1. Counters need to be bigger in general, the counter icon needs to be bigger proportion of the counter and counters in different provinces need to stay separate for longer when zooming out
Something like this would be nice
The counters are too small at the moment. They contain all the information needed to make good decisions so should be bigger and easier to read.
Currently when a player begins to zoom out the counters almost immediately start merging together and obscure important information about the actual location of units. The zoom level at which grouping begins should be increased and when they do start grouping the counters should be grouped into smaller, more numerous groups.
The counter icon being a bigger proportion of the counter space will be especially important for those people who will prefer NATO style icons (nice compromise btw).
2. Production lines should not be limited to 15 factories.
It's painful watching the production screen at the moment with 3 production lines all producing the same thing. It's a waste of UI and the amount of scrolling that could have been avoided if those 3 lines of infantry equipment was just one is significant.
Multiple lines are necessary as there is clearly a need when a scarcity of strategic resources come into play but it would make the production UI much cleaner to allow more if needed.
Maybe something like this:
3. Please remove the need for a plan to get the planning bonus
Having the bonus associated with the plans is frustrating as it forces players to draw plans even if they don't want to. I imagine that a large majority of plans for minor and micro nations will be drawn up simply to gain the bonus and not for any other reason.
It doesn't matter how easy it is to draw the plans - if the plan is unneeded/unwanted it's still unnecessary busy work and forces the player to do something they might not want to do. Not to mention it adds the possibility for people to forget to do it. As someone who enjoys micro managing units for minor nations I'm going to hate it.
The idea of a 'planning bonus' of sorts is good though so as an alternative I suggest that the bonus simply be made automatic. If a division is stationary and is not fighting then the planning bonus automatically builds up. Then if the division is ordered to attack, regardless if there is a drawn up plan or not it will have it's planning bonus applied.
This means that all the doctrines and researches associated with planning still work. I believe that the planning bonus is already applied per division anyway it just removes the requirement of a battle plan.
4. (And this one is for later) Expand the supply mechanic to be generic and allow additonal flows
You could have multiple items that all act the same way as supply (produced in regions + VP) and then flow to where they are needed, but all flow independently of each other. This would be a simple way for the game to support other very important items such as food. It would also be the ideal mechanic for oil and a good replacement for the current implementation which (in my opinion) is less than ideal.
Edit: Forgot to mention that these 'supply resources' should be tradeable in the same way as 'production resources' such as steel.
This could look like this:
Thanks for taking the time to read.
Something like this would be nice
The counters are too small at the moment. They contain all the information needed to make good decisions so should be bigger and easier to read.
Currently when a player begins to zoom out the counters almost immediately start merging together and obscure important information about the actual location of units. The zoom level at which grouping begins should be increased and when they do start grouping the counters should be grouped into smaller, more numerous groups.
The counter icon being a bigger proportion of the counter space will be especially important for those people who will prefer NATO style icons (nice compromise btw).
2. Production lines should not be limited to 15 factories.
It's painful watching the production screen at the moment with 3 production lines all producing the same thing. It's a waste of UI and the amount of scrolling that could have been avoided if those 3 lines of infantry equipment was just one is significant.
Multiple lines are necessary as there is clearly a need when a scarcity of strategic resources come into play but it would make the production UI much cleaner to allow more if needed.
Maybe something like this:
3. Please remove the need for a plan to get the planning bonus
Having the bonus associated with the plans is frustrating as it forces players to draw plans even if they don't want to. I imagine that a large majority of plans for minor and micro nations will be drawn up simply to gain the bonus and not for any other reason.
It doesn't matter how easy it is to draw the plans - if the plan is unneeded/unwanted it's still unnecessary busy work and forces the player to do something they might not want to do. Not to mention it adds the possibility for people to forget to do it. As someone who enjoys micro managing units for minor nations I'm going to hate it.
The idea of a 'planning bonus' of sorts is good though so as an alternative I suggest that the bonus simply be made automatic. If a division is stationary and is not fighting then the planning bonus automatically builds up. Then if the division is ordered to attack, regardless if there is a drawn up plan or not it will have it's planning bonus applied.
This means that all the doctrines and researches associated with planning still work. I believe that the planning bonus is already applied per division anyway it just removes the requirement of a battle plan.
4. (And this one is for later) Expand the supply mechanic to be generic and allow additonal flows
You could have multiple items that all act the same way as supply (produced in regions + VP) and then flow to where they are needed, but all flow independently of each other. This would be a simple way for the game to support other very important items such as food. It would also be the ideal mechanic for oil and a good replacement for the current implementation which (in my opinion) is less than ideal.
Edit: Forgot to mention that these 'supply resources' should be tradeable in the same way as 'production resources' such as steel.
This could look like this:
Thanks for taking the time to read.
Last edited:
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