Sorry if there is already a thread - but I couldn't find one.
Overall FTM is very good, but (inevitably) there are few things that could still do with tweaking so it make the transition from very good to aweseome.
Attack delay - it is very frustrating that any enemy unit entering a province can casue an entire armoured thrust grind to a halt for days. i.e a battle between four armoured divisons and an HQ or routing unit with zero org takes no time at all, the attacker suffers zero casualtioes yet still the attack delay kicks in.
Its also a gamey expliot when your defending - throw a soviet field kitichen into the path of Gudearian's panzers and its no blizkreig for you comrade.
Someone else suggested that any battle where the attacker wins within the first hour should not trigger the attack delay - I think that would solve the issue nicely.
Sealion way too easy - the Royal Navy is quite useless at protecting the british isles, preffering instead to swan around the far east. Meaning that germany can casually stroll accorss the channel without having to worry about the most powerful navy in the world. There was a reason the germans never attempted it in real life- the Royal Navy would have sunk the transports and left the invasion force high and dry.
AI and Expeditionary Forces The AI seems mad keen on dispacthing huge amounts of forces to its allies. I took over germany after a few years of playing USSR and found that half its forces were on loand to Romania, Hungary, Slovakia, Italy and even Japan! At the same time, Germany had been loaned large amounts of Romanian infantry. I think this hobbles the AI as a co-ordinated fighting force - it makes sense that Germany would have command of its smaller allies forces, but not the other way around.
Too Easy to Sink Ships I think the rate at which ships get sunk has been tweaked too far. If you have a doctinre and hardware advantage you now seem to able to wipe out entire fleets in one egagement. Also ASW seems a lot less effective. Gemanys starting subs can utterly cripple the uk convoys on their own with only occasional aggro from the RN.
Allies declaring war even if Germany keeps to Munich Agreement We had a thread on this and it seems that unless you take all sorts of measures as Gemrany to avoid raising your threat (keeping small army, not firing any of the events) then the allies will DOW you in Jan 1940. This is quite frustrating from the 'what if' point of view, as their is no incentive for gemrany to bide its time and its also historically kind of wrong. UK and France were obviously keen to avoid war and if Hitler had kept to the munich agreement they would not have attacked him. Dont know how this can be fixed but it would be nice if it could.
Cheers - Im sure other players will add more suggestions.
And remember - lets keep it sensible, this is suggestions for a patch, not an expansion. Comletely reprogramming the AI is not gonner be feasible.
Overall FTM is very good, but (inevitably) there are few things that could still do with tweaking so it make the transition from very good to aweseome.
Attack delay - it is very frustrating that any enemy unit entering a province can casue an entire armoured thrust grind to a halt for days. i.e a battle between four armoured divisons and an HQ or routing unit with zero org takes no time at all, the attacker suffers zero casualtioes yet still the attack delay kicks in.
Its also a gamey expliot when your defending - throw a soviet field kitichen into the path of Gudearian's panzers and its no blizkreig for you comrade.
Someone else suggested that any battle where the attacker wins within the first hour should not trigger the attack delay - I think that would solve the issue nicely.
Sealion way too easy - the Royal Navy is quite useless at protecting the british isles, preffering instead to swan around the far east. Meaning that germany can casually stroll accorss the channel without having to worry about the most powerful navy in the world. There was a reason the germans never attempted it in real life- the Royal Navy would have sunk the transports and left the invasion force high and dry.
AI and Expeditionary Forces The AI seems mad keen on dispacthing huge amounts of forces to its allies. I took over germany after a few years of playing USSR and found that half its forces were on loand to Romania, Hungary, Slovakia, Italy and even Japan! At the same time, Germany had been loaned large amounts of Romanian infantry. I think this hobbles the AI as a co-ordinated fighting force - it makes sense that Germany would have command of its smaller allies forces, but not the other way around.
Too Easy to Sink Ships I think the rate at which ships get sunk has been tweaked too far. If you have a doctinre and hardware advantage you now seem to able to wipe out entire fleets in one egagement. Also ASW seems a lot less effective. Gemanys starting subs can utterly cripple the uk convoys on their own with only occasional aggro from the RN.
Allies declaring war even if Germany keeps to Munich Agreement We had a thread on this and it seems that unless you take all sorts of measures as Gemrany to avoid raising your threat (keeping small army, not firing any of the events) then the allies will DOW you in Jan 1940. This is quite frustrating from the 'what if' point of view, as their is no incentive for gemrany to bide its time and its also historically kind of wrong. UK and France were obviously keen to avoid war and if Hitler had kept to the munich agreement they would not have attacked him. Dont know how this can be fixed but it would be nice if it could.
Cheers - Im sure other players will add more suggestions.
And remember - lets keep it sensible, this is suggestions for a patch, not an expansion. Comletely reprogramming the AI is not gonner be feasible.
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