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Enlil

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On the Modding forum, there is a suggestions page for things for improved moddability, so this is for game features and flavor and stuff that you would like to see. I'll even compile a list here, so Paradox can see what the people are currently asking for quickly and efficiently.

Things People want to add:

Feudal Mechanics

AI lords revoking or building bishopric and handing them to secondary sons to avoid the domain split.
Playable Unlanded Courtiers.
Better succession system for Russia
Regnal names
A Gavelkind overhaul
Cadet Branches
Transferable reignal number
Exclusive Religion Succession Laws
Appoint Regency Council
Prince/princess titles for spouses of princes and grandchildren of kings/emperors
Uterine Succession
Coronation event
Playable barons
Different map mods to show the vassals of dukes, kings, or emperors only.

Religious Mechanics

Schism-mending for Catholics.
The ability for Catholics and orthodox to work together
Religious head map mode that shows the religious head of rulers.
Working Jewish Great Holy Wars
Better functionality for Crusades
Three Petrine See for Nestorians and Miaphysites
Adamites
breakdowns for other religions' MA
Implement nicholas2000's Playable Theocracies suggestion (http://forum.paradoxplaza.com/forum/...le-Theocracies)

City Mechanics

Playable inland republics

General Mechanics

trade along major rivers
Clickable plot and prison bars icons
New born name randomizer
bi-directional opinions of characters via the character finder
An in-game notepad
Limited character customization for our children if we own the right dlc. (While they're still kids let us pick what they'll look like within their culture).
Marriage and newborn name control for the heir apparent and heirs in waiting even when they're in another court.
Make it so that the release, execute/banish, and ransom buttons in the intrigue menu just do the action.
Allow us to change our kingdoms colour if we have the customization dlc.
Allow us to change dynasty names regardless of whether or not we're the head of our dynasty.
Previous marriages history for those that ended because of divorce or inheriting a bishopric
Make it easier to bring back the drop down notifications if we accidentally disable them.

Battle Mechanics

Add the current number of troops that a character has under their control to their character screen.
embark all button
Loot bar next to your units on the map besides or below your the amount of troops you have.
 
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Thure

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I don't understand. You mean when unlanded courtiers and barons die, they're deleted from the history files?

Yes. From all files. Even the save games. The game would slow down if this characters would exist. Every character more in the game slow it down. India don't slow down because the map is to huge but because all the new characters on the map. I'm not sure if it's true for barons... But there is a reason why there is no title history for them.
 

Anonymous01

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Yes. From all files. Even the save games. The game would slow down if this characters would exist. Every character more in the game slow it down. India don't slow down because the map is to huge but because all the new characters on the map. I'm not sure if it's true for barons... But there is a reason why there is no title history for them.

I haven't seen much evidence of this besides the fact that it's hard to locate dead barons and unlanded courtiers in-game. If they have tangential relationships to landed characters, you can find them again. The dead low born husband of a queen regnant doesn't disappear from the game files. Neither do his low born parents, grandparents, siblings, or cousins. This suggests to me that courtiers and barons (especially mayors and bishops) aren't deleted from the game files when they die, but just become undiscoverable via the game interface because there's no character history for their titles.

And is it confirmed by a paradox coder that processing speed was the reason for excluding baron-rank title histories?
 

Jorlem

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Here's one: Have the End Plot diplo option say what their plot is. When you tell someone to leave a plot they are backing it does this, but not when you tell the leader of a plot to end the plot.
 

LumberKing

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I've been wondering for some time now, but does anyone know if the Nestorians (Persian Church or the modern day Assyrian Church) accept the canons regarding the Petrine Sees? I know they accepted the Councils of Nicaea in 325 and Constantinople in 381 retroactively (since they didn't really attend I believe) which the canons are in both, but did they accept the ecclesiastical establishment? I ask because if they didn't (which seems likely with their own elevation of the Archbishopric of Seleucia-Ctesiphon to that of a Catholicosate and then a national Patriarchate with the consent of the Zoroastrian Emperor, overstepping the authority of Antioch), I think it may be best that the Nestorians purely have autonomous Patriarchates/Catholicosates rather than the Petrine See system, as well as moving d_nestorian to b_bagdad from b_antiocheia (having the Patriarch of the East having an HQ in Antioch does not make sense in terms of history).
 

Lord_P

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Let me add my five cents (Finland doesn't have two cents, unfortunately :( ) and bump the thread while I'm at it:

Give us back the ability to call vassals of our former liege to war. Maybe through the creation of a separate, allied faction that all eager vassals will immediately join?
 

mrflibble

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A quick way of knowing whether or not a person has been bribed is needed. When you have many vassals it's easy to lose track on who's been bribed and whether or not the opinion bonus from bribing them has worn off. I know you can cursor-hover over the relations number and see the "sent gift" modifier, but having to do that individually for each person is tedious. Making the relations number in bold or italic or in a different colour if you've bribed them would help.
 
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Thure

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I've been wondering for some time now, but does anyone know if the Nestorians (Persian Church or the modern day Assyrian Church) accept the canons regarding the Petrine Sees? I know they accepted the Councils of Nicaea in 325 and Constantinople in 381 retroactively (since they didn't really attend I believe) which the canons are in both, but did they accept the ecclesiastical establishment? I ask because if they didn't (which seems likely with their own elevation of the Archbishopric of Seleucia-Ctesiphon to that of a Catholicosate and then a national Patriarchate with the consent of the Zoroastrian Emperor, overstepping the authority of Antioch), I think it may be best that the Nestorians purely have autonomous Patriarchates/Catholicosates rather than the Petrine See system, as well as moving d_nestorian to b_bagdad from b_antiocheia (having the Patriarch of the East having an HQ in Antioch does not make sense in terms of history).

The problem is... with the current system autonoumous patriarchs and the pentarchy are the same think. They don't work without each other... Sadly...
 

LumberKing

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The problem is... with the current system autonoumous patriarchs and the pentarchy are the same think. They don't work without each other... Sadly...

Which is sad. The system does need to change in that regard, not just for the sake of flavours and potential modding, but also historical fidelity and playability.

This is going to be quite controversial, but an addition to the list could be Nestorian bishops being able to be married. The sources are quite scarce on this, but due to Zoroastrian pressure, there are records where Councils and Synods within the then Sassanian Persian Empire removed clerical celibacy, where clerics including bishops were told to get married even after ordination, sometimes even forcibly.
 

LumberKing

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The ability to choose which Pope or Anti-pope to follow as a Catholic. Also more Anti-papal mechanics.
 

omega20056

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Revokation commands covering all levels and types of titles. Overhaul of the Yadzi and non-Norse pagan religions. A Gnostic religion group. Working decedence mechanics and something to stop AI blobs. Tribal migration mechanics and a steppe overhaul. A "noble republic" style succession law. Legitimacy and stability mechanics. Overhaul of the early localisation (It is full of typos and mistakes). Apostolic religion for Armenia and a Crimean Gothic culture. Removal of ahistoric empires and redone early province histories. Byzantine tagmata regiments and Arab navy. Redone kingdom de jure structures. Better representation of the Fourth Crusade and the Great Schism (If a 4chan /gsg/ anon can mod it in then so can Paradox). Levy rework (10,000 troops as Byzantium is utterly wrong). EUIV style diplomacy system with cores, claims and peace deals. Holy Roman electors and flavour content. New trade and economy system.
 
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