I love elevated metro, for it's efficient as underground metro but much cheaper (well, perhaps not much but anyway cheaper). In Tokyo DLC we even have a more fascinating mode of transport---Monorail. The monorail replaces the trams but is better, at least in Tokyo: first it travels above ground so is free from traffic jams and will not block buses from pulling into stops. And, the capacity of monorail trains are slightly larger than that of most tramcars. In short, it's a magical Japanese mass transport mode...
Here I have some suggestions regarding elevated metro and monorail, some for either one and some for both...
1. Stations on slant streets
*Please correct me if I'm not using the word "slant" properly: here I mean streets that are not north-south or east-west, but an angle (45 degrees in the game) to these directions; in other words, streets heading NW, NE, SW or SE.
There are a lot of slant streets in Tokyo---we have some in other cities but not as many as in Tokyo---here entire neighbors are slant. While we can build bus stops and trams stops along slant streets, we can build neither elevated metro stations nor monorail stations. It's kind of unlucky because we do need lots of stations in those areas although their streets are slant. We can construct metro or monorail rails at a 45 degree angle so we should also be able to build stations on those slant rails.
2. Active altitude/height selection
We are able to select depth (another kind of altitude, negative...) when we build metro tunnels and stations. I think we should be able to select height when we build elevated metro and monorail, too, although there might be more than 3 altitudes. Actually there are different altitudes for elevated and mono, but we're not able to select---they're automatically determined.
However consider this case: the rail goes up (altitude rises) when it crosses over a highway. I want to build a station right beside the highway, but I can't. The reason is the rail is higher in altitude than when I build it on ground, but the altitude of the station remains unchanged. They can't connect, so I can't build this station. In another case for monorail, I want to build a passing line over a highway since doing this saves space for stations, but I can't, either. Because I can't choose the altitude of the passing line so there's sufficient clearance beneath it for the highway.
3. Y-switch
In different countries this thing has different names. But if you know anything about railway, you should know what I'm referring to. A Y-switch, or more accurately a symmetric Y-shape junction/equi-lateral switch, is a switch at which one set of rail divides into two, one to left-hand and the other to right-hand, AT THE SAME POINT.
However this kind of switch is not available in the game. We can't make a T-shape junction with rails, because the rail can only divide into a left-hand side-line and a straight line, and the straight line THEN turns right in the next grid. This is also a kind of Y-switch but NOT symmetric. Sometimes we do need symmetric Y-switches on metro or monorail when two or more lines join together.
What do you think?
Welcome to post your opinions.
Here I have some suggestions regarding elevated metro and monorail, some for either one and some for both...
1. Stations on slant streets
*Please correct me if I'm not using the word "slant" properly: here I mean streets that are not north-south or east-west, but an angle (45 degrees in the game) to these directions; in other words, streets heading NW, NE, SW or SE.
There are a lot of slant streets in Tokyo---we have some in other cities but not as many as in Tokyo---here entire neighbors are slant. While we can build bus stops and trams stops along slant streets, we can build neither elevated metro stations nor monorail stations. It's kind of unlucky because we do need lots of stations in those areas although their streets are slant. We can construct metro or monorail rails at a 45 degree angle so we should also be able to build stations on those slant rails.
2. Active altitude/height selection
We are able to select depth (another kind of altitude, negative...) when we build metro tunnels and stations. I think we should be able to select height when we build elevated metro and monorail, too, although there might be more than 3 altitudes. Actually there are different altitudes for elevated and mono, but we're not able to select---they're automatically determined.
However consider this case: the rail goes up (altitude rises) when it crosses over a highway. I want to build a station right beside the highway, but I can't. The reason is the rail is higher in altitude than when I build it on ground, but the altitude of the station remains unchanged. They can't connect, so I can't build this station. In another case for monorail, I want to build a passing line over a highway since doing this saves space for stations, but I can't, either. Because I can't choose the altitude of the passing line so there's sufficient clearance beneath it for the highway.
3. Y-switch
In different countries this thing has different names. But if you know anything about railway, you should know what I'm referring to. A Y-switch, or more accurately a symmetric Y-shape junction/equi-lateral switch, is a switch at which one set of rail divides into two, one to left-hand and the other to right-hand, AT THE SAME POINT.
However this kind of switch is not available in the game. We can't make a T-shape junction with rails, because the rail can only divide into a left-hand side-line and a straight line, and the straight line THEN turns right in the next grid. This is also a kind of Y-switch but NOT symmetric. Sometimes we do need symmetric Y-switches on metro or monorail when two or more lines join together.
What do you think?
Welcome to post your opinions.