• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(5707)

Captain
Sep 9, 2001
310
0
Visit site
Let me first say, I love the game (people are calling and asking if I've died, I'm that addicted....), but even perfection can be improved (and GOD knows, 10/31 missed perfection by 1.6 Km)

Hence, my list of notes, complaints, suggestions....(in no particular order)

1)HERETIC EVENTS

There needs to be some method of confronting heresy. I'll be damned if I know what it is, but perhaps some combination of money to the church/piety could be used to help put down heretic provinces....individual heretics, I have no clue.

2) REVOLT EVENTS

This needs to be reworked. I've had happy provinces, with 100 loyalty all the way across, kindly gentle loving rulers, and no bordering revolts, suddenly go ballistic. And there's nothing you can do to affect it once it starts. Maybe keying the revolt ending event more often, but having it look for high loyalty, would solve the problem. But just waiting for random events to end it sucks.

3) EDUCATION DECISIONS

I've developed some BIG realms in some games, and in each of them, after a while, I've spent 90% of my time making education decisions for kids of vassals (one game, I had 100+ kids turn five in one year... really bogged down the game) I've resorted a savage eugenics program, eliminating EVERYONE in the courtier list who didnt meet a minimum criterion, and zapping kids as the finished their educations, if they didnt, and it was STILL a pain in the ass.... Is there some way to limit the education system to just the descendants of the rulers and those in the line of succession? Or to automate the system? PLEASE FIX SOMETHING! ANYTHING! :)

4) UNCOMMUNICATIVE VASSALS

One of the things that irks me is that vassals will be attacked and never utter a peep. I'll go on for a year or two, tweaking the economy in the home counties, check the outer provinces (particularly true in volatile Spain) and discover that my vassals are now gone, or besieged, or otherwise consumed by forces of evil. Some kind of notifier needs to be added; it's not imperative for smaller realms, but if you've built a sizable (sprawling) empire, you can lose track of the fringes. IRL, they would scream to Daddy for help at the first sign of trouble. This also applies to 'owned' provinces, but is usually more noticeable there. Something better than the 'Enemy in Sight' at the loss of a province would be helpful ('Enemy in Royal Bedchamber' would be more accurate at that point, anyway) ;)

5) VASSAL/LIEGE WARS

Playing as a Duke, I've noticed a silly glitch in the game. If your vassal is at war with someone, you can DOW them and go to their aid with no problem. If your liege is involved in a war, you cant aid him without grabbing titles to DOW, thus incurring bad (boy) karma. I know the liege can request aid, but if several dozen games (well, gamelettes in 10/31 ;) ), I've had that happen exactly once (and then, of course, you have no role in the action, other than paymaster for your troops). Changing it so you can go to either your vassals' or your liege's aid would add playability AND realism, IMHO.

6) WARS WITH VASSALS (OR POTENTIAL VASSALS)

I think I've seen this elsewhere, but since I'm listing, I'll add it here. The peace results should be changed to offer the winner the chance of vassalizing the loser (or re-vassalizing). Admittedly, the odds are good, if it's a natural vassal, he's gonna ask to re-vassalize eventually. But some kind of vassalization option, or return to the previous status quo with your current vassals would be a good option.

I know a lot of these would involve exe changes, which is a pain, but what cost perfection? ;) Some could be handled by tweaking events. And all would make the game more user friendly.

Anyway, I'm bored with this... back to see if I can play 10/31 past 1100 or revert to 10/23 :)
 

unmerged(25476)

wishing for a custom avatar
Feb 6, 2004
412
0
1)HERETIC EVENTS

There needs to be some method of confronting heresy. I'll be damned if I know what it is, but perhaps some combination of money to the church/piety could be used to help put down heretic provinces....individual heretics, I have no clue.

There are methods... basicly if your ruler has the traits heretic or sceptical or you've discovered critical bible interpretations chances are your going to get the event. to deal with it?? time... having a just ruler... or researching inquisition...

if you've conquered a muslim province it will stay with trait heretic untill it converts to your religion..

2) REVOLT EVENTS

This needs to be reworked. I've had happy provinces, with 100 loyalty all the way across, kindly gentle loving rulers, and no bordering revolts, suddenly go ballistic. And there's nothing you can do to affect it once it starts. Maybe keying the revolt ending event more often, but having it look for high loyalty, would solve the problem. But just waiting for random events to end it sucks.

100% loyalty of the vassals and courtiers or 100% loyalty of each class of citizen???? I've never had what your describing unless it's accompanied by one of the classes.. (usually peasants or clergy) having a low loyalty in a province.

