Yes, I addressed a specific example that I knew well and could cite actual primary source material on. I'm sorry I didn't draw out a number of useless generalizations extracted from a secondary source.
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It is interesting, but I think it will be too hard to implement. A bit like some of the suggestions in another thread about religious and culturally variations of names. Many interesting ideas, but would be a huge amount of work to get it right, and not ending up in silly situations.
As I see it, why would we only want to do this for some provinces? ... wouldn't it be conceivable that if the Seljuks take Sjælland province, that they would rename it? .. and OP already stated that Corfu is the italian name and the greeks had a different one for the island. What if the french held the island?? .. should it have a different name then?
I know a lot of people have (huge) pet peeves about borders and province names etc. .... and it is simply impossible to please everyone. Thankfully, these things can be modded, if people really want to.
As Gwyn mentioned in post #5, this is a fairly easy matter to code in the Clausewitz engine. Check out the Colony Ingame Name Change Mod in the EU3 modding forum, it's really easy and powerful.
You need only one event file per country that has "it's own" names for provinces, and in this file there is only *ONE* event. It is simple enough that anybody can edit it, or add more names to it. It can fire as often as necessary, so a province can change back and forth between Turk and Greek and the names would be changed each time. You can also, halfway through your campaign, add more province names to the event and right after you load the game it will apply those changes. Really easy, absolutely no problem at all to implement.
You can even implement exceptions for specific towns... i.e. stuff like "if condition A is true (f.ex. ruler is female), name it X, else name it Y."
Ahh Calanctus...
As usual responding to a minor point with an essay that's not terribly relevant in a tone that's decidedly confrontational.
Besides, it's like we forgot traits. If your ruler is a wise and benevolent ruler, the event MttH should be modeled in such a way that his difference in culture will probably not be felt in any of his provinces of a different culture. If he's a rash fool, then you'll be getting more friction and confrontations (that can lead to a faster rise to glory or sharper fall to ruin)
Ohh yeah... The Normans became English. Nahh, this is not possible. Maybe if a rivalry happens between your old culture. Here again, the Normans is a great example. They had a French identity until they went to war over Normandy with France, then they became English.
Of course a same-culture ruler who decided the local customs were crap would be just as screwed.Definately. Culture will matter if vassals of a different culture think their leige is an idiot or obnoxious or tyrannical and ignoring their local laws and customs. If the ruler is a diplomatic, effiecent, strong leader who respects their laws and customs, they would likely see him as someone who can bring prosperity or at least maintain the status quo and his cultural differences won't weigh in on the matter.
As far as I know Normand were a minority in England (the ruling one but still), while in Normandy they were, well the majority. I don't think invader identifying themselves as the invaded. I may be wrong but the Englishness of Norman king seems to be a more modern stuff as they spoke French and probably though themselves as Norman rather than any thing else (England didn't even have a proper flag, they used the flag of the house of Normandy).
Of course a same-culture ruler who decided the local customs were crap would be just as screwed.
The only possible impact of culture here is that a different culture ruler would presumably be more likely to see local customs as crap. But since he doesn't have to think that way you can't represent it by giving different-culture provinces higher Revolt Risk or something, you have to use events, or make the AI more likely to change laws to a certain set. And even that's tricky. To bring back our Kingdom of Portugal, Scotland, Ireland and Norway a Portuguese-cultured Prince brought up in Scotland is more likely to force his Portuguese subjects to act like Scots then vice versa.
Nick
Fair enough, so then all we need culture for is for naming selection/convention.
Which remindes me that I missed the 'Culture Map' in CK1. I hope there's a 'Culture Map' in CK2, in addition to the 'Religion Map'.
No, see, according to Nick B II, that would require "special programming time," a non-renewable resource. We need to reserve that for... I don't know what exactly, since apparently literally everything requires special programming time.
What about making the characters and interactions between them as interesting and meaningful as possible to really capture the feel of the era? You know the stuff that is actually important?
I really wish people would stop thinking like 21st century nationalists when they made suggestions for CK. In the Middle Ages nobody gave a damn what nationality a lord was. His actual place of birth could be important, but his ethnicity was not. I'm getting to the point that I wish Paradox would scrap culture completely because modern people just don't get how irrelevant it was to Medieval politics.
Take our Kingdom of Ireland, Scotland, Portugal, and Norway. Let's say the dynasty's based in Scotland, but is ethnic Portuguese. If that had happened IRL the first possession they'd lose would be Portugal because they're too far from Portugal to maintain relationships with the nobility of that country. Nobody in Portugal would care that they were rebelling against a guy who whispered Portuguese sweet nothings in his wife's ear. They'd care that they were rebelling against a stranger, who was not really Portuguese because he'd been born in Dundee, and couldn't effectively protect them from their enemies because he's still in Dundee.
That's why I've been pretty careful to say "almost better off getting rid of it."..and Roleplaying, Atmosphere and Flavour (including things like Culture-specific events). o_o