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juv95hrn

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I don't agree with the OP that the ASW is that broken. In my experience the balance is the best so far in HOI3 between subs and hunters.

I agree it would be nice to have longer landing times (and embarkation times!) in non-port provinces. (One could argue that tanks *can't* be landed in certain types of terrain at all but a delay would satisfy me). Marines the fastest, foot troops the second and mobile troops should take a very long time to land.

As to UK being able to protect itself from invasions, maybe adding some radars in the campaigns to ports in the UK that allows the AI to see 1 province out would fix this the easiest way? Not historical in all cases but hey...

Hot join for MP games would be nice. ;-)

Engineers allows x2 speed when digging in and higher max dug-in bonus anyone? Just came to think of it and its an excellent and easy (?) way to give this troop category more if its historical flavor.

Other than that I refer to my sig for my 3.06 wish list.
 

nightraid3r

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Signed!

Even though I think some of those won't be improved until the next addon - AI defence from naval invasions for one.

please tell me that by next addon you don't mean we have to pay 20 more dollars for patches
 

101Man

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I don't agree with the OP that the ASW is that broken. In my experience the balance is the best so far in HOI3 between subs and hunters.


I agree with the above. I like to play the UK and I think the balance is good. I think what most people fail to do is create more convoys and escorts in large numbers. So their UK merchant marine gets smoked by the U-boats and not enough replacements are created.
 

xtfoster

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only thing i ask is to add back in trade land amongest allies.(again keep the feature simple by using on map function like the thetre function as i hate the old system where i have to memories province names...).....im tired of Germany my ally taking my rightful italy lands lol
1) You make it sound like "Land Trades" were removed. In fact they were never in the game (hint: HOI3 is NOT a modified HOI2 but instead an entirely new game).
2) If you correctly use the War Goals, Germany will NOT take your "rightful" lands (which are what exactly?)
3) For the most part there was no such thing as land trades in the time period covered by the game except those already covered by events.

EDIT: PS: New features are NOT added in patches, patches correct bugs. Expansions add new features.
 

unmerged(139259)

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Ah, suggestions for the patch, you say? Then speaking about bugfixes only, I would like to mention several issues here.


1. Add a tooltip for an Invitation to Faction. I hate when it just says "Impossible" without any further info. Okay, it's impossible, but why? That is the question. And I think that during negotiations, the envoy of the invited country (Turkey in this example) would say something like: "His excellency, the head of our state, entrusted me to say that our country would not feel prepared to join your great alliance until Caucasus or Moscow is held by the forces of your great nation, despite our current relations would otherwise allow such military cooperation."

1a. Might be a nice addition, if we would be able to check a checkbox "Apply Diplomatic Pressure" or "Express an Ultimatum" which would make that diplomatic action be more costly for diplomatic points, would harm mutual relations a bit, but would give you greater chance for agreement to be made. The size of the modifier in percentage should of course depend on military strength, IC, etc.



2. Fix the election dates. The elections still do not fire at correct dates. It works only for USA (or maybe generally for countries where you directly elect HOS, not HOG). Every other country's election dates seem to be still broken. Here are few examples: According to the game files, France should have elections on May 4, 1936, but when you start a 1936 scenario, it says that the next elections will take part only on January 1, 1940, as shown in the screenshot below.

electionsc.jpg


The same date is displayed for Romania, which should have elections on December 20, 1937. However, when we include countries with 5-years electoral period, their cases are slightly different, as their election dates are moved only to the beginning of the next year. See United Kingdom or Czechoslovakia which both have their election dates displayed as January 1, 1941, instead of November 14, 1940 and October 27, 1940 respectively.



3. Allied objectives are not displayed in province viewer when you do certain steps. To reproduce the issue, do the following: Click on a province - make this province as an allied objective for one or more of your allies - cancel the allied objectives by unclicking the previously selected allies - again make the province as an allied objective for just ONE of your allies. The flag will then appear on the map, but not in the province viewer.

objectives.jpg




4. The order of political parties in the Organisation chart is wrong for years. Looking at the old screenshots, the order was correct during development until strategic warfare window was added to the politics tab. Now, the popularity correctly shows Social Liberal first and Social Democrat second. However, the order of the two parties is displayed vice versa in the organisation chart. See the game itself or the screenshot below which shows that German SPD is listed above KPD, but not next to it in the chart (so now the chart displays ... - SPD - Zentrum - KPD - ... while it should be ... - Zentrum - SPD - KPD, so SocLib and only then SocDem).

parties.jpg




5. Incorrect background image for the end of battle scenarios. Currently, it doesn't matter, if you are playing as Axis, Allies or Comintern. You always get Comintern-style background in the end of the battle scenario. Below is a screenshot from the Battle of the Bulge.

scenarios.jpg




6. Reports from the front do not update upon change in theatre tab. When you click on the "stance" button, the status of how confident the Theatre is for the selected front does not change. And it doesn't matter if you have AI control over the Theatre or not. And while it was said that the theatre tab is for informational purposes only, then this means it doesn't work at all.

theatres.jpg
 

unmerged(168806)

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In the new patch, I would love to see the following changes:

1. Divisions that hardly fight against superior Divisions still get the "cannot move for X amount of hours" - this needs to change It cannot be that a HQ unit stops the advance of 5 tank divisions for example.

2. Add more graphics to the units and update medals achieved similar to the Gotterdammerung mod, I think its great immersion.

3. The diplomacy is a little messy, in regards inviting nations to faction - example Germany influenced Romania and the nation is all the way down on the Axis corner of the triangle display yet Germany cannot invite due to 25 points off. There is some disconnect here. If the nation is all the way down to the Axis corner it is ready to be invited to the faction. This goes for Allies and Comm as well.

4. Would love to see a change of the flat map and make it a little more interactive - like Total War style or something like that - doesnt have to be too detailed due to the whole world but it would change the game a lot.
 

Alex_brunius

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I don't agree with the OP that the ASW is that broken. In my experience the balance is the best so far in HOI3 between subs and hunters.
Imho there could be alot off improvements still.

CAGs should not be the major threat to subs until fighter-radars are researched and employed in around 1944.
Escorts should be the main "offensive" weapon to damage raiding subs and destroyers the main defensive weapon to damage subs that attack passing fleets.

I think that subs just attacking convoys should trigger a war off attrition between the convoys/escorts construction and Their own repair capacity (if they take 5-20% strength damage on each attack engaging escorts depending on mutual doctrine levels). And we still need building off convoy/escorts to increase relevant practicals for that war to be fair :)

As to UK being able to protect itself from invasions, maybe adding some radars in the campaigns to ports in the UK that allows the AI to see 1 province out would fix this the easiest way? Not historical in all cases but hey...
Wouldn't it be possible to have these spawn when you enact the decision "our finest hour" (perhaps having it require radar researched too) instead for a bit better flavor?

Hot join for MP games would be nice. ;-)
Indeeeed!
 

Herz2146

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Yes, if it isn't possible to teach them to defend better from invasions - at least make AI build Radars along their whole coast so all ports are "highlighted". It really helps AI a lot and is very cheap to conduct for all major powers.Would make all the smug "I don't need a navy" dudes shut up. ;-)

I like this idea. I think I'll make or add this into a "Home Guard" decision I'm planning on making for my own mod.

I have to agree with people saying the vanilla ASW is pretty balanced. As Germany my subs are always getting hunted down.