And the Oscar goes to...
New Items to think over:
43. I've tried playing 2 kingdoms using the same savegame (by changing from one kingdom to the other every now and then) and saw that the game AI select advisors solely based on who has the higher skill, without checking for advisor loyalty. He could make a check (at least if the ruler has some skills) for loyalty before deciding to appoint his advisors.
44. Instant Character Bios! A nice touch would be to display bios of important characters! A clever script can create a cool bio from the data saved about each character. An example: (I put in [brackets] information not stored in CK1 that could possibly be stored in CK2):
Alexios Ducas, born 1150 in Constantinople, the 3rd son of Emperor of Byzantium Philippos Ducas and Aikaterini Skleros. He had a slight lisp problem since birth. [He spend his youth as fosterling in the county of Abydos] and received a military education, after which he was hailed as a Brilliant Strategist. [In 1167] he married Theodore Gavras, daughter of Prince of Trapezous Arsenios Gavras. [In the same year] he was appointed by his father Count of Thessaloniki and [in 1169] Prince of Thessaloniki. After his father's assassination / death by the plague / death by natural causes / death in battle / etc. in 1175, he succeeded him in the throne as Emperor of Byzantium, bypassing his elder brothers due to the Empire's Salic Consanguinity law. During his reign [if item 29 about official Kingdom history is implemented, here could be listed the noteworthy events that happened during his reign]. After the death of his wife in 1180 from natural causes, he married Anna Palaiologos, daughter of the Duke of Athens. He has 3 children by his first wife: Crown Prince Dimitrios (born 1170, appointed Count of Kaisaria in 1186), Prince Athanasios (born 1172, currently serving as Chancellor of the Empire), Princess Angeliki (born 1174) and 1 child by his 2nd wife, Prince Theophylaktos (born 1182). [He has survived 2 assassination attempts to date.] //The game could change the last part after his death to: He had 3 children by his 1st wife and 2 children by his 2nd wife. [After surviving 3 assassination attempts] he was eventually assassinated in 1190 and was succeeded by his son Dimitrios, Duke of Kaisaria.)
You could rely on saved data to present instant bios on every character in the game, but you could also save some more details for any character who held the title of King/Emperor during his life in order for the lives of fictional Kings to be presented in more detail.
45. Resolving disputes between your Dukes and your Counts: We learn of problems between a Duke and his Count vassal when the Count suddenly declares war on him. However, before that extreme point is reached, and since we are the King of the realm, the Count could approach us which his grievance against his Duke and ask us to mediate. If the problem is unsolvable, we could decide to take the Count from the Duke's vassalage and make him our direct vassal until the death of either the Count or the Duke, after which the province will go back to being the Duke's vassal. (This also happened with grievances between a Bishop and his Metropolitan, with the Patriarch making the Bishop 'Archbishop' for a while, directly answerable to the Patriarch).
46. We must be able to break our Alliance with another nation. If their Ruler receives the Kinslayer or Heretic trait or amasses negative prestige points, would we want to be still allied with such a person? And if he starts a war and we choose not to participate, the alliance could be automatically dissolved. Also, if I get the Kinslayer or Heretic trait or have large infamy or realm duress, my ally could choose to terminate our alliance.
47. Sometimes someone wants to be my vassal and I do not want him to become my vassal, perhaps after he asks me 3 times in a row, and I continue to refuse, I can say to him 'I don't want you to become my vassal' for him to leave me alone?
48. I have perfect relations with the huge Kingdom of Russia. Then suddenly a vassal of mine, because he has some claim, stupidly decides to start a war with Russia. Can I say to the Russian King, don't worry, I'll deal with the troublesome vassal, it's my internal affair, and go punish the fellow and force him to revoke his declaration of war or even force him to let go of his claim?
49. The present event dialog that offers you to make peace with the 'heathens' is largely unusable because if you make peace through the dialog, any of your vassals who were at war with this Heathen remains at war with him. Pls make sure the peace through this dialog is handled like making peace through the normal game options.
50. Any character who dies while fighting Muslim/Pagan armies can receive a 'Martyr' trait and 1000 piety bonus points. If a character has a 'martyr' trait, it could be easier to declare him a 'Saint' afterwards!
51. Can I be able to organize and send a diplomatic mission to a foreign ruler bearing expensive gifts and negotiate a mutual renouncement of our claims against each other (including claims of our vassals?) even exchanging a province or two, to make a significant improvement in our relations and avert a future war? Perhaps I could even choose who will head this diplomatic mission, affecting the chances of success/failure!
