First of all, it may be an idea to specify the cultures of the various mercenary companies and holy orders.
From the vanilla 1.07b version of landed_titles.txt, with my amendments highlighted:
I moved the capital of the two Berber companies so as to give the Mandé better access to them. I can't see a problem with this.
Changing the Mamluks can be considered an accuracy and balance fix as they're currently the wrong religion and culture. The Mamluks were (primarily) Circassian, Turkic and Kipchak slaves who were pressed into service under the Fatimids, eventually rising up and replacing them as rulers of Egypt. The main reason they shouldn't be Egyptian (and they weren't anyway, but still) is because Arabs weren't allowed to be slaves and so they used Turkic and Caucasian peoples instead. Anyway, you can look this information up anywhere.
By doing this you should also help to create a little more friction between the Mamluks and Fatimids (their liege) as they're from different culture groups and religions -- the Shi'a and Sunni saw one another as heretical, which is a better way to represent them anyway. The Fatimids are seriously overpowered anyway, so this can't hurt the situation.
Also, the Saxon Band obviously shouldn't exist after the Saxons disappear, so this is what I do. You may disagree, but I think it's a logical suggestion that should work:
d_saxon_band.txt
d_white_company.txt
1100.11.11 is the date Saxon culture is replaced by English in the history files, and so by doing this we have the Saxon Band replaced by the (English) White Company. They are then considered mutually exclusive, and so one replaces the other. I think this is fine, and it does look odd having the Saxon Band around in the 14th century.
A final suggestion would be to add something that a great many people have complained about since the game's release, which is Abyssinia's inability to access mercenaries. Well, they can, but they have to survive, conquer land and move their capital -- very difficult and very unfair.
Now, this is from my personal mod, but I only added it because it's logical and genuinely seems to help. I'm going to assume that Paradox aren't going to start re-drawing and re-balancing East Africa at this stage, but this is a relatively simple fix that can seriously help.
NEW:
static_modifiers.txt
The Nubians were famed for their cavalry (both light horse and camel), which is the theme I've given their mercenary companies. I've attached a small .zip file with the two flag files.
Feel free to argue or discuss these points here, but please don't just dismiss them out of hand. We all know East Africa has horrible balance issues and that the Baqt isn't represented in any way, so at least this gives the area access to mercenaries and should give them more of a fighting chance against the Fatimids.
From the vanilla 1.07b version of landed_titles.txt, with my amendments highlighted:
Code:
# HOLY ORDERS
d_knights_templar = {
color={ 230 230 230 }
color2={ 255 255 255 }
capital = 138 # Orleans
title = "GRANDMASTER"
foa = "GRANDMASTER_FOA"
# Always exists
landless = yes
holy_order = yes
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = frankish[/COLOR]
# Cannot be held as a secondary title
primary = yes
modifier = d_knights_templar_modifier
}
d_teutonic_order = {
color={ 50 50 50 }
color2={ 255 255 255 }
capital = 258 # Lüneburg
title = "HOCHMEISTER"
foa = "HOCHMEISTER_FOA"
# Always exists
landless = yes
holy_order = yes
# Parent Religion
religion = catholic
culture = german
# Cannot be held as a secondary title
primary = yes
modifier = d_teutonic_order_modifier
}
d_knights_hospitaler = {
color={ 180 180 180 }
color2={ 255 255 255 }
capital = 333 # Rome
title = "GRANDMASTER"
foa = "GRANDMASTER_FOA"
# Always exists
landless = yes
holy_order = yes
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = frankish[/COLOR]
# Cannot be held as a secondary title
primary = yes
modifier = d_knights_hospitaler_modifier
}
d_hashshashin = {
color={ 100 100 0 }
color2={ 255 255 255 }
capital = 693 # Baghdad
title = "GRANDHEADMASTER"
foa = "GRANDHEADMASTER_FOA"
holy_order = yes
# Always exists
landless = yes
# Parent Religion
religion = shiite
[COLOR="#FF8C00"]culture = persian[/COLOR]
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_hashshashin_modifier
}
# MERCS
d_sunni_turkic_company = {
color = { 130 173 70 }
color2 = { 255 255 255 }
capital = 621 # Emba
# Parent Religion
religion = sunni
culture = turkish
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_muslim_turkic_company_modifier
}
d_sunni_cuman_company = {
color = { 134 155 30 }
color2 = { 255 255 255 }
capital = 616 # Yaik
# Hire Trigger
allow = {
OR = {
religion_group = muslim
religion_group = zoroastrian_group
}
}
# Parent Religion
religion = sunni
culture = cuman
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_muslim_cuman_company_modifier
}
d_sunni_berber_company = {
color = { 85 155 33 }
color2 = { 255 255 255 }
[COLOR="#FF8C00"]capital = 847 # Tharasset[/COLOR]
# Hire Trigger
allow = {
