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Faulty

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1. The ruler being over his demesne limit should count as a reason to move for prospective courtiers (unless they are female)

2. The "can't press my claims" factor shouldn't be true if the ruler holds a claim himself

3. There should be a sorting option to show only courtiers who would accept an invitation to court in the character finder
 

unmerged(47028)

Field Marshal
Aug 1, 2005
3.771
2
Agree for the Third.

The second, if I understand you correctly, is very dangerous for the claimant. What if you want him imprison or kill him.
 

Faulty

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The second, if I understand you correctly, is very dangerous for the claimant. What if you want him imprison or kill him.
I mean courtiers' claims below the level of the ruler, eg a duke and a county claim
 

Kimberly

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1. The ruler being over his demesne limit should count as a reason to move for prospective courtiers (unless they are female)

It makes more sense to use "unless they can not be landed" as the exception here--women can be landed under absolute cognatic succession. (And I don't know if this is possible yet, but I know some people wanted female-preference succession to be moddable.)The penalty should probably also be modified by the Content and Ambitious traits, being nullified or amplified, respectively.
 

Faulty

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I thought it was so absurd to have to hunt around for potential counts to give your excess holdings to that I've been learning how to mod ck2 to fix it!! I mean really, you have hundreds, sometimes tens of thousands of soldiers at your disposal, many of them unlanded knights just waiting for a chance to prove themselves. If the ruler is desperate to get rid of land it should be no problem at all.

If anyone else wants to use the decision, enjoy
(If you spot any mistakes please tell me, in particular the opinions applied between the new character and the player's regent)

Code:
#CODE;ENGLISH;FRENCH;GERMAN;;SPANISH;;;;;;;;;x;;;
bring_knight_to_court;Bring Retainer to Court;Inviter un Maréchal à la Cour.;Marschall an den Hof laden;;;;;;;;;x;;;
bring_knight_to_court_desc;Invite a campaign veteran of your realm to court to serve you more loyally than the untrustworthy nobility. The knight will probably be lacking in social graces and the move will be frowned upon.;Inviter un noble prometteur à la Cour, pour vous aider à entrainer vos hommes d'armes.;Laden Sie einen viel versprechenden Adligen in den Rat ein, um dabei zu helfen unsere Armee auszubilden.;;;;;;;;;x;;;
*;;;;;;;;;;;;;;x;

Code:
decisions = {

	bring_knight_to_court = {

		potential = {
			ai = no
			only_rulers = yes
		}
		
		allow = {	
			NOT = { has_character_modifier = employment_timer }
			treasury = 5
				OR = { 
					age = 16
					regent = {
						opinion = { who = root value = 20 }
					}
				}
			}
		effect = {
			treasury = -5
			if = { limit = { tier = count } prestige = -5 }
			if = { limit = { tier = duke } prestige = -10 }
			if = { limit = { tier = king } prestige = -15 }
			if = { limit = { tier = emperor } prestige = -20 }
			create_character = {
				random_traits = no
				dynasty = random
				female = no
				age = 30
			}
			new_character = {
			
				wealth = 5
				remove_trait = proud
				remove_trait = celibate
				remove_trait = envious
				
				opinion = {
					modifier = opinion_acquaintance
					who = ROOT
					years = 2
				}
				ROOT = {
					opinion = {
						modifier = opinion_acquaintance
						who = PREV
						years = 2
					}
				}
				if = {
					limit = { ROOT = { age = 18 } }
					opinion = {
						modifier = campaign_friend
						who = ROOT
						years = 15
					}
					ROOT = {
						opinion = {
							modifier = campaign_friend
							who = PREV
							years = 15
						}
					}
				}
				if = {
					limit = { ROOT = { NOT = { age = 18 } } }
					opinion = {
						modifier = campaign_friend
						who = REGENT
						years = 15
					}
					ROOT = { REGENT = {
						opinion = {
							modifier = campaign_friend
							who = PREVPREV
							years = 15
						}
					} }
				}
				random_list = {
					3 = { add_trait = misguided_warrior }
					10 = { add_trait = tough_soldier }
					1 = { add_trait = skilled_tactician }
				}
				random = {
						chance = 50
						add_trait = brave
						remove_trait = craven
					}
				random = {
						chance = 25
						add_trait = scarred
					}
				random = {
						chance = 40
						add_trait = tall
						remove_trait = dwarf
						
