• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

stl3l9n

Second Lieutenant
4 Badges
Jan 21, 2018
153
0
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Europa Universalis IV
The upcoming update will bring war support, and with that allot of possibilities. I've thought of a few ideas that could be added to make it more interesting (Paradox might actually be adding some of these, although I haven't looked at the dev diaries enough to know). Anyway:
  • Battles: If you are attacking an important state, or fighting a battle where a huge amount of divisions are massed, you would get events asking you to choose how to report the battle. You could put little emphasis on it and gain only small amounts of war support for a victory/lose only a small amount for a loss or put huge emphasis on it, and suffer heavy war support losses if you lose the battle. I understand this is probually quite hard to code though.
  • Press: You could choose between 4 press types (State run completely closed, semi-closed, restricted and free) and they would give you certain different buffs/debuffs during battles and free press/restricted should give you +0.05 democracy support etc
  • If your war is fairly static, but you are reporting that you are winning it then you should lose war support as the population gets agitated.
  • Stability should affect war support and vice versa.
  • Country specific events could be added such as a low war support Italy at over 20% surrender progress asking for peace, triggering an Italian civil war, of which the player could take sides (and the allies might not accept it).
  • Germany would have high war support at the start of the war (WW2), but lose it if the the front is static, or they lose battles. (each of these examples assumes a somewhat historical game)
  • Britain would have low war support at the start of WW2, but after the Churchill and a possible Sealion, they would get huge war support.
  • The USSR would have high war support if attacked, then start to lose it after the loss of Ukraine and Belerus, but regain it if they manage to make a stand for Moscow/ Stalingrad/ Leningrad. If they manage to push the enemy back somewhat, they would get a huge amount of war support.
  • If America joine the war by joining allies at 100 WT, then they wouldn't have high war support, but if attacked by Japan or someone else, then they would have huge war support (there could be incentives such as a pearl habour decision) to make Japan want to do that).
 

Micky Luv

Sergeant
9 Badges
Jan 9, 2018
73
0
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
Heavy casualties should dramatically decrease your War Support (and National Stability). Exact effects related to government type.

War duration should also decrease your War Support over time.

Conscription laws should impact both War Support and National Stability, especially for countries that do not normally operate with conscripted armies, e.g. UK.
 

jpapple

Beans
58 Badges
Jul 16, 2016
250
203
  • Stellaris: Ancient Relics
  • Surviving Mars
  • Victoria 2: Heart of Darkness
  • Surviving Mars: Digital Deluxe Edition
  • Victoria 3 Sign Up
  • Stellaris: Distant Stars
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Parklife
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Crusader Kings III Referal
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: A House Divided
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
Press: You could choose between 4 press types (State run completely closed, semi-closed, restricted and free) and they would give you certain different buffs/debuffs during battles and free press/restricted should give you +0.05 democracy support etc

I think press should give an ideology defence buff for restricted and up, free should give a -...% modifier for ideology drift defence.. Restrictred and up should give you more warsupport and free should give more stability and less war support. Restricted and up should also cost more PP per month, while free is free because your government doesn't need to spend political capital or money and energy to run it's own newspapers and news institutions.
 

JerkyJerry

There was never a good war or a bad peace.
22 Badges
Jan 15, 2013
2.176
1.278
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Arsenal of Democracy
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Cities: Skylines
I put my money on Podcat and the team. They have my full support in what they are doing and the direction(s) they are taking. Maybe some of this can be incorporated into a mod. (Modders might actually be adding some of these, although I haven't looked at the steam page enough to know)
 

