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TheDarkMaster

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"Moddable succession laws (E.G., ability to add new ones)" is already on the list.
I got the impression that that was something that PI was never going to add, so I made a much simpler suggestion that would let people make pretty much any law they wanted anyway.

Still, if you don't think it is worth including, then don't bother.
 

grisamentum

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Can we please just write our own succession scripts? That would be best. Just some way to define succession on our own.

Include traits, culture, gender, age, stats, etc. Everything.
 

Meneth

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Can we please just write our own succession scripts? That would be best. Just some way to define succession on our own.

Include traits, culture, gender, age, stats, etc. Everything.
Yeah, that's covered by this: "Moddable succession laws (E.G., ability to add new ones)"
I'd love to see something like it, but I doubt it'll actually happen.
 

Meneth

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Added to the list: "A way to limit retinues to specific title tiers and above; E.G., only dukes and above"
I'm hoping there'll be a way to stop barons at least from having retinues; it slows down the game a noticeable amount if almost every ruler has a retinue.
 

knuckey

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Added to the list: "A way to limit retinues to specific title tiers and above; E.G., only dukes and above"
I'm hoping there'll be a way to stop barons at least from having retinues; it slows down the game a noticeable amount if almost every ruler has a retinue.

+1

Adding allow = { } or potential = { } to retinues would greatly enhance their usefulness for modding.
 

Meneth

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+1

Adding allow = { } or potential = { } to retinues would greatly enhance their usefulness for modding.
Yup.
In PB I make the subunits 250-man instead of 500-man, to allow for more granularity. The issue however is that this makes a number of small counts, and even barons, able to get retinues. And this sadly slows down the game by a noticeable amount.
 

ChildeR

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Added to the list: "A way to limit retinues to specific title tiers and above; E.G., only dukes and above"
I'm hoping there'll be a way to stop barons at least from having retinues; it slows down the game a noticeable amount if almost every ruler has a retinue.

Does retinuesize work in a triggered modifier?

Code:
negative_money = {
	potential = {
		is_ruler = yes
	}
	
	trigger = {
		NOT = { higher_tier_than = count }
	}
	
	icon = 28
	
	retinuesize = -10000
}

If not, having that work anywhere would be great for a host of reasons.
 

Meneth

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Does retinuesize work in a triggered modifier?

Code:
negative_money = {
    potential = {
        is_ruler = yes
    }
    
    trigger = {
        NOT = { higher_tier_than = count }
    }
    
    icon = 28
    
    retinuesize = -10000
}

If not, having that work anywhere would be great for a host of reasons.
I'm pretty sure it only works on the holding level. I believe I tried doing it at some other level once, though I can't quite remember.
 

Frostschaden

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This has probably has been mentioned before, but I don't see it in the opening post (or I just looked over it): Split landed titles, cultures and religions into a separate text file for each top level (plus files with titular titles, religious heads, holy orders and mercenaries for landed titles). That way, mods could be a lot more modular.

Plus;
Dehardcode the Muslim features. In the religion file, it would be nice if we could configure the Muslim interface, Decadence and Open-Agnatic Succession separately.
Unlink Anti-popes and Investiture, and unlink the Pentarchy and Autocephaly. I'd like to be able to set pentarchies with Investiture (a reunited church), and papacies with autocephalous religious leaders (to simulate conciliarism or gallicanism).
 

Jon Severinsson

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Working on

1. Fix any_realm_province and any_demesne_province when not used as trigger.
Currently random_realm_character will affect one character matching limit = {...}, while any_realm_character will affect all matching characters. However, while random_realm_province will affect one province matching limit = {...}, any_realm_province will not affect any provinces at all.

2. Allow the use of *both* culture *and* religion when adding a localized title.
Currently «title»_«religion» is preferred over «title»_«culture» which is preferred over plain «title», but I'd like «title»_«religion»_«culture» to be preferred over either, while it currently is ignored...
 

Meneth

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Playing as a Republic I think is strange that a Feudal Lord has not a Royal Palace... what do you think?

And Price - Bishop could have special building for their principal Church maybe?
Added as "Allow giving a capital holding (like the Family Palace) to any character type"
This has probably has been mentioned before, but I don't see it in the opening post (or I just looked over it): Split landed titles, cultures and religions into a separate text file for each top level (plus files with titular titles, religious heads, holy orders and mercenaries for landed titles). That way, mods could be a lot more modular.

Plus;
Dehardcode the Muslim features. In the religion file, it would be nice if we could configure the Muslim interface, Decadence and Open-Agnatic Succession separately.
Unlink Anti-popes and Investiture, and unlink the Pentarchy and Autocephaly. I'd like to be able to set pentarchies with Investiture (a reunited church), and papacies with autocephalous religious leaders (to simulate conciliarism or gallicanism).
Added as "Split up the landed_titles, cultures, and religions files by top-level group (E.G., a file for christian religions, another for muslim religions)"
I'm pretty sure you can give Open Agnatic to anyone.
Added decadence as "Allow using the decadence mechanic for any religion"
Working on

1. Fix any_realm_province and any_demesne_province when not used as trigger.
Currently random_realm_character will affect one character matching limit = {...}, while any_realm_character will affect all matching characters. However, while random_realm_province will affect one province matching limit = {...}, any_realm_province will not affect any provinces at all.

2. Allow the use of *both* culture *and* religion when adding a localized title.
Currently «title»_«religion» is preferred over «title»_«culture» which is preferred over plain «title», but I'd like «title»_«religion»_«culture» to be preferred over either, while it currently is ignored...
1. Bug reports should go in the bug report forum.
2. Added as "Allow localizing by the combination of religion and culture (E.G., king_muslim_castillan)"