					}
				random = {
						chance = 50
						add_trait = strong
						remove_trait = weak
					}
				random = {
						chance = 25
						add_trait = lustful
					}
				random_list = {
					3 = { }
					1 = { add_trait = legit_bastard }
					1 = { add_trait = bastard }
				}
				random_list = {
					8 = { }
					1 = { add_trait = impaler }
					1 = { add_trait = duelist }
				}	
				if = {
					limit = {
						ROOT = {
						trait = craven
						}
					}
					remove_trait = brave
				}
				if = {
					limit = {
						ROOT = {
						trait = proud
						}
					}
					remove_trait = humble
				}
				if = {
					limit = {
						ROOT = {
						trait = lustful
						}
					}
					remove_trait = chaste
					add_trait = lustful
				}
				if = {
					limit = {
						ROOT = {
						trait = chaste
						}
					}
					remove_trait = lustful
					add_trait = chaste
				}
				if = {
					limit = {
						OR = {
							ROOT = {
							trait = crusader
							}
							ROOT = { FATHER = {
							trait = crusader
							} }
							ROOT = { REGENT = {
							trait = crusader
							} }
						}
					}
					add_trait = crusader
					prestige = 100
					piety = 50
				}
				if = {
					limit = {
						ROOT = {
						trait = zealous
						}
					}
					remove_trait = cynical
					add_trait = zealous
				}
				if = {
					limit = {
						ROOT = {
						trait = cynical
						}
					}
					remove_trait = zealous
					add_trait = cynical
				}
				if = {
					limit = {
						ROOT = {
						trait = greedy
						}
					}
					remove_trait = charitable
					add_trait = greedy
				}
				if = {
					limit = {
						ROOT = {
						trait = charitable
						}
					}
					remove_trait = greedy
					remove_trait = impaler
					add_trait = charitable
				}
				if = {
					limit = {
						ROOT = {
						trait = kind
						}
					}
					remove_trait = cruel
					remove_trait = impaler
					add_trait = kind
				}
				if = {
					limit = {
						ROOT = {
						trait = cruel
						}
					}
					remove_trait = kind
					add_trait = cruel
				}
				if = {
					limit = {
						ROOT = {
						trait = arbitrary
						}
					}
					remove_trait = just
					add_trait = arbitrary
				}
				if = {
					limit = {
						ROOT = {
						trait = just
						}
					}
					remove_trait = arbitrary
					add_trait = just
				}
		}

			add_character_modifier = {
				name = employment_timer
				duration = 1
				hidden = yes
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	
}
 
Last edited:

aniuby

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How about an opinion penalty for snagging someone from a foreign court? A "Abducted my courtier, -10" penalty for five years should do it, possibly reduced to -5 if the recruiting ruler is the rightful liege. I can't imagine an enemy ruler would be best pleased that you've pilfered all of his courtiers, even if they all hated his guts anyway. The opinion penalty should be further increased to -20 if the invited courtier was a councillor, had a honorary title, or is a family member.

For that matter, recruiting a ruler's direct family member should be a cause for war since you're essentially holding that person's kin hostage, whether with their consent or not. It should provide a casus belli where the aggrieved party demands to have the invited family member imprisoned in their original homeland, and inflict a negative opinion modifier between that family member and the foreign monarch ("Got me imprisoned, -50" for twenty years). The family member can then be dealt with as seen fit through the imprisonment mechanism - if it's just a heir trying to rush things a bit, he can be released, but a treacherous brother can go to the oubliette.

As it is right now, the courtier invitation system is way too broken and abusable since the AI rarely ever makes use of it unless you have a really bad ruler, while the player's court is full of geniuses from around the world.
 

Zireael

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I'd love to see the AI using the invitation mechanics more. Also, a way to sort the people who can be invited would be nice too.

What does the decision do?
 

Faulty

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What does the decision do?
Gives you a mediocre martial courtier with good opinion of you in exchange for a little prestige
 

Tuerai

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What is the tall trait?