Hi folks,
I understand that there are two camps: people who want to do world conquest and people who want to have challenging game after year 1550.
I'm in the second camp and I'm aware I'm in the minority. I only play weak OPM's and I find game boring when between 1500 and 1550 I become one of the great powers. I deeply believe that WC should be impossible in this game, even European conquest should be impossible. I'm aware that possibility of painting the map is the thing that sells the game to many players. So possibly the only way to create a game that will make both type of players happy is to create two modes of play with different game balances (for example "impossible" level of difficulty in which blobbing is limited by game rules). Still, I have some ideas that make blobbing difficult or not so much advantageous to the relatively peaceful tall playing. To be honest, I have many ideas so it will take few posts to publish them.
I want to start with proposing cultural and administrative unity mechanics.
Religious, cultural and administrative unity
I think that cultural unity (CU) and administrative unity (AU) should be added and they should work similarly to religious unity.
I propose four degree of cultural tension:
Meta culture group should consists of 3-4 culture groups: for example Italian, French and Iberian or East Slavic, West Slavic, Balkan.
Basic idea is that cultural tensions are much higher when Ottomans conquer Vienna than when Austria conquer Brno. Obviously, it can be -10%, -20%, -30% -40%. Depends on game balance.
I think that RU, CU and AU should have real impact on all monarch points cost : 70% unity gives +6% extra monarch point costs, 50% unity gives +12%.
So very divided empire, with 50% RU, CU and AU would have +36% monarch points costs. This would be a real cost to blobbing in all directions.
CU unity is based on total developments and weights.
AU unity is the percent of development in states.
CU and AU should have the same impact on stability cost as RU.
I think that promoting culture should be a process: like converting culture. Its length and cost should be based on development. I think it should be cheaper but slower than converting culture.
The other ideas are coming soon...
I understand that there are two camps: people who want to do world conquest and people who want to have challenging game after year 1550.
I'm in the second camp and I'm aware I'm in the minority. I only play weak OPM's and I find game boring when between 1500 and 1550 I become one of the great powers. I deeply believe that WC should be impossible in this game, even European conquest should be impossible. I'm aware that possibility of painting the map is the thing that sells the game to many players. So possibly the only way to create a game that will make both type of players happy is to create two modes of play with different game balances (for example "impossible" level of difficulty in which blobbing is limited by game rules). Still, I have some ideas that make blobbing difficult or not so much advantageous to the relatively peaceful tall playing. To be honest, I have many ideas so it will take few posts to publish them.
I want to start with proposing cultural and administrative unity mechanics.
Religious, cultural and administrative unity
I think that cultural unity (CU) and administrative unity (AU) should be added and they should work similarly to religious unity.
I propose four degree of cultural tension:
- the same culture group (+1 local unrest, -15% tax, production, manpower, 50% weight to CU)
- the same meta culture group (+2 local unrest, -30% tax, production, manpower, 75% weight to CU)
- the same continental culture group (+3 local unrest, -45% tax, production, manpower, 100% weight to CU)
- other cultures (+4 local unrest, -60% tax, production, manpower, 125% weight to CU)
Meta culture group should consists of 3-4 culture groups: for example Italian, French and Iberian or East Slavic, West Slavic, Balkan.
Basic idea is that cultural tensions are much higher when Ottomans conquer Vienna than when Austria conquer Brno. Obviously, it can be -10%, -20%, -30% -40%. Depends on game balance.
I think that RU, CU and AU should have real impact on all monarch points cost : 70% unity gives +6% extra monarch point costs, 50% unity gives +12%.
So very divided empire, with 50% RU, CU and AU would have +36% monarch points costs. This would be a real cost to blobbing in all directions.
CU unity is based on total developments and weights.
AU unity is the percent of development in states.
CU and AU should have the same impact on stability cost as RU.
I think that promoting culture should be a process: like converting culture. Its length and cost should be based on development. I think it should be cheaper but slower than converting culture.
The other ideas are coming soon...
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