religion_group = muslim
}
# Parent Religion
religion = sunni
culture = maghreb_arabic # Berber, if ever added
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_berber_company_modifier
}
d_sunni_bedouin_company = {
color = { 45 155 35 }
color2 = { 255 255 255 }
capital = 862 # Halaban
# Hire Trigger
allow = {
religion_group = muslim
}
# Parent Religion
religion = sunni
culture = bedouin_arabic
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_bedouin_company_modifier
}
d_shiite_turkic_company = {
color = { 135 170 60 }
color2 = { 255 255 255 }
capital = 621 # Emba
# Parent Religion
religion = shiite
culture = turkish
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_muslim_turkic_company_modifier
}
d_shiite_cuman_company = {
color = { 130 150 30 }
color2 = { 255 255 255 }
capital = 616 # Yaik
# Hire Trigger
allow = {
OR = {
religion_group = muslim
religion_group = zoroastrian_group
}
}
# Parent Religion
religion = shiite
culture = cuman
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_muslim_cuman_company_modifier
}
d_shiite_berber_company = {
color = { 90 150 30 }
color2 = { 255 255 255 }
[COLOR="#FF8C00"]capital = 847 # Tharasset[/COLOR]
# Hire Trigger
allow = {
religion_group = muslim
}
# Parent Religion
religion = shiite
culture = maghreb_arabic # Berber, if ever added
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_berber_company_modifier
}
d_shiite_bedouin_company = {
color = { 40 150 30 }
color2 = { 255 255 255 }
capital = 862 # Halaban
# Hire Trigger
allow = {
religion_group = muslim
}
# Parent Religion
religion = shiite
culture = bedouin_arabic
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_bedouin_company_modifier
}
d_white_company = {
color={ 235 235 235 }
color2={ 255 255 255 }
capital = 72 # Essex
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = english[/COLOR]
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_white_company_modifier
strength_growth_per_century = 0.25
}
d_great_company = {
color={ 100 100 100 }
color2={ 255 255 255 }
capital = 361 # Niederbayern
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = german[/COLOR]
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_great_company_modifier
strength_growth_per_century = 0.25
}
d_company_of_st_george = {
color={ 50 50 200 }
color2={ 255 255 255 }
capital = 235 # Lombardia
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = italian[/COLOR]
mercenary = yes
title = "CONDOTTIERO"
foa = "CONDOTTIERO_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_company_of_st_george_modifier
}
d_star_company = {
color={ 200 80 200 }
color2={ 255 255 255 }
capital = 353 # Ferrara
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = italian[/COLOR]
mercenary = yes
title = "CONDOTTIERO"
foa = "CONDOTTIERO_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_star_company_modifier
}
d_little_hat_company = {
color={ 100 200 80 }
color2={ 255 255 255 }
capital = 354 # [COLOR="#FF8C00"]M[/COLOR]antua
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = italian[/COLOR]
mercenary = yes
title = "CONDOTTIERO"
foa = "CONDOTTIERO_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_little_hat_company_modifier
}
d_rose_company = {
color={ 230 150 150 }
color2={ 255 255 255 }
capital = 355 # Padua
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = italian[/COLOR]
mercenary = yes
title = "CONDOTTIERO"
foa = "CONDOTTIERO_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_rose_company_modifier
}
d_catalan_company = {
color={ 230 100 100 }
color2={ 255 255 255 }
capital = 204 # Barcelona
mercenary = yes
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
culture = catalan
title = "CONDOTTIERO"
foa = "CONDOTTIERO_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_catalan_company_modifier
}
d_navarrese_company = {
color={ 150 150 100 }
color2={ 255 255 255 }
title = "CONDOTTIERO"
foa = "CONDOTTIERO_FOA"
capital = 152 # Navarre
mercenary = yes
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
culture = basque
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_navarrese_company_modifier
}
d_swiss_company = {
color={ 150 40 40 }
color2={ 255 255 255 }
[COLOR="#FF8C00"]capital = 244 # Bern[/COLOR]
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = german[/COLOR] # could also be Frankish or Italian, but there are plenty of Italian mercenaries
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_swiss_company_modifier
strength_growth_per_century = 0.25
}
d_breton_company = {
color={ 150 40 40 }
color2={ 255 255 255 }
capital = 102 # Penthievre
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
culture = breton
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_breton_company_modifier
}
d_victual_brothers = {
color={ 160 160 160 }
color2={ 255 255 255 }
capital = 370 # Marienburg
# Hire Trigger
allow = {
OR = {
religion = norse_pagan
religion = baltic_pagan
religion = finnish_pagan
religion_group = christian
}
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = prussian[/COLOR]
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_victual_brothers_modifier
