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hamjam

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I would really like to see the ability to fund rebel movements in other countries.

Beyond that, how about making Naselus‎ as a consultant or a special developer for the game -- his Pop Demand Mod took Vicky 2 from a very good game to my favorite computer game of all time.
 

EU3NOOB

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Honestly, I would just take Vicky 2, fix some issues(like tariffs), and a few new game play mechanics(like trade routes), update the graphics and improve the User Interface and call it base Vicky 3.

Everything else we want can come in DLCs.
 

Seelmeister

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Honestly, I would just take Vicky 2, fix some issues(like tariffs), and a few new game play mechanics(like trade routes), update the graphics and improve the User Interface and call it base Vicky 3.

Everything else we want can come in DLCs.

Really? I do live the Victoria series, and I would buy Vicky III if it was as you've outlined, but I'm hoping to see a bit more in the next game. Really want to see 2 key economic developments; a more realistic simulation of private enterprise (competing railroad companies!) And some deeper implementation of regional market dynamics. It would also be amazing if we could implement a most realistic debt and capital markets system, but that may be expecting too much!

I'd also like to see a slightly deeper military model, with the ability to add more brigades such as machine guns to customise armies.
 

jjake101

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Got a couple of ideas
- Allow us to release satellite states
- Allow us to sell provinces
- Automatically change countries name based on gov't type
 

BaronIronmaggot

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Since PD wants to expand its market to casual players (of course you want, I also would want that if I were a publisher and developer). If you are going to do it, do it properly. Instead of trying to "dumb down" the game, just advertise to casuals.

This video is spot on (warning, the speaker's personality may be annoying, just listen his point):

[video=youtube;tGOIMPQo9uI]https://www.youtube.com/watch?v=tGOIMPQo9uI&list=UUQeWZ0ninG-2pzlaenh2ECw[/video]
 

Tabris01

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I'd like an HOI-like army system with your military tech expanding the possible distance between division and HQ without mali occuring, having dynamic civil wars where a revolt can, if it gathers much support in a certain part of your country, manifest as such and having tradegoods have actual travel time and following routes making naval forces actually usefull
 

Mehow_pwn

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If it was up to me, I would use these basic start dates:

1821 - The Concert of Europe
1836/1837 - The Queen's Coronation
1848 - Springtime of Nations
1861 - A House Divided
1871 - Franco Prussian War
1884 - Scramble for Africa
1900/1901 - End of an Era
1914 - The Great War/The War to End All Wars
1919 - The Guns Fall Silent

I would also optionally suggest:
1815 (just after 2nd Treaty of Paris, Spanish Empire still alive, rest not too different from 1836)
1830 (July Revolution in France, last of the powerful Bourbons, instability in France)
1839 (First Opium War, collapse of Chinese Empire starts)
1850 (Taiping Rebellion, utter chaos in China)
1853 (Crimean War, first major war in Europe since Napoleonic Wars, Ottoman weakness starts having effects)
1857 (Sepoy Rebellion, last chance for the Mughal Empire and independent kingdoms of India)
1868 (Boshin War, Japan westernizes after one of the finest examples of gunboat diplomacy, Shogunate overthrown after around 700 years)
1898 (Boxer Rebellion, Europeans ransack China)
1904 (Russo-Japanese War, Japan defeats a European power for the first time)
1910 (Italian conquest of Libya, colonialism at it's height)
1912 (Xinhai Revolution, Chinese Empire ends after 2,133 years of glory, ROC proclaimed)
1923 (borders stabilize, world economy collapses, Fascists rise, potential for revolutions all over the earth).

But overall, in Vicky3 I think they should add dynamic start dates like in EU3/EU4 and CK2. This era was far more well documented with perfectly accurate dates (sometimes even to the point of hours and minutes), they can create a dynamic slider for start dates like in those games so that player can start whenever he wants. They can just highlight the major points of the era like in the those games, while where he starts is up to the player. It won't be too much of a problem for them.

There already exists a thread in Vicky2 forums for dicussing this though, and it has some excellent suggestions.

