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Rodrico Stak

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Užičkibombarder said:
Today at 14:00 I will tell which mod I will make. Probably there will be merging of few suggested mod.
When you say today at 14:00, what time zone is that? Your location is Belgrade, but I can't seem to find a good time zone map. So while it is 10:30 here in the US central time zone, what time is it where you are, as 14:00 seems a bit vague.
 

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I thought I would be at home at 14:00, but I came home at 18:00 (i was on Ada - lake in Belgrade).
 

dusan989

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Final table:

1. Continents mod by Lord Finnish (post #2) - 1 vote
2. Interbellum mod by Dutch Rommel (post #4) - 2 vote
3. Communist Bavaria and Hungary, fascist France and democratic Germany mod by yourworstnightm (post #5) - 1 vote
4. European Union mod by Deus Eversor (post #12) - 4 votes
5. Africa mod by TeutonburgerW (post #18) - 1 vote
6 World from 1815 in 1936 by Dutch Rommel (post #35) - 3 votes
7. Communist Japan by nomonhan (post #41) - 1 vote
8. Qing Dynasty by nomonhan (post #41) - 5 votes
9. Germany was dismantled on rival states after World War I: Bavaria, Prussia, Saxony, Rhineland mod by Masked Pickle (post #60) - 1 vote
10. Roman Empire in 1936 mod by mbb (post #62) - 1 vote
 
Last edited:

dusan989

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I think that the best mod will be Interbellum mod (by Dutch Rommel (post #4)) from 1918 (the last day of WWI) until 1936, but with possibilities of survive of Qing China and creation of EU and Communist Germany. As FNK_Drake said events could make VERY interesting games that would never be the same twice.
 

Rodrico Stak

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Užičkibombarder said:
I think that the best mod will be Interbellum mod (by Dutch Rommel (post #4)) from 1918 (the last day of WWI) until 1936, but with possibilities of survive of Qing China and creation of EU and Communist Germany. As FNK_Drake said events could make VERY interesting games that would never be the same twice.
Those three combined would be a very interesting game, and as this seems appears to be the one chosen I would like to be the first to offer my services as an event coder.
 

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Užičkibombarder said:
I think that the best mod will be Interbellum mod (by Dutch Rommel (post #4)) from 1918 (the last day of WWI) until 1936, but with possibilities of survive of Qing China and creation of EU and Communist Germany. As FNK_Drake said events could make VERY interesting games that would never be the same twice.

Sounds good. There could even be events for a War in the Pacific Between Japan and the US (War Plan Orange). But Why stop at 1936???.. It seems to me that the majority of the work is creating the new events and techs and units. However, with all the existing WW2 stuff, you could use it in the scenario... all of the events woudl have to be reworked in order to take into account the multiple ahistorical possibilitys, but why not?.

Cause the way I see it. if the game started after WW1, there would have to be a considerable time of Recontruction. not just hopping back into war. Makign the consumer goods demand Super high, and havign events to decrease it over time coudl simulate the rebuild of europe. Or Just super High dissent.

(the problem with the second is it could create quite difference between nations. where as one may have gotten rid of its dissent and be ready for war, others may still be struggling)

but anyways.. im rambling :p

I would like to help with Ideas and possibly other stuff. im not much of a modder tho, but since Paradox makes it easy, im sure I could learn.
 

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Rodrico Stak said:
Those three combined would be a very interesting game, and as this seems appears to be the one chosen I would like to be the first to offer my services as an event coder.
Great.
 

dusan989

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FNK_Drake said:
Sounds good. There could even be events for a War in the Pacific Between Japan and the US (War Plan Orange). But Why stop at 1936???.. It seems to me that the majority of the work is creating the new events and techs and units. However, with all the existing WW2 stuff, you could use it in the scenario... all of the events woudl have to be reworked in order to take into account the multiple ahistorical possibilitys, but why not?.
If the mod start in 1918 and end in 1950(or some other near year) it will cover more than 30 years. It will be very hardly to make tech trees and many other thinks.

FNK_Drake said:
Cause the way I see it. if the game started after WW1, there would have to be a considerable time of Recontruction. not just hopping back into war. Makign the consumer goods demand Super high, and havign events to decrease it over time coudl simulate the rebuild of europe. Or Just super High dissent.

(the problem with the second is it could create quite difference between nations. where as one may have gotten rid of its dissent and be ready for war, others may still be struggling)

but anyways.. im rambling :p
Yes you are right about it


FNK_Drake said:
I would like to help with Ideas and possibly other stuff. im not much of a modder tho, but since Paradox makes it easy, im sure I could learn.
It would be great.
 

Rodrico Stak

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Užičkibombarder said:
I think it will be for Armageddon 1.1.
Will it still be compatible with DD 1.3a though? The events should be (as my Scandinavia mod is compatible with both, or will be once the game killing bug is killed), but will the game just ignore references to new things (such as naval brigades) or will I have to buy Armageddon. Either way this shouldn't affect the events, as they are compatible for both.
 

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Rodrico Stak said:
Will it still be compatible with DD 1.3a though? The events should be (as my Scandinavia mod is compatible with both, or will be once the game killing bug is killed), but will the game just ignore references to new things (such as naval brigades) or will I have to buy Armageddon. Either way this shouldn't affect the events, as they are compatible for both.
Probably there will be version for DD1.3a, but Armageddon will be priority.