamato were present on the islands since the beginning of Yayoi period.Real Japanese people, the Yamato, came to Japan circa 600 AD
Hm, alright. Makes sense.
What balance and stuff are you taking into account with adoption? And the hardcoded restrictions on autocephaly totally and unequivocally blows. Is there any way to apply autocephalous patriarchs without impacting the Pentarchy?
That makes sense. So what do you want Ainu to look like? Will it be "associated" with Shinto?
Alright. Is there any way to also force the religious head to be women-only? I think After the End does something similar with the Ursuline religion.
I had some thought on how unique Japanese situation could be represented.
Real Japanese people, the Yamato, came to Japan circa 600 AD, and during Charlemagne star-date Japanese Emperor is still defacto ruler of Japan, but in later startdates, its all about shoguns.
Head of Shinto is The Japanese Emperor, the Tenno/Mikado. It could represented as landless king-tier feudal title, forced into agnatic seniority succession law, and unable to assimilate dejure duchies. That means he could be vassal, like Caliph or Pope. There could probably be agnatic inheritable trait (like sayyid is), "son of Amaterasu", that gives free piety/prestige.
There will be mechanic to prevent this title (k_yamato) from drifting from Yamato dynasty through succession wars or pretender factions. (a lot of NOT = { title = k_yamato } exceptions...)
Japan itself will represented by e_japan title, and if held by member of Yamato dynasty, will also be forced into agnatic seniority, I'll explain why.
Emperorship of Japan was not passed through primogeniture (not until Meji emperor), but by rotation, and the closest accurate representation will be agnatic seniority, not completely accurate, since it will prohibit historical female empresses, but allow sons by matrilinear marriages (who were not allowed!). Shogun and Daimyo, on the other hand, will be allowed all feudal succession laws.
For the length of Heian period, until around ~1200, japanese emperor (k_yamato) was nominal leader of Japan (although there should be superduke vassals of Fujiwara dynasty), and after that date was replaced by shogun, who became defacto monarch of japan. This is similar to Abbasid caliphs, who were at first sovereign rulers, only to be forced to became defacto vassals of various dynasties like Seljuks or Mamluks.
After ~1200, emperors of Japan will no longer be independent rulers, but vassals of shogunate (e_japan).
That transfer of power, could be represented by special faction, called "endorse shogunate" (allowed only if already at lowest crown authourty). If emperor caves in to the demands (or loses faction war. he will be forced to accept if under regency), he will create and grant shogunate (e_japan) to faction leader, and become its vassal.
All direct vassals of emperor woh did not support your faction will get weak claims on e_japan, to represent that they will try to contest it.
If japanese emperor already created e_japan, "endorse shogunate" faction will be disabled, and shogun wannabes will need to wage normal claim wars to get their hands on e_japan. If emperor gets his hand back on shogunate (e_japan), shogunate will effectively end, and imperial power will be restored.
If you are independent japanese-cultured daimyo, you can't create "endorse shogunate" faction, so you could have alternate path: force emperor to become your tributary, get 2000 prestige, and you can enact decision: "emperor makes me shogun". This path will grant all independent (japanese-cultured) daimyo strong claims on shogunate, to represent that they will try to contest it. (if emperor is landless, you don't need to make him tributary, just control kyoto directly or by your vassal, and have 2000 prestige)
japanese culture localisation of rulers will be something like this:
(very placeholder-ish)
emperor tier - Taikun? Shogun?
king tier - Great Daimyo
duke tier - Daimyo
count tier - Lord
baron tier - Samurai
But because the way caliphs and fylkirs work, if person holds caliphate or fylkirate, he will be always titled Caliph or Fylkir, instead of Badshah or King. Same will apply to Mikado, thus person who holds both k_yamato and e_japan, (like early Meji-like emperor who wrestled power from shogunate) will be titled as emperor, not shogun.
What do you think?
I'm thinking there should be a system similar to the decadence system of Muslims working against the Chinese religious group (Top liege only).
Kind of reflects the bouts of peasant rebellions that destabilized the realm during times of famine and ill rule, and gives way for the eventual collapse of Tang assuming 769 start.
Plus it's a good way of weakening an otherwise absolutely overpowered empire gameplay wise.
I'm assuming China will be like Byzantium in that it starts with Imperial Administration and duchy viceroyalties?
Also, what are the plans regarding Chinese concubinage?
Yes it is.Though it is not possible to make the religious head landless without making them a theocracy.
# feudals
potential = {
NAND = {
controls_religion = yes
NOT = { religion_group = muslim }
NOT = { religion = norse_pagan_reformed }
NOT = { religion = shinto }
}
NOT = { religion_group = muslim }
is_patrician = no
}
# theocracies
potential = {
NOT = { religion_group = muslim }
NAND = {
controls_religion = yes
OR = {
religion = norse_pagan_reformed
religion = shinto
}
}
is_patrician = no
}
Yes it is.
Try to use something like this in potentials for feudal and theocratic government types.
<snip>
You'd also need to edit succession laws to make other than Open Elective allowable for landless Mikado.
Goguryeo (高句麗) and Goryeo (高麗) is the same name. Goguryeo was renamed to Goryeo during the reign of King Jiangsu (if I recall correctly) and those two terms were used interchangeably. Not to mention that Goryeo we have in 1066 is just renamed Later Goguryeo (後高句麗). However having Baekje (百濟) and Silla (新羅) as de-jure in 1066 makes sense. There were Silla restorationist movements (rebellions to restore Silla) even in 13th century, the last one that I know of started not long before Mongol Invasions. Likewise Jeolla region was very rebellious and a resurgent Baekje is not unthinkable.Maybe for the next update could you divide the "korean empire" which has the same territories as the "korean empire" into the three historical kingdoms of korea (Goguryeo, Baekje, Silla) which lasted from the first to the 7th century and then were revived in tthe early 10th century?
Three kingdoms of korea (1st century-668)
Later three kingdoms of korea (892- 932)
Um, you kind of have it backwards, that argument is used to justify people speaking different languages lumped together in a single culture/culture group. On the other hand, if two people share a common origin, live together in the same country, and speaks the same language, why should they have different cultures? Why should they have penalties interacting with each other? You can have Chinese diverge later, with an event like the Norse one, so if the date is, say 1000, and a kingdom of China is not held by a Han Emperor of China, then the culture switches to the local one.With cultures, we want China to be diverse, that way it will have a little bit of possibility of becoming unstable. Also, remember; culture =/= language, the latter is part of the former, but does not determine it.