Back in EUIII the Sphere of Influence was firstly a thing, and secondly almost completely useless. So here is a suggestion to make it more useful.
For a country to be in a sphere of influence it cannot have one of it's own.
After 50 years of being inside a sphere of influence the provinces adjacent to the master begin to change culture.
Year 51 there is a 1% chance of changing, year 52 there is a 2% chance of changing and so on.
Once the province changes culture the ones next to it start to change, this time at a faster rate, 5%, 10%, 15%. Until the entire country has changed.
When a country is inside a sphere it gains a CB against the master to remove itself.
When a country has a sphere it gains a CB against the minor to annex same culture provinces for 50%/25%? of the overextension and 25% of the aggressive expansion.
Perhaps another system to make a diplomatic route more viable could be built.
Secondly, puppet states!
These are similar to vassals but can be used against larger nations for 100% WS.
The puppet state would work like a vassal with a percentage of the earnings going toward the master, joining the master at war and allowing access.
The puppet states culture would switch to the masters, this would cause a lot of revolts which is why puppeting a larger state would be difficult.
The state would act like the masters territory, allowing auto crushing of rebel stacks.
As each provinces culture is switched the revolt risk goes down, after 50 years the puppet state can be integrated like a PU.
Creating a puppet state would give you no overextension but it would give you aggressive expansion points equal to annexing all (perhaps 50%) of the provinces.
Finally, War time states. When fighting against a coalition and 100% occupying a nation, you can temporarily take control of the nation, using it like a vassal. The war time state reverts to normalcy once it's allies have taken back one or more provinces, or once the war ends.
The reason I am suggesting these, is because currently no matter how huge you are, or how much you destroy a nation you cannot just take the whole thing, I wouldn't want it to be too easy to take everything of course but something akin to the USSR would be interesting.
So, is it idiotic or is there some merit to the ideas?
For a country to be in a sphere of influence it cannot have one of it's own.
After 50 years of being inside a sphere of influence the provinces adjacent to the master begin to change culture.
Year 51 there is a 1% chance of changing, year 52 there is a 2% chance of changing and so on.
Once the province changes culture the ones next to it start to change, this time at a faster rate, 5%, 10%, 15%. Until the entire country has changed.
When a country is inside a sphere it gains a CB against the master to remove itself.
When a country has a sphere it gains a CB against the minor to annex same culture provinces for 50%/25%? of the overextension and 25% of the aggressive expansion.
Perhaps another system to make a diplomatic route more viable could be built.
Secondly, puppet states!
These are similar to vassals but can be used against larger nations for 100% WS.
The puppet state would work like a vassal with a percentage of the earnings going toward the master, joining the master at war and allowing access.
The puppet states culture would switch to the masters, this would cause a lot of revolts which is why puppeting a larger state would be difficult.
The state would act like the masters territory, allowing auto crushing of rebel stacks.
As each provinces culture is switched the revolt risk goes down, after 50 years the puppet state can be integrated like a PU.
Creating a puppet state would give you no overextension but it would give you aggressive expansion points equal to annexing all (perhaps 50%) of the provinces.
Finally, War time states. When fighting against a coalition and 100% occupying a nation, you can temporarily take control of the nation, using it like a vassal. The war time state reverts to normalcy once it's allies have taken back one or more provinces, or once the war ends.
The reason I am suggesting these, is because currently no matter how huge you are, or how much you destroy a nation you cannot just take the whole thing, I wouldn't want it to be too easy to take everything of course but something akin to the USSR would be interesting.
So, is it idiotic or is there some merit to the ideas?