Suggestions: Sphere of Infulence, Puppet States and War Time states.

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Demostravius

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Back in EUIII the Sphere of Influence was firstly a thing, and secondly almost completely useless. So here is a suggestion to make it more useful.

For a country to be in a sphere of influence it cannot have one of it's own.
After 50 years of being inside a sphere of influence the provinces adjacent to the master begin to change culture.
Year 51 there is a 1% chance of changing, year 52 there is a 2% chance of changing and so on.
Once the province changes culture the ones next to it start to change, this time at a faster rate, 5%, 10%, 15%. Until the entire country has changed.

When a country is inside a sphere it gains a CB against the master to remove itself.
When a country has a sphere it gains a CB against the minor to annex same culture provinces for 50%/25%? of the overextension and 25% of the aggressive expansion.

Perhaps another system to make a diplomatic route more viable could be built.


Secondly, puppet states!

These are similar to vassals but can be used against larger nations for 100% WS.
The puppet state would work like a vassal with a percentage of the earnings going toward the master, joining the master at war and allowing access.
The puppet states culture would switch to the masters, this would cause a lot of revolts which is why puppeting a larger state would be difficult.
The state would act like the masters territory, allowing auto crushing of rebel stacks.
As each provinces culture is switched the revolt risk goes down, after 50 years the puppet state can be integrated like a PU.

Creating a puppet state would give you no overextension but it would give you aggressive expansion points equal to annexing all (perhaps 50%) of the provinces.


Finally, War time states. When fighting against a coalition and 100% occupying a nation, you can temporarily take control of the nation, using it like a vassal. The war time state reverts to normalcy once it's allies have taken back one or more provinces, or once the war ends.



The reason I am suggesting these, is because currently no matter how huge you are, or how much you destroy a nation you cannot just take the whole thing, I wouldn't want it to be too easy to take everything of course but something akin to the USSR would be interesting.
So, is it idiotic or is there some merit to the ideas?
 

Novacat

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No. This idea would just make culture maps even more homogenously bland.
 

Demostravius

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Well the idea would be you fight back against it. It would only really apply to medium/small nations as if say England puppeted France, the entire country would just pop up in revolts to large to deal with, combined with tonnes of aggressive expansion and it will end quickly.

I am not sure what you mean Nova sorry, culture is already fairly homogenous and only needs a few diplo points to change it.
 

Novacat

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Im of the school in that I feel that culture changing should have permanent, negative consequences such as permaently lowering a province's base tax and manpower. Instead the preferential route should be to make a culture accepted, and to insert some player influence into cultural acceptance instead of the current mechanic of it happening automatically when the culture consists of 20% of your empire and losing that cultural acceptance when the culture has less than 10%.
 

mcmanusaur

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I like the idea of mechanically functional spheres of influence, but I don't think automatic culture changes are the way to go.

I'd also definitely like to see "protectorate" as a status distinct from "vassal". The "vassals" in this game aren't particularly faithful to feudalism, and instead they're just a generalized all-purpose client state, which is too bad.