Intelligence should reveal battle plans
Agency upgrades should have a civilian maintenance associated with them
Mulberries (allied temporary harbors used on D-Day) should appear somewhere, maybe with command power
Low fuel notification akin to insufficient resources.
Amphibious vehicles should appear as modifications to tank designs (like spgs and tank destroyers)
More use of command power, possible ideas:
Instead of invasions needing a certain amount of time to execute based on division count, let it execute after a shorter time and instead have ticking down ‘lack of planning’ debuff
Make invasions planning based on battalion not division count
Troop training should give generals some exp
Increase autonomy gain when master has low stability or capitulated
Have radios increase fleet positioning
Field marshals front lines should be distributed between the armies by division count (ex. The army with 24 divisions takes up more of the front line than the one with seven divisions)
Democratic countries returning territory annexed should decrease world tension and thus the opinion modifier associated with it
Add resistance intelligence exchange mission after resistance contacts: provides temporary intel based on resistance strength
Lend lease time should be based on distance between capitals
Convoys included in lend lease should reduce convoy burden for the lend lease
These are a few ideas off the top of my head and 1000 hours in the game, I’m up for discussion and would love to see the continued improvement of the game so I hope some modders or the devs get some ideas. Thanks!
These are some suggestions I included from my reddit post here
Agency upgrades should have a civilian maintenance associated with them
Mulberries (allied temporary harbors used on D-Day) should appear somewhere, maybe with command power
Low fuel notification akin to insufficient resources.
Amphibious vehicles should appear as modifications to tank designs (like spgs and tank destroyers)
More use of command power, possible ideas:
- Fortify: increase org and entrenchment gain
- Force March: increase movement speed, decrease org recovery and increase