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Jul 22, 2002
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Ok, we know that the AI is never going to be able to compete in the sense of Strategy ie Having AI Germany attacking Spain to get to Gibraltar to slowly strangle Britain' of it's suppliy rout.

BUT there are probably MANY ways to improve the TACTICS of the AI.

For example:

1) Have the AI make it's armies diversified, ie a German AI will construct armies that have 2 tank divisions, mechanized divisions, and 1 infantry, or whatever combiniation the programmer's want.

2) When an AI army (for example: composing 1 tank and 3 motorized inf divions) comes up against a target infantry division on flat terrain, the AI will choose a selection of combination attacks. For example the AI army will use 2 infantry divisions to first feint to lower the enemy divisions organization, then use the tanks to blitz, and lastly then use the remaining motorized division to launch a conventional attack to finish the weakened opponent.

3) When the same AI army comes up against a heavily fortified infantry division in rugged terrain, it will use feints FIRST to soften up the target until the target's organization is so low that it can use infantry to launch a regular attack.

4) Program the AI to attack the weakest point on the Human player's front line ie it avoids the most heavily entrenched positions in favor of th weakest positions while launching feints and bombing runs against strong positions to wear those positions down.

5) Have the AI more likely to launch "envelopment attacks".

6) Have AI use standard blitz tactics ie use Bombers THEN Blitzes THEN infantry attacks against targets on flat terrain. The key is that the AI TIME the Sequence of the attacks better

The above are not strategies, they are TACTICS and this should be easier to program into the AI because AI is incapable of grand strategy.
 

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Jul 22, 2002
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I'm sure Johan would love to impliment all of these kinds of things. Let's just hope he finds the time to do so.
Thank you everyone!

I'm operating on the assumption that the team at Paradox can alter the tactics of the AI far more than the strategy.

I do not have the game yet (ordering Saturday morning from EB games after looking unsuccesfully at stores in NY :( ).

But what I've noticed is that the fundamental ideas behind the game are excellent but it just needs a bit of tweaking...

Is that your assesment Trip??
 
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Originally posted by Draxo
Ok, we know that the AI is never going to be able to compete in the sense of Strategy ie Having AI Germany attacking Spain to get to Gibraltar to slowly strangle Britain' of it's suppliy rout.

BUT there are probably MANY ways to improve the TACTICS of the AI.

For example:

1) Have the AI make it's armies diversified, ie a German AI will construct armies that have 2 tank divisions, mechanized divisions, and 1 infantry, or whatever combiniation the programmer's want.

2) When an AI army (for example: composing 1 tank and 3 motorized inf divions) comes up against a target infantry division on flat terrain, the AI will choose a selection of combination attacks. For example the AI army will use 2 infantry divisions to first feint to lower the enemy divisions organization, then use the tanks to blitz, and lastly then use the remaining motorized division to launch a conventional attack to finish the weakened opponent.

3) When the same AI army comes up against a heavily fortified infantry division in rugged terrain, it will use feints FIRST to soften up the target until the target's organization is so low that it can use infantry to launch a regular attack.

4) Program the AI to attack the weakest point on the Human player's front line ie it avoids the most heavily entrenched positions in favor of th weakest positions while launching feints and bombing runs against strong positions to wear those positions down.

5) Have the AI more likely to launch "envelopment attacks".

6) Have AI use standard blitz tactics ie use Bombers THEN Blitzes THEN infantry attacks against targets on flat terrain. The key is that the AI TIME the Sequence of the attacks better

The above are not strategies, they are TACTICS and this should be easier to program into the AI because AI is incapable of grand strategy.

I have seen the AI use many, if not most, of what you have described. Sometimes I feel like I'm playing a different game compared to what some have described as their playing experience. . .

But I agree, the more tweaks, changes and tactics that can be implemented, the better. . .

Have fun! :D
 

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Jul 22, 2002
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I have seen the AI use many, if not most, of what you have described. Sometimes I feel like I'm playing a different game compared to what some have described as their playing experience.
I'd love to believe the game puts up a really good fight, but for every post that says the AI is challenging I read two more that say the AI is Incompetent/Nonexistent/Unreliable etc...

I guess I'm goin to have to wait till Monday or Tuesday to find out for myself :confused:
 

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Originally posted by Draxo
Thank you everyone!

I'm operating on the assumption that the team at Paradox can alter the tactics of the AI far more than the strategy.

I do not have the game yet (ordering Saturday morning from EB games after looking unsuccesfully at stores in NY :( ).

But what I've noticed is that the fundamental ideas behind the game are excellent but it just needs a bit of tweaking...

Is that your assesment Trip??
Basically. :)

Some AI tweaking, some bug fixes, and some things changed for better gameplay and HOI will be the best strategy game ever IMO. :)