You sir, win the threads thanks to you there is no need to do anymore research.
 

jrgen3

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I say that they choose one start date and do that properly. This could be slightly earlier than the current start date, but I think the current one is more than good enough.
Even more importantly, please don't use EUIV/CKII/MotE visuals. It just doesn't fit with the game and to be honest, it is not very good looking in tjose games either.
 

EU3NOOB

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Really? I do live the Victoria series, and I would buy Vicky III if it was as you've outlined, but I'm hoping to see a bit more in the next game. Really want to see 2 key economic developments; a more realistic simulation of private enterprise (competing railroad companies!) And some deeper implementation of regional market dynamics. It would also be amazing if we could implement a most realistic debt and capital markets system, but that may be expecting too much!

I'd also like to see a slightly deeper military model, with the ability to add more brigades such as machine guns to customise armies.

I don't disagree with you. But my model would prevent PDS from going the way of Firaxis and doing away with what worked in Victoria 2 and really just needed some tweaks to be made better(perfection is a pipe dream;)).

These are things I would add/tweak to the base Vicky III:

1) Improved Tariffs. Actually make me want to use it! It should help my country's industry develop, not crush it deep dark black abyss!

2) Trade lanes. Both International and interstate. And then make trade(both international and internal) dependent on these trade lanes and add the ability to raid and sever these trade lanes. This would make it possible to starve out your enemy(like Britain). And you'd be able to hamper a nation's war making ability by simply taking a strategic corridor. For instance, if I, as Britain, invade the US via New Orleans and capture the Mississippi River Valley up to and including Chicago I should cripple the US War effort. There should also be the ability to build rail heads(trade lane hubs) like Historical Omaha or Chicago. Also railroads should be more important in movement. Without them it should take months for armies to get across the Continental US and with them maybe a couple of weeks. Overall this should help point 1.

3) Improve the military. Navy wise there need more ship types. And some work on land warfare. In my opinion not much needs to be done here and any improvements should be slaved to point two.

4) Improved UI. While Vicky II, from what I've heard, was an improvement over Vicky I, the UI in Vicky III could be even better.

5) Improved AI. People have said this quite a bit. Despite some improvement in the Expacks, the AI was rather clueless in terms of economics. L-F should blow State Capitalism out of the bloody water and generally be somewhat better than interventionism.
 

justin6477

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I say that they choose one start date and do that properly. This could be slightly earlier than the current start date, but I think the current one is more than good enough.
Even more importantly, please don't use EUIV/CKII/MotE visuals. It just doesn't fit with the game and to be honest, it is not very good looking in tjose games either.

Well, frankly, a lot of the existing research/work is done for the current grand campaign and the AHD bookmark. Assuming that province layout isn't radically changed (it's worth noting that the major mods like PDM didn't really play with province numbers, just states and borders), I think that asking for a third bookmark at launch shouldn't be out of the question. Or, alternatively, launch with one bookmark and patch two more in as the game systems are stabilized and optimized.

As for what that new bookmark would be, I think a Concert of Europe bookmark would be great, although handling the post-Napoleonic disintegration of the Spanish Empire might be a bit much for non-DLC material. So, that aside, I believe that 1853 would be a good option. It not only offers the Crimean War, but the Taiping Rebellion as well. While the Rebellion starts in 1850, the kingdom has initial successes and wins a generous amount of land in the intervening years. My experience with the Taiping Rebellion in V2 was that it was quite underwhelming. This bookmark, on the other hand, would allow for a radical rewriting of history in two key parts of the world
 

jrgen3

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Well, frankly, a lot of the existing research/work is done for the current grand campaign and the AHD bookmark. Assuming that province layout isn't radically changed (it's worth noting that the major mods like PDM didn't really play with province numbers, just states and borders), I think that asking for a third bookmark at launch shouldn't be out of the question. Or, alternatively, launch with one bookmark and patch two more in as the game systems are stabilized and optimized.

