Let me first say, I love the game (people are calling and asking if I've died, I'm that addicted....), but even perfection can be improved (and GOD knows, 10/31 missed perfection by 1.6 Km)
Hence, my list of notes, complaints, suggestions....(in no particular order)
1)HERETIC EVENTS
There needs to be some method of confronting heresy. I'll be damned if I know what it is, but perhaps some combination of money to the church/piety could be used to help put down heretic provinces....individual heretics, I have no clue.
2) REVOLT EVENTS
This needs to be reworked. I've had happy provinces, with 100 loyalty all the way across, kindly gentle loving rulers, and no bordering revolts, suddenly go ballistic. And there's nothing you can do to affect it once it starts. Maybe keying the revolt ending event more often, but having it look for high loyalty, would solve the problem. But just waiting for random events to end it sucks.
3) EDUCATION DECISIONS
I've developed some BIG realms in some games, and in each of them, after a while, I've spent 90% of my time making education decisions for kids of vassals (one game, I had 100+ kids turn five in one year... really bogged down the game) I've resorted a savage eugenics program, eliminating EVERYONE in the courtier list who didnt meet a minimum criterion, and zapping kids as the finished their educations, if they didnt, and it was STILL a pain in the ass.... Is there some way to limit the education system to just the descendants of the rulers and those in the line of succession? Or to automate the system? PLEASE FIX SOMETHING! ANYTHING!
4) UNCOMMUNICATIVE VASSALS
One of the things that irks me is that vassals will be attacked and never utter a peep. I'll go on for a year or two, tweaking the economy in the home counties, check the outer provinces (particularly true in volatile Spain) and discover that my vassals are now gone, or besieged, or otherwise consumed by forces of evil. Some kind of notifier needs to be added; it's not imperative for smaller realms, but if you've built a sizable (sprawling) empire, you can lose track of the fringes. IRL, they would scream to Daddy for help at the first sign of trouble. This also applies to 'owned' provinces, but is usually more noticeable there. Something better than the 'Enemy in Sight' at the loss of a province would be helpful ('Enemy in Royal Bedchamber' would be more accurate at that point, anyway)
5) VASSAL/LIEGE WARS
Playing as a Duke, I've noticed a silly glitch in the game. If your vassal is at war with someone, you can DOW them and go to their aid with no problem. If your liege is involved in a war, you cant aid him without grabbing titles to DOW, thus incurring bad (boy) karma. I know the liege can request aid, but if several dozen games (well, gamelettes in 10/31
), I've had that happen exactly once (and then, of course, you have no role in the action, other than paymaster for your troops). Changing it so you can go to either your vassals' or your liege's aid would add playability AND realism, IMHO.
6) WARS WITH VASSALS (OR POTENTIAL VASSALS)
I think I've seen this elsewhere, but since I'm listing, I'll add it here. The peace results should be changed to offer the winner the chance of vassalizing the loser (or re-vassalizing). Admittedly, the odds are good, if it's a natural vassal, he's gonna ask to re-vassalize eventually. But some kind of vassalization option, or return to the previous status quo with your current vassals would be a good option.
I know a lot of these would involve exe changes, which is a pain, but what cost perfection?
Some could be handled by tweaking events. And all would make the game more user friendly.
Anyway, I'm bored with this... back to see if I can play 10/31 past 1100 or revert to 10/23
Hence, my list of notes, complaints, suggestions....(in no particular order)
1)HERETIC EVENTS
There needs to be some method of confronting heresy. I'll be damned if I know what it is, but perhaps some combination of money to the church/piety could be used to help put down heretic provinces....individual heretics, I have no clue.
2) REVOLT EVENTS
This needs to be reworked. I've had happy provinces, with 100 loyalty all the way across, kindly gentle loving rulers, and no bordering revolts, suddenly go ballistic. And there's nothing you can do to affect it once it starts. Maybe keying the revolt ending event more often, but having it look for high loyalty, would solve the problem. But just waiting for random events to end it sucks.
3) EDUCATION DECISIONS
I've developed some BIG realms in some games, and in each of them, after a while, I've spent 90% of my time making education decisions for kids of vassals (one game, I had 100+ kids turn five in one year... really bogged down the game) I've resorted a savage eugenics program, eliminating EVERYONE in the courtier list who didnt meet a minimum criterion, and zapping kids as the finished their educations, if they didnt, and it was STILL a pain in the ass.... Is there some way to limit the education system to just the descendants of the rulers and those in the line of succession? Or to automate the system? PLEASE FIX SOMETHING! ANYTHING!
4) UNCOMMUNICATIVE VASSALS
One of the things that irks me is that vassals will be attacked and never utter a peep. I'll go on for a year or two, tweaking the economy in the home counties, check the outer provinces (particularly true in volatile Spain) and discover that my vassals are now gone, or besieged, or otherwise consumed by forces of evil. Some kind of notifier needs to be added; it's not imperative for smaller realms, but if you've built a sizable (sprawling) empire, you can lose track of the fringes. IRL, they would scream to Daddy for help at the first sign of trouble. This also applies to 'owned' provinces, but is usually more noticeable there. Something better than the 'Enemy in Sight' at the loss of a province would be helpful ('Enemy in Royal Bedchamber' would be more accurate at that point, anyway)
5) VASSAL/LIEGE WARS
Playing as a Duke, I've noticed a silly glitch in the game. If your vassal is at war with someone, you can DOW them and go to their aid with no problem. If your liege is involved in a war, you cant aid him without grabbing titles to DOW, thus incurring bad (boy) karma. I know the liege can request aid, but if several dozen games (well, gamelettes in 10/31
6) WARS WITH VASSALS (OR POTENTIAL VASSALS)
I think I've seen this elsewhere, but since I'm listing, I'll add it here. The peace results should be changed to offer the winner the chance of vassalizing the loser (or re-vassalizing). Admittedly, the odds are good, if it's a natural vassal, he's gonna ask to re-vassalize eventually. But some kind of vassalization option, or return to the previous status quo with your current vassals would be a good option.
I know a lot of these would involve exe changes, which is a pain, but what cost perfection?
Anyway, I'm bored with this... back to see if I can play 10/31 past 1100 or revert to 10/23