}
d_varangian_guard = {
color={ 180 180 180 }
color2={ 255 255 255 }
capital = 290 # Uppland
# Parent Religion
religion = orthodox
culture = swedish
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
modifier = d_varangian_guard_modifier
strength_growth_per_century = 0.10
}
d_cuman_company = {
color = { 160 160 80 }
color2 = { 255 255 255 }
capital = 616 # Yaik
# Parent Religion
religion = orthodox
culture = cuman
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_cuman_company_modifier
}
d_rus_company = {
color = { 80 80 160 }
color2 = { 255 255 255 }
capital = 547 # Kiev
# Hire Trigger
allow = {
OR = {
religion_group = pagan_group
religion_group = christian
}
}
# Parent Religion
religion = orthodox
culture = russian
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_rus_company_modifier
strength_growth_per_century = 0.25
}
d_pecheneg_company = {
color = { 100 100 30 }
color2 = { 255 255 255 }
capital = 512 # Belgorod
# Parent Religion
religion = orthodox
culture = pecheneg
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_pecheneg_company_modifier
}
d_bulgarian_company = {
color = { 100 50 30 }
color2 = { 255 255 255 }
capital = 508 # Dorostotum
# Parent Religion
religion = orthodox
culture = bulgarian
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_bulgarian_company_modifier
}
d_turkic_company = {
color = { 100 50 30 }
color2 = { 255 255 255 }
capital = 621 # Emba
# Parent Religion
religion = orthodox
culture = turkish
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_turkic_company_modifier
strength_growth_per_century = 0.25
}
d_lombard_band = {
color={ 150 60 60 }
color2={ 255 255 255 }
capital = 235 # Lombardia
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = italian[/COLOR]
mercenary = yes
title = "CONDOTTIERO"
foa = "CONDOTTIERO_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_lombard_band_modifier
}
d_swiss_band = {
color={ 150 40 40 }
color2={ 255 255 255 }
[COLOR="#FF8C00"]capital = 244 # Bern[/COLOR]
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = german[/COLOR] # could also be Frankish or Italian, but there are plenty of Italian mercenaries
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_swiss_band_modifier
strength_growth_per_century = 0.25
}
d_breton_band = {
color={ 150 65 65 }
color2={ 255 255 255 }
capital = 102 # Penthievre
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
culture = breton
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_breton_band_modifier
}
d_catalan_band = {
color={ 230 100 100 }
color2={ 255 255 255 }
capital = 204 # Barcelona
mercenary = yes
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
culture = catalan
title = "CONDOTTIERO"
foa = "CONDOTTIERO_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_catalan_band_modifier
}
d_saxon_band = {
color={ 220 90 90 }
color2={ 255 255 255 }
capital = 57 # York
mercenary = yes
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
culture = saxon
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_saxon_band_modifier
}
d_cuman_band = {
color = { 160 160 80 }
color2 = { 255 255 255 }
capital = 616 # Yaik
# Parent Religion
religion = orthodox
culture = cuman
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_cuman_band_modifier
}
d_rus_band = {
color = { 80 80 160 }
color2 = { 255 255 255 }
capital = 547 # Kiev
# Hire Trigger
allow = {
OR = {
religion_group = christian
religion_group = pagan_group
}
}
# Parent Religion
religion = orthodox
culture = russian
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_rus_band_modifier
strength_growth_per_century = 0.25
}
d_pecheneg_band = {
color = { 100 100 30 }
color2 = { 255 255 255 }
capital = 512 # Belgorod
# Parent Religion
religion = orthodox
culture = pecheneg
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_pecheneg_band_modifier
}
d_bulgarian_band = {
color = { 100 50 30 }
color2 = { 255 255 255 }
capital = 508 # Dorostotum
# Parent Religion
religion = orthodox
culture = bulgarian
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_bulgarian_band_modifier
}
d_turkic_band = {
color = { 100 50 30 }
color2 = { 255 255 255 }
capital = 621 # Emba
# Parent Religion
religion = orthodox
culture = turkish
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_turkic_band_modifier
strength_growth_per_century = 0.25
}
d_mamluks = {
color={ 80 160 80 }
color2={ 255 255 255 }
capital = 796 # Cairo
# Hire Trigger
allow = {
religion_group = muslim
}
# Parent Religion
[COLOR="#FF8C00"]religion = sunni[/COLOR]
[COLOR="#FF8C00"]culture = turkish[/COLOR] # or Kipchak/Cuman, but definitely not Egyptian
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
modifier = d_mamluks_modifier
strength_growth_per_century = 0.25
}
d_venetian_navy = {
color = { 60 175 170 }
color2={ 255 255 255 }
capital = 356 # Venice
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = italian[/COLOR]
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_venetian_navy_modifier
}
d_genoese_navy = {
color={ 224 161 120 }
color2={ 255 255 255 }
capital = 233 # Genoa