bERt0r

Lt. General
46 Badges
Nov 8, 2008
1.625
760
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mandate of Heaven
  • Magicka
  • Shadowrun: Hong Kong
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
The upcoming update will bring war support, and with that allot of possibilities. I've thought of a few ideas that could be added to make it more interesting (Paradox might actually be adding some of these, although I haven't looked at the dev diaries enough to know). Anyway:
  • Battles: If you are attacking an important state, or fighting a battle where a huge amount of divisions are massed, you would get events asking you to choose how to report the battle. You could put little emphasis on it and gain only small amounts of war support for a victory/lose only a small amount for a loss or put huge emphasis on it, and suffer heavy war support losses if you lose the battle. I understand this is probually quite hard to code though.
  • Press: You could choose between 4 press types (State run completely closed, semi-closed, restricted and free) and they would give you certain different buffs/debuffs during battles and free press/restricted should give you +0.05 democracy support etc
  • If your war is fairly static, but you are reporting that you are winning it then you should lose war support as the population gets agitated.
  • Stability should affect war support and vice versa.
  • Country specific events could be added such as a low war support Italy at over 20% surrender progress asking for peace, triggering an Italian civil war, of which the player could take sides (and the allies might not accept it).
  • Germany would have high war support at the start of the war (WW2), but lose it if the the front is static, or they lose battles. (each of these examples assumes a somewhat historical game)
  • Britain would have low war support at the start of WW2, but after the Churchill and a possible Sealion, they would get huge war support.
  • The USSR would have high war support if attacked, then start to lose it after the loss of Ukraine and Belerus, but regain it if they manage to make a stand for Moscow/ Stalingrad/ Leningrad. If they manage to push the enemy back somewhat, they would get a huge amount of war support.
  • If America joine the war by joining allies at 100 WT, then they wouldn't have high war support, but if attacked by Japan or someone else, then they would have huge war support (there could be incentives such as a pearl habour decision) to make Japan want to do that).
I think you are too dewy-eyed in regards to free press in a war environment. If let's say D-Day would have failed there is no chance in hell that the allied press would have printed an article framing it as a grand failure, at most a delay in operations. Look at how Operation Market Garden was officially regarded as a success. Imho it makes much more sense to base war support on the amount of manpower in a relation of (casualties + in service) / civilian manpower.

The Germans were able to lie about the setbacks on the eastern front for quite a while but when casualties amass and every person knows a few soldiers who died the home front starts to tremble.
 

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
The upcoming update will bring war support, and with that allot of possibilities. I've thought of a few ideas that could be added to make it more interesting (Paradox might actually be adding some of these, although I haven't looked at the dev diaries enough to know). Anyway:
  • Battles: If you are attacking an important state, or fighting a battle where a huge amount of divisions are massed, you would get events asking you to choose how to report the battle. You could put little emphasis on it and gain only small amounts of war support for a victory/lose only a small amount for a loss or put huge emphasis on it, and suffer heavy war support losses if you lose the battle. I understand this is probually quite hard to code though.
  • Press: You could choose between 4 press types (State run completely closed, semi-closed, restricted and free) and they would give you certain different buffs/debuffs during battles and free press/restricted should give you +0.05 democracy support etc
  • If your war is fairly static, but you are reporting that you are winning it then you should lose war support as the population gets agitated.
  • Stability should affect war support and vice versa.
  • Country specific events could be added such as a low war support Italy at over 20% surrender progress asking for peace, triggering an Italian civil war, of which the player could take sides (and the allies might not accept it).
  • Germany would have high war support at the start of the war (WW2), but lose it if the the front is static, or they lose battles. (each of these examples assumes a somewhat historical game)
  • Britain would have low war support at the start of WW2, but after the Churchill and a possible Sealion, they would get huge war support.
  • The USSR would have high war support if attacked, then start to lose it after the loss of Ukraine and Belerus, but regain it if they manage to make a stand for Moscow/ Stalingrad/ Leningrad. If they manage to push the enemy back somewhat, they would get a huge amount of war support.
  • If America joine the war by joining allies at 100 WT, then they wouldn't have high war support, but if attacked by Japan or someone else, then they would have huge war support (there could be incentives such as a pearl habour decision) to make Japan want to do that).

Wait, so you are saying you want to make suggestions about how war support ahould be done, but you haven't bothered to read the diaries about the topic you are making suggestions about?

I stopped reading your post at that point.
 

stl3l9n

Second Lieutenant
4 Badges
Jan 21, 2018
153
0
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Europa Universalis IV
Wait, so you are saying you want to make suggestions about how war support ahould be done, but you haven't bothered to read the diaries about the topic you are making suggestions about?

I stopped reading your post at that point.
I had read it, just I couldn't remember if any of my suggestions were in their. I looked again, and they aren't.

I think you are too dewy-eyed in regards to free press in a war environment. If let's say D-Day would have failed there is no chance in hell that the allied press would have printed an article framing it as a grand failure, at most a delay in operations. Look at how Operation Market Garden was officially regarded as a success. Imho it makes much more sense to base war support on the amount of manpower in a relation of (casualties + in service) / civilian manpower.

The Germans were able to lie about the setbacks on the eastern front for quite a while but when casualties amass and every person knows a few soldiers who died the home front starts to tremble.
The allies certainly didn't have free press during WW2 though, (atleast the war effort) was completly government controlled. One war which they certainly did have free press was Vietnam, and reporters could go to NV during the war.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.641
20.038
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
We should keep in mind that war support isn't just about civilians.

If the political elites start to think the war is a lost cause, you have problems (July Plot). Conversely, if the political elite think you should stick it out, you have problems as well (Kuyujo incident).