52. I have a small state next to me who I outnumber 10 to 1 in army power. I offer him vassalisation and he stubbornly refuses repeatedly. Then I have to declare war to him in order to annex his state. - But can there be another step in-between? Can I DEMAND his vassalisation? This would mean that I'm giving him an ultimatum that I'll use force against him and make him think twice before refusing my 'generous' offer.
53. On that note, can we present ultimatums to other powers? The Sultan of the Seljuks could come to me and say 'surrender some provinces of Asia Minor to me or I'll declare war on you', before actually declares war on me. I could say to the King of Croatia, give me this province or I'll declare war to you, etc.
54. I hear about filters being implemented to help us choose brides. I'd like to request a filter that lets me choose from daughters of Reigning Kings, or Reigning Dukes, or Reigning Counts, or from all 3 of these categories together.
55. Some islands in the new map are divided by a nice curved authentic-looking border (ie Crete). Others are divided by a single random arbitrary-looking straight line (ie Cyprus). Cosmetic correction please!
56. When I play CK1 from 1066 and I reach the 1400s the game-engine bends on its knees by the mass of accumulated data. For example when I visit the Bride-Selection screen or Our-Dynasty screen the delay is noticeable and sometimes the game even crashes! Can there be a safety device where the game after seeing that the accumulated data reached a critical point can choose to 'forget' some less important data? You know, the files of the era were not too trustworthy. A fire in your library and there went all your past records!
57. Anniversaries! My Emperor/King would like an event to celebrate his anniversary of assuming the Throne or Coming of Age, every 10-years or something. And perhaps during realm duress these celebrations are not able to occur? (Who has time for celebrations when fighting for survival!)
58. The game could start earlier than 1066. I know that some say that the earliest possible starting date is 1054, the date of the Orthodox-Catholic schism, because before that some serious game mechanics would need to change, so one could say that starting 12 years earlier (1066=>1054) would not make much of a change. However, contrary to popular belief, the schism only reached a critical point in 1054, because it officially started almost 50 years before: Various alterations in the liturgy which had appeared in Rome during that times (for example, the use of unleavened bread in mass, which started in the 9th century) complicated its relationship with the other 4 patriarchates of the Pentarchy (which after the fall of the other 3 Patriarchates to the 'heathens', had in effect become a Diarchy of Rome and Constantinople). However, when the Patriarch of Rome, Pope Sergius IV (1009-1012), added the 'filioque' clause in the Nicene Creed to the formal papers that announced his election to the Patriarch of Constantinople, Patriarch Sergius II (1001-1019) deemed this act a direct violation of the Ecumenical Councils and severed communion with Rome (Schism of the two Sergiuses) because to change the Creed without an Ecumenical Council constituted heresy (as decreed the Councils themselves). Rome unilaterally adopted a practice which had spread in the West during these times, despite efforts of earlier Popes to thwart it (for example Pope Leo III (795-816) specifically forbad the addition of the 'filioque', and had the unaltered Nicene Creed engraved in silver tablets displayed over the tomb of Apostle Peter for all to see). So communion was severed in 1009 and thus begun the schism which solidified in 1054 by the exchange of anathemas. The game can start in 1009 without significant changes to its mechanics, offering 450 years of gameplay!
59. I read about the change that a Count of a province located, say, in France, but being under the King of England, would give resources to both the King of England and the King of France. This sounds good and I don't know how it will work in practice, but it should not limit the player. Some thoughts: If the King of France is a bitter enemy of me or I'm at war with him, could I order my vassal in France to sever all relations with the King of France? The vassal could accept, but the order could also backfire on me, with the vassal who may be alone surrounded by French territory deciding he'll became a vassal of France instead! Or perhaps if I inherit a province in France the province could give resources to the King of France, essentially still remaining part of his realm (as it should, see Item 25 in the 1st post), but if I conquered that province and it is given to me by the peace treaty then it becomes mine and it gives nothing to the French King. I can't imagine a province of Byzantium conquered by the Seljuks to be allowed to still give resources to the Emperor of Byzantium. On the other hand, while the population of the province remained Greek and their religion Orthodox, they could be giving resources to Byzantium, even without the knowledge/approval of the Seljuks - but the moment the province converts to Islam and its culture changes from Greek to Turkish, all resources given to Byzantium should end.