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pjnlsn

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Custom Succession Laws, it seems impossible they are hardcoded if I understood well... we need CK3 I fear!

well everything's hardcoded to begin with, hardcoded just means it's not currently coded to modify it's behavior based on the text files. But I don't think they'll add it, unfortunately.

Excellent other ideas btw
 

Darkgamma

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well everything's hardcoded to begin with, hardcoded just means it's not currently coded to modify it's behavior based on the text files. But I don't think they'll add it, unfortunately.
I can attest to that - I think it was Doomdark that told me that they aren't considering adding it ever
 

A-D.

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I can attest to that - I think it was Doomdark that told me that they aren't considering adding it ever

Well they were considering it, but doing so would have given the modding community the tools to literally break the game. Basicly it wasnt worth the trouble, then again, paradox can always add new succession laws, they have done so a few times when the community was loud enough ;P
 

Darkgamma

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Well they were considering it, but doing so would have given the modding community the tools to literally break the game. Basicly it wasnt worth the trouble, then again, paradox can always add new succession laws, they have done so a few times when the community was loud enough ;P
No, he told me "speed constraints" as the laws have to be applied everywhere at once and are more efficient if precompiled and hardcoded :S
 

pjnlsn

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No, he told me "speed constraints" as the laws have to be applied everywhere at once and are more efficient if precompiled and hardcoded :S

This is probably true as well.

Although PDX's products would be a lot better if they were to just hire more employees. Like it's possible to take a description of a custom succession law from text files, then convert that to code and compile it dynamically, when the program runs each time. They'd just have to hire more people especially those who are familiar with that particular implementation, who may or may not demand large recompensation for their services.

You know sometimes I wish that some billionaire would donate a huge amount of money to PDX so that they could perfect their games. I mean I love most of the games to begin with, but they could be better.
 

cybrxkhan

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Minor request: I believe the Norse cultures are coded in-game to be more likely to be adventurers, whether that's the case or not, i'd like the ability to increase the chances a certain culture would be likely to have adventurers.
 

TheDarkMaster

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Minor request: I believe the Norse cultures are coded in-game to be more likely to be adventurers, whether that's the case or not, i'd like the ability to increase the chances a certain culture would be likely to have adventurers.
That can probably already be modded by altering the events that turn them into adventurers in the first place.
 

cybrxkhan

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That can probably already be modded by altering the events that turn them into adventurers in the first place.

Ah, well, what do you know, you're right.

-determine the length of truce years

That's already possible via editing the cbs. Each cb has a defined amount of truce days - vanilla truces always round out to a certain amount of years (i.e. the code says the truce lasts 3650 days, i.e. 10 years).
 

Miaow

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Since 2.0 is nearing release, I'll chip in:
—the ability to rename religions in events/decisions, the way Pagans become Old Pagans upon reformation
—being able to activate or deactivate religions in events/decisions
 

Azarias59

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I would like to see it so that a title could appear differently in a person's name than it usually would. For example, someone may have the title 'Knight' or 'Knight of X', but in his name it would be displayed as 'Sir Y of X'.

Also, I would like the 'of' section of titles displayed in a name to be disabled. For example, 'Sir Y Surname' as opposed to 'Sir Y of X'.
 

Thure

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The localization of Dynasty names for the language of the game. Founder2 names use the -id in every lamguage. It's okay for Englisch to have Fatimid but it didn't work in German. Or Spanish. Or French. It hould be possible to localise it. So it would be -iden in German. -ides in French. And -ida in Spanish.
 

cybrxkhan

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Now that I've seen some of SoA's code, something I'd like to see:

- Ability to add sympathy for different religions other than vanilla religions when it comes to traits. Currently you can only do it for vanilla religions, which sucks, especially for total overhaul mods that have completely different religion groups.
 

Miaow

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Now that I've seen some of SoA's code, something I'd like to see:

- Ability to add sympathy for different religions other than vanilla religions when it comes to traits. Currently you can only do it for vanilla religions, which sucks, especially for total overhaul mods that have completely different religion groups.
Yeah, I just realised....that's terrible :(