[/quote]

3) EDUCATION DECISIONS

I've developed some BIG realms in some games, and in each of them, after a while, I've spent 90% of my time making education decisions for kids of vassals (one game, I had 100+ kids turn five in one year... really bogged down the game) I've resorted a savage eugenics program, eliminating EVERYONE in the courtier list who didnt meet a minimum criterion, and zapping kids as the finished their educations, if they didnt, and it was STILL a pain in the ass.... Is there some way to limit the education system to just the descendants of the rulers and those in the line of succession? Or to automate the system? PLEASE FIX SOMETHING! ANYTHING! :)

wow never had that kind of problem... my courts rarely get that big... unless of course I'm artifically boosting my rulers stewardship so I can control like 30+ provinces and I'm on a huge conquering spree...

4) UNCOMMUNICATIVE VASSALS

One of the things that irks me is that vassals will be attacked and never utter a peep. I'll go on for a year or two, tweaking the economy in the home counties, check the outer provinces (particularly true in volatile Spain) and discover that my vassals are now gone, or besieged, or otherwise consumed by forces of evil. Some kind of notifier needs to be added; it's not imperative for smaller realms, but if you've built a sizable (sprawling) empire, you can lose track of the fringes. IRL, they would scream to Daddy for help at the first sign of trouble. This also applies to 'owned' provinces, but is usually more noticeable there. Something better than the 'Enemy in Sight' at the loss of a province would be helpful ('Enemy in Royal Bedchamber' would be more accurate at that point, anyway) ;)

never had that problem...


5) VASSAL/LIEGE WARS

Playing as a Duke, I've noticed a silly glitch in the game. If your vassal is at war with someone, you can DOW them and go to their aid with no problem. If your liege is involved in a war, you cant aid him without grabbing titles to DOW, thus incurring bad (boy) karma. I know the liege can request aid, but if several dozen games (well, gamelettes in 10/31 ;) ), I've had that happen exactly once (and then, of course, you have no role in the action, other than paymaster for your troops). Changing it so you can go to either your vassals' or your liege's aid would add playability AND realism, IMHO.

hmm you sure?? I've had vassals come to my aid unasked lots of times... although now that I think it ususally happens when I'm at war with pagan or muslim nations.... havn't really fought any wars with christian nations.... BB hit is too high ususally, and my nation falls apart fairly quickly.

6) WARS WITH VASSALS (OR POTENTIAL VASSALS)

I think I've seen this elsewhere, but since I'm listing, I'll add it here. The peace results should be changed to offer the winner the chance of vassalizing the loser (or re-vassalizing). Admittedly, the odds are good, if it's a natural vassal, he's gonna ask to re-vassalize eventually. But some kind of vassalization option, or return to the previous status quo with your current vassals would be a good option.

I can't see a ruler trusting someone who's been in open rebellion... precident would dictate that person and thier family loose thier title and land... and typically thier head to boot... :rofl:
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
Actually the next major thing aside from correcting the Byzanitum Empire and bugfixes and other small stuff like that would be to address the starting laws and power levels of populace in each province.
 

brifbates

Field Marshal
93 Badges
Mar 4, 2004
10.889
2.841
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
100% loyalty of the vassals and courtiers or 100% loyalty of each class of citizen???? I've never had what your describing unless it's accompanied by one of the classes.. (usually peasants or clergy) having a low loyalty in a province.


Try owning some Pagan provinces for a while... I've had provinces 100% loyal across the board go into a revolt, then swiftly return to 100% loyalty (high steward values allowing extremely low peasant tax rates) and stay revolting for >20 years. This I could almost deal with if I didn't then get revolt spreads events in my core, non-pagan, 100% loyal provinces...

Had 1 game as Uppland(1066) where both provinces revolted in first 6 months despite my immediately lowering tolls, taxes etc and raising donations to maintain their starting 100% loyalty.

bri
 

unmerged(35838)

First Lieutenant
Nov 2, 2004
255
0
It is proberbly too late as it would be a hard code thing and Johan has a lot of other projects but...

To stop overly large empires (coz the game gets boring if u have one) perhaps if the steward level also dictated how many vassals a liege could have with some suitable penalty.

or...

maybe a random event (easier to do) that might cause some sort of civil war in kingdoms that get over a certain size
 

unmerged(5707)

Captain
Sep 9, 2001
310
0
Visit site
Maintaining 100% loyalty is not that difficult if you're willing to live on a subsistence budget for a couple of years..... move those sliders all the way to the right, get them pumping up 6, 10, 12 pts a year and bam they're back to 100%. Sometimes, 'life' interferes and you cant do it, but given the general passivity of the AI on most levels, it's quite doable most of the time.
 

unmerged(5707)

Captain
Sep 9, 2001
310
0
Visit site
Sierra_Falcon said:
hmm you sure?? I've had vassals come to my aid unasked lots of times... although now that I think it ususally happens when I'm at war with pagan or muslim nations.... havn't really fought any wars with christian nations.... BB hit is too high ususally, and my nation falls apart fairly quickly.
QUOTE]