As for what that new bookmark would be, I think a Concert of Europe bookmark would be great, although handling the post-Napoleonic disintegration of the Spanish Empire might be a bit much for non-DLC material. So, that aside, I believe that 1853 would be a good option. It not only offers the Crimean War, but the Taiping Rebellion as well. While the Rebellion starts in 1850, the kingdom has initial successes and wins a generous amount of land in the intervening years. My experience with the Taiping Rebellion in V2 was that it was quite underwhelming. This bookmark, on the other hand, would allow for a radical rewriting of history in two key parts of the world
I think the map should remain (more or less) the same. I don't really see any needed changes to it. I think the main reason why mods usually don't mess with province numbers is because the map is already the best in any PDS game and the mod launcher is incapable of loading definition.csv, which means that you have to overwrite that file if you have added provinces in your mod.

I agree that Victoria II maybe could begin in 1815 or 1820/1821. It would be quite interesting start. But how many actually play the AHD bookmark? I think the vast majority play from the 1836 bookmark, and I think the only bookmark people would play other than that would a WWI bookmark if the game has a huge improvement in combat.

Dynamic states would be nice, so nothing is set in stone
This would be quite nice, but then they would have to let us conquer provinces individually.
 

Spartanlemur

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Even more importantly, please don't use EUIV/CKII/MotE visuals. It just doesn't fit with the game and to be honest, it is not very good looking in tjose games either.

I disagree. I'm playing Vicky 2 right now, and the one thing I cannot stand about the game are the outdated graphics. We need something a little prettier based off the graphics of EUIV+HoI4.
 

Barkingdragon13

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I disagree. I'm playing Vicky 2 right now, and the one thing I cannot stand about the game are the outdated graphics. We need something a little prettier based off the graphics of EUIV+HoI4.
I'd like to strongly express my disagreeance with you sir, I find the graphical style of EUIV and HoI4 as both the wrong way to go and downright ugly. In my opinion, Victoria 2 actually is a prime example of the 2D style working. Compared to EU3 or HoI3, it has a simple yet effective graphical style that really can't look outdated.
 

Spartanlemur

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I'd like to strongly express my disagreeance with you sir, I find the graphical style of EUIV and HoI4 as both the wrong way to go and downright ugly. In my opinion, Victoria 2 actually is a prime example of the 2D style working. Compared to EU3 or HoI3, it has a simple yet effective graphical style that really can't look outdated.

OK, but if you're happy with Vicky 2 graphics, why look forward to Vicky 3? The game isn't going to change much. No doubt the main changes will be (going by EUIV and HoI4):

-3D map with better graphics
-Superior UI graphics
-More freedom to pursue alternate history
-Similar levels of complexity, but made more user-friendly

We won't see any radical changes, so why not just play Vicky 2 forever, with mods to expand gameplay?

The first thing I noticed when I started playing Vicky 2 again this week were the ghastly terrain graphics. Political mapmode is fine, but terrain is awful. Zooming down on my 2560x1440 screen, everything looks hideously fake and pixellated.
 

jrgen3

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OK, but if you're happy with Vicky 2 graphics, why look forward to Vicky 3? The game isn't going to change much. No doubt the main changes will be (going by EUIV and HoI4):

-3D map with better graphics
-Superior UI graphics
-More freedom to pursue alternate history
-Similar levels of complexity, but made more user-friendly

We won't see any radical changes, so why not just play Vicky 2 forever, with mods to expand gameplay?

The first thing I noticed when I started playing Vicky 2 again this week were the ghastly terrain graphics. Political mapmode is fine, but terrain is awful. Zooming down on my 2560x1440 screen, everything looks hideously fake and pixellated.
Better graphics does not mean that the game looks better. EUIII does not have as good graphics as EUIV, but it certainly looks a lot better. The worst is the hideous "3D" map. 2D games look much better and are much easier to edit.
 

Barkingdragon13

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OK, but if you're happy with Vicky 2 graphics, why look forward to Vicky 3?
Truth is, I'm not looking forward to it, Vicky 2 is pretty damn good, so good in fact, that I am almost certain that Paradox won't be able to match in in Vicky 3 (especially judging by EU4). When they start unveiling their vision of Vicky 3, then we'll see whether it's something to look forward to, or to ignore.