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Maberknogg

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I think it would be interesting to see a more character-focused gameplay like in CK3. Plus, with customizable clothes. That was the cherry on top for me with CK3. Just thinking more character influence would be cool. But also, please prioritize making Vic3. For me at least, CK2 is the earliest playable game, probably due to the UI and the good launcher.
 
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Lars_Schneller

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Although I think we should keep playing as a state and not as a character in Victoria, EU and HOI, I do think we need characters for flavor if nothing else. Thing that is buggering me when writing Vic2 AAR is that I don't know names of any individuals except for generals and admirals - Vic needs a fair bit of characters, even if that simply includes portrait, name and trait or two. In EU I also want to know more about my ruler, advisors and generals, preferably portraits for them too. I think that playing as a character doesn't at all fit into EU (where you have to build a nation from feudal patchwork), Vic2 (where you have to guide entire industrialization and change multiple parties in order to do so), and in HOI (where you have to win the war which includes millions and millions of people, which cannot make decisions all on their own), but I'd like flavor.
 
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Maberknogg

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Although I think we should keep playing as a state and not as a character in Victoria, EU and HOI, I do think we need characters for flavor if nothing else. Thing that is buggering me when writing Vic2 AAR is that I don't know names of any individuals except for generals and admirals - Vic needs a fair bit of characters, even if that simply includes portrait, name and trait or two. In EU I also want to know more about my ruler, advisors and generals, preferably portraits for them too. I think that playing as a character doesn't at all fit into EU (where you have to build a nation from feudal patchwork), Vic2 (where you have to guide entire industrialization and change multiple parties in order to do so), and in HOI (where you have to win the war which includes millions and millions of people, which cannot make decisions all on their own), but I'd like flavor.
I see what you mean. It does not have to be like CK3, but at least give flavor to your ruler and advisors.
 

urbandad

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Game designers will continue to create things that go beyond the experience of just watching something unfold on the screen, instead an experience that involves the entirety of the player, not just their fingers.
 
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Emre Yigit

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Game designers will continue to create things that go beyond the experience of just watching something unfold on the screen, instead an experience that involves the entirety of the player, not just their fingers.

New Taste DLC announced for CK4: Now play as an English lord while snacking on cryppys, or as a French seigneur on tostees dorees. Drink sherbet as the Caliph, or mulled beer if you're feeling wicked. Paradox is not responsible for any adverse reactions. Recipes may vary from update to update.
 
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Kovax

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I've been hoping for something in the gap between Mount & Blade and Crusader Kings, where you're in charge of a small settlement and its militia, not a country and its combined armies, or a major city. Basically, M&B ends about where I'd like to see it begin in terms of population and army sizes, and CK begins a bit past where I see it ending.

My recent replay of CK1 reminded me of how important the courtiers can be at the start, yet how generic and meaningless they can become in a generation or two, when you've got 30-40 of them to choose from, and 3-4 with the same level of skill at a particular post. The names scroll past in the message box, and after a while, they're meaningless. Harry finishes training (I don't recall him starting), George marries Amalia (George who? there's 6 of them), and someone on the far end of the map gains a trait....who cares? When you've got 6 courtiers and 50-100 troops, one more or less can matter; with 5x as many of them, it doesn't. After a while, it's just message spam, I can't maintain interest, and it just turns into another pointless map painter with lots of speed bumps.

There have been studies about most humans being able to relate to around 100-300 people before they can't really relate.