No, I'm talking about the Player not being able DOW enemies his liege is fighting. Unless you have a claim on them, you cant DOW them if your liege is fighting them, I dont know what the AI for vassals is, but they DO seem to be able to come to your aid, but you cant go join your liege, as an independent player, unless you have a claim. I'd like to see the game allow me, as Duke of X, go to war in support of my liege, the King Y, without having to incur BadBoy negs in the process. (LOL, I can build up enough bad boy points on my own, thanks!) :)
 

unmerged(8351)

Paul Bäumer's gravedigger
Mar 22, 2002
2.156
0
All and all a good group of comments Redragon...I hope at least some of them are addressed.
 

unmerged(35838)

First Lieutenant
Nov 2, 2004
255
0
yeah I agree with red dragon's badboy points. Little guys find it difficult to get rid of them, while the big nations can just go beat up a few pagans/muslims, get a stack of piety, hand out the prizes to their vassals and hey presto, their BB is gone.
 

unmerged(25476)

wishing for a custom avatar
Feb 6, 2004
412
0
Reddragyn said:
No, I'm talking about the Player not being able DOW enemies his liege is fighting. Unless you have a claim on them, you cant DOW them if your liege is fighting them, I dont know what the AI for vassals is, but they DO seem to be able to come to your aid, but you cant go join your liege, as an independent player, unless you have a claim. I'd like to see the game allow me, as Duke of X, go to war in support of my liege, the King Y, without having to incur BadBoy negs in the process. (LOL, I can build up enough bad boy points on my own, thanks!) :)

yes I know what your talking about... I was just agreeing with you that that the AI appears to be able to declare war to aid a leige... but I hadn't noticed the reverse wasn't true... yea that should be fixed... I would consider a vassalaization agreement to be the same as an alliance... and alliance members can declare war without needing a claim...
 

Caranorn

ministerialis
48 Badges
Jun 23, 2002
971
0
  • Stellaris: Apocalypse
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Personally I'd prefer if my vassals were not able to simply join me in a war. If I wish them to take part I will call out their troups (either directly or via the diplmoatic action). If I don't call them out I have good reasons to chose that path (often just as reserve, or because their troops are greatly inferior in equipment or numbers).

The current system with allies during war is already bad enough (how they can drop you out of a war prematurely (they accept a 1 gold or even a white peace offer when you had control of several of your enemies's provinces and all of a sudden you end up at peace too...).

As to the high number of courtiers, I know it can get annoying, but it's the player's choice to breed them like rabbits. Usually I only marry 3-4 men (more if I expect to expand in the next two generations and will need new vassals, less if someone in the previous generation was too fertile) per generations to reduce the needless growth.

Marc aka Caran...
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
Actually something else i'd like, but this would require some work from Johan, is to be able to click on a claim i have and go to that province. This is especially true if i get a random claim that way i don't haveto hunt everywhere to find out where it is.
 

DPS

Field Marshal
22 Badges
Feb 4, 2002
4.243
621
Visit site
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
1)HERETIC EVENTS

There needs to be some method of confronting heresy. I'll be damned if I know what it is, but perhaps some combination of money to the church/piety could be used to help put down heretic provinces....individual heretics, I have no clue.

I think any realistic method of confronting this would be so costly players would be reluctant to employ it. Something like pay 500 gold, get a +25 piety but lose 75 prestige, 25% change the heresy ends but 50% chance of a revolt.

2) REVOLT EVENTS

This needs to be reworked. I've had happy provinces, with 100 loyalty all the way across, kindly gentle loving rulers, and no bordering revolts, suddenly go ballistic. And there's nothing you can do to affect it once it starts. Maybe keying the revolt ending event more often, but having it look for high loyalty, would solve the problem. But just waiting for random events to end it sucks.

In the case of revolts that were triggered by religous problems, I think the revolt should end if the heresy ends, but I have doubts that it's possible, because I don't think the game tracks the cause of the revolt.

3) EDUCATION DECISIONS

I've developed some BIG realms in some games, and in each of them, after a while, I've spent 90% of my time making education decisions for kids of vassals (one game, I had 100+ kids turn five in one year... really bogged down the game) I've resorted a savage eugenics program, eliminating EVERYONE in the courtier list who didnt meet a minimum criterion, and zapping kids as the finished their educations, if they didnt, and it was STILL a pain in the ass.... Is there some way to limit the education system to just the descendants of the rulers and those in the line of succession? Or to automate the system? PLEASE FIX SOMETHING! ANYTHING! :)

?? First, I didn't know you could make education decisions for your vassals, only members of your own court. Second, at least a partial solution has been mentioned already--just don't arrange marriage for members of your court who have low stats. Third, I think that we need some way to banish unwanted courtiers other than assassination or using a cheat code. However, that needs to be limited, or else players will just banish courtiers until their entire court is composed of people with 15/15/15/15 stats. Probably tie it to a considerable cost in prestige and/or gold.