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = italian[/COLOR]
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_genoese_navy_modifier
}
d_hanseatic_navy = {
color={ 150 150 150 }
color2={ 255 255 255 }
capital = 262 # Lübeck
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = german[/COLOR]
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_hanseatic_navy_modifier
}
d_frisian_navy = {
color={ 245 80 20 }
color2={ 255 255 255 }
[COLOR="#FF8C00"]capital = 84 # Frisia[/COLOR]
# Hire Trigger
allow = {
religion_group = christian
}
# Parent Religion
religion = catholic
[COLOR="#FF8C00"]culture = dutch[/COLOR]
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_frisian_navy_modifier
}
d_maghreb_corsairs = {
color={ 174 237 125 }
color2={ 255 255 255 }
capital = 816 # Mahdia
# Hire Trigger
allow = {
religion_group = muslim
}
# Parent Religion
religion = sunni
culture = maghreb_arabic
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_maghreb_corsairs_modifier
}
d_ghilman = {
color={ 60 165 80 }
color2={ 255 255 255 }
capital = 627 # Kara-Kum
# Hire Trigger
allow = {
religion_group = muslim
}
# Parent Religion
religion = sunni
[COLOR="#FF8C00"]culture = persian[/COLOR]
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
modifier = d_ghilman_modifier
strength_growth_per_century = 0.25
}
I moved the capital of the two Berber companies so as to give the Mandé better access to them. I can't see a problem with this.
Changing the Mamluks can be considered an accuracy and balance fix as they're currently the wrong religion and culture. The Mamluks were (primarily) Circassian, Turkic and Kipchak slaves who were pressed into service under the Fatimids, eventually rising up and replacing them as rulers of Egypt. The main reason they shouldn't be Egyptian (and they weren't anyway, but still) is because Arabs weren't allowed to be slaves and so they used Turkic and Caucasian peoples instead. Anyway, you can look this information up anywhere.
By doing this you should also help to create a little more friction between the Mamluks and Fatimids (their liege) as they're from different culture groups and religions -- the Shi'a and Sunni saw one another as heretical, which is a better way to represent them anyway. The Fatimids are seriously overpowered anyway, so this can't hurt the situation.
Also, the Saxon Band obviously shouldn't exist after the Saxons disappear, so this is what I do. You may disagree, but I think it's a logical suggestion that should work:
d_saxon_band.txt
Code:
1066.1.1={
active = yes
}
1100.11.11={
active = no
}
d_white_company.txt
Code:
1066.1.1={
active = no
}
1100.11.11={
active = yes
}
1100.11.11 is the date Saxon culture is replaced by English in the history files, and so by doing this we have the Saxon Band replaced by the (English) White Company. They are then considered mutually exclusive, and so one replaces the other. I think this is fine, and it does look odd having the Saxon Band around in the 14th century.
A final suggestion would be to add something that a great many people have complained about since the game's release, which is Abyssinia's inability to access mercenaries. Well, they can, but they have to survive, conquer land and move their capital -- very difficult and very unfair.
Now, this is from my personal mod, but I only added it because it's logical and genuinely seems to help. I'm going to assume that Paradox aren't going to start re-drawing and re-balancing East Africa at this stage, but this is a relatively simple fix that can seriously help.
NEW:
Code:
d_nubian_band = {
color = { 90 130 50 }
color2 = { 255 255 255 }
capital = 793 # Makuria
# Hire Trigger
allow = {
religion_group = christian
}
religion = miaphysite
culture = ethiopian
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_nubian_band_modifier
strength_growth_per_century = 0.25
}
d_nubian_company = {
color = { 60 110 80 }
color2 = { 255 255 255 }
capital = 793 # Makuria
# Hire Trigger
allow = {
religion_group = christian
}
religion = miaphysite
culture = ethiopian
mercenary = yes
title = "CAPTAIN"
foa = "CAPTAIN_FOA"
# Always exists
landless = yes
# Cannot be held as a secondary title
primary = yes
# Cannot be vassalized
independent = yes
modifier = d_nubian_company_modifier
strength_growth_per_century = 0.25
}
static_modifiers.txt
Code:
d_nubian_band_modifier = {
levy_size = 1.5
light_cavalry = 350
knights = 75
}
d_nubian_company_modifier = {
levy_size = 3
light_cavalry = 350
knights = 75
}
The Nubians were famed for their cavalry (both light horse and camel), which is the theme I've given their mercenary companies. I've attached a small .zip file with the two flag files.
Feel free to argue or discuss these points here, but please don't just dismiss them out of hand. We all know East Africa has horrible balance issues and that the Baqt isn't represented in any way, so at least this gives the area access to mercenaries and should give them more of a fighting chance against the Fatimids.
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