Suggestions for gene-modding

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Jabby

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I believe that gene modding should be allowed as a policy that materialists will like and spiritualists will see as against their gods will. Ideas?
 

General Retreat

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I'd rather not. For starters, spiritualists =/= anti science, despite the fact that they're generally typecast as religious fundamentalists. The real dichotomy between materialist and spiritualist is their opposing scientific and philosophical views on the basis of consciousness. They also already have the AI/psionic axis, which means they're fully covered.

If we are going to tie gene modding to a particular ethos axis, I'd actually go with egalitarian/authoritarian. In a nutshell, the idea that the government can decree what your genome should look like and then forcibly subject you to generic alteration would be abhorrent to egalitarians.

I'd suggest a policy option which would allow for three options:

1) Government sanctioned gene modding only. The specie's generic heritage is too important to leave in the hands of fate or individual choice. Spontaneous pop adaptation is less likely to happen, you can edit pops at will. Large happiness malus for egalitarian pops, happiness bonus for authoritarians.

2) Opt in gene modding. The government conducts modding campaigns which pops can voluntarily opt in to. Low happiness pops are less likely to comply, which may result in a species/planets only partially being adapted. Influence can be spent to boost the uptake.

3) Gene modding is an entirely private enterprise. You can't initiate projects, but there is a much higher chance of pops spontaneously editing themselves for better performance on their current tile or improved habitability.
 

Mackus

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It's quite interesting to note, that spiritualists follow SF tropes and accept genetic modification but oppose super-advanced AI, whereas RL religions generally have no problems with AI research, but object to some genetic related research.
 

The Founder

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I believe that gene modding should be allowed as a policy that materialists will like and spiritualists will see as against their gods will. Ideas?
Spiritualist believe that Consciousness is based on a inmutable "Soul". Moddifying the body will not affect the soul. The soul can not be repliacted and is drawn from somewhere (including a godly source) outside our understanding.

If we are going to tie gene modding to a particular ethos axis, I'd actually go with egalitarian/authoritarian. In a nutshell, the idea that the government can decree what your genome should look like and then forcibly subject you to generic alteration would be abhorrent to egalitarians.
We had the Gened Modding and Egalitarian discussions before. The thing is, they don't have to force the modification onto the pops. Just them handing out the modding for free/highly subisdized will result in enough people adopting it that it effectively becomes the norm for that pop unit. After all, Modification is always posiive.
If you lived on a high-G world, would you really not jump at the option to get the strong trait retrofitted for free? If at least 90% take the offer, then the pops effectively become the new Genetics.

Same cost. Same result. No force in headcanon involved.

It's quite interesting to note, that spiritualists follow SF tropes and accept genetic modification but oppose super-advanced AI, whereas RL religions generally have no problems with AI research, but object to some genetic related research.
The main reason not to object ot AI research, is that a cognitive AI still not any closer then it was 40 years ago. We get more refined smart technologies. But no Cognitiev AI anytime soon.
 

smjjames

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It's quite interesting to note, that spiritualists follow SF tropes and accept genetic modification but oppose super-advanced AI, whereas RL religions generally have no problems with AI research, but object to some genetic related research.

The sticking point for RL religions isn't genetic related research, the sticking point is in the use of parts of human embryos because 'even a cluster of cells has a soul'. :p
 

smjjames

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Disparaging simplification.

It's an oversimplification, yeah, but saying some genetic research is also something of an oversimplification since it isn't neccesarily the genetics that people object to. I'm sure there's some that would object to the genetics bit, but that's before getting into the whole ethics of genetically modded babies.
 

faljen_isus

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since there is a thread on the gene mod and random pop evolution, i do have to ask, is it normal for a species to go through 1 random evolution on its own? or does it happen more often to you?
 

General Retreat

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since there is a thread on the gene mod and random pop evolution, i do have to ask, is it normal for a species to go through 1 random evolution on its own? or does it happen more often to you?
It's not particularly common, but if you have pops living on a planet with less than 50% habitability, there's a good chance they'll adapt themselves to that planet type and randomize their traits. That can result in the ultra-[specie] event and genocidal civil war between cohabiting modded and non-modded pops.
 

The Founder

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since there is a thread on the gene mod and random pop evolution, i do have to ask, is it normal for a species to go through 1 random evolution on its own? or does it happen more often to you?
That is called "Environmental Adaptation", a subfeature of Genetic Engineering:
http://www.stellariswiki.com/Genetic_modification#Environmental_adaptation

Edit:
Apparently it was moved to the Events section of the Wiki since I wrote that:
http://www.stellariswiki.com/Events#A_New_Species
 

faljen_isus

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That is called "Environmental Adaptation", a subfeature of Genetic Engineering:
http://www.stellariswiki.com/Genetic_modification#Environmental_adaptation

Edit:
Apparently it was moved to the Events section of the Wiki since I wrote that:
http://www.stellariswiki.com/Events#A_New_Species
thanks
so next game i will just have to find a tomb world ASAP after getting gen tailoring

i found that terraforming planets removes any and all possibility of planet related events, and for TW it is especially painful since they get really fun ones
 

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thanks
so next game i will just have to find a tomb world ASAP after getting gen tailoring

i found that terraforming planets removes any and all possibility of planet related events, and for TW it is especially painful since they get really fun ones
You need at least 40% to Colonise, but less then 50% for the effect to trigger. However there is now a tech that adds +40% on Tombworlds so the proper habitability is no longer stricly needed. Plus it might bug out a bit in 1.4.1 (empty Portrait and and the Suffix as name).

Yes, the Tombwolrd Events are based on the planet type.
Keep in mind that Spiritualsit Fallens will hate you for "descrating those tombs".