4) UNCOMMUNICATIVE VASSALS

One of the things that irks me is that vassals will be attacked and never utter a peep. I'll go on for a year or two, tweaking the economy in the home counties, check the outer provinces (particularly true in volatile Spain) and discover that my vassals are now gone, or besieged, or otherwise consumed by forces of evil. Some kind of notifier needs to be added; it's not imperative for smaller realms, but if you've built a sizable (sprawling) empire, you can lose track of the fringes. IRL, they would scream to Daddy for help at the first sign of trouble. This also applies to 'owned' provinces, but is usually more noticeable there. Something better than the 'Enemy in Sight' at the loss of a province would be helpful ('Enemy in Royal Bedchamber' would be more accurate at that point, anyway) ;)

I've never had one of my vassals attacked (or attack someone themselves, for that matter) without being notified. Maybe you need to tweak your message settings?

5) VASSAL/LIEGE WARS

Playing as a Duke, I've noticed a silly glitch in the game. If your vassal is at war with someone, you can DOW them and go to their aid with no problem. If your liege is involved in a war, you cant aid him without grabbing titles to DOW, thus incurring bad (boy) karma. I know the liege can request aid, but if several dozen games (well, gamelettes in 10/31 ;) ), I've had that happen exactly once (and then, of course, you have no role in the action, other than paymaster for your troops). Changing it so you can go to either your vassals' or your liege's aid would add playability AND realism, IMHO.

Hmm, don't know, haven't played as anyone's vassal yet.

6) WARS WITH VASSALS (OR POTENTIAL VASSALS)

I think I've seen this elsewhere, but since I'm listing, I'll add it here. The peace results should be changed to offer the winner the chance of vassalizing the loser (or re-vassalizing). Admittedly, the odds are good, if it's a natural vassal, he's gonna ask to re-vassalize eventually. But some kind of vassalization option, or return to the previous status quo with your current vassals would be a good option.

I go back and forth on this. On the one hand, I think it did happen on occasion IRL, so it should be an option. On the other hand, if the BB hit for it isn't the same as for simply taking the vassal's demense, it might be exploitative, and if it is the same, then what's the point.

Something does need to be done though IMO about the situation that occurs if a count in your kingdom rebells against his duke. Instead of becoming independent if the count wins, he should have at least an option of becoming your direct vassal, or maybe even of becoming the new duke, replacing his former leige, but still being loyal to you as his king.
 

unmerged(33678)

Recruit
Aug 28, 2004
8
0
We need an ability to create Imperator titles I.E. if a player owns 2 or more king titles he may be able to kreate Imperator title. Like ""Imperator of Imperator of England and France". This will give him much more pestige, and ability to control more lands. Like Imperator of Byzantium.
 

unmerged(5707)

Captain
Sep 9, 2001
310
0
Visit site
I may have an idea on the 'Revolt' situation. As I see it, now there are two levels of revolts. The basic one, that sucks, where you get an event, and just have to wait for the counter-event, and the more 'advanced', where you have actually revolters, firing their little peashooters at the walls trying to take out the castle.

The solution may be to 'combine' the two. It can still be initiated by an event (but I think there should be loyalty/ruler trait qualifers before it can revolt) but instead of just being a boil on the behind you cant quite lance, have the province go 'independent', with it's own little force of men, and you can go in, beat the 'army' (hopefully anyway) and reclaim the province. This should lower the loyalty, rending the province more likely to future revolt, unless you can raise the loyalty back up with lower taxes, etc.

This would give you the revolt situations to keep you on your toes, but allow you to 'resolve' the problem. If you dont practice good demesne management, then the problem would continue; if you do pracice good mangagement, then it would lessen over time. It would be a good combo of playability and (semi) historicity.
 

Caranorn

ministerialis
48 Badges
Jun 23, 2002
971
0
  • Stellaris: Apocalypse
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
_vint_ said:
We need an ability to create Imperator titles I.E. if a player owns 2 or more king titles he may be able to kreate Imperator title. Like ""Imperator of Imperator of England and France". This will give him much more pestige, and ability to control more lands. Like Imperator of Byzantium.

I think you already get added prestig for holding multiple kingdoms (not certain of this though as I rarelly start play at that level, though multiple duchies definitelly give added prestige).

As to Imperator, it makes no sense historically. There were only two medieval imperial crowns, those of Byzantium (eastern Rome) and Germany (western Rome). The third equivalent title would be the pope in Rome (but that's even more complex). Holding multiple kingdoms doesn't make you an emperor.

Marc aka Caran...
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
Seriously i don't think right now we should be worrying about adding new features unless they are quite helpful. Events are fine. Its just a real pain to search for a county when you see only text of its name or shield and you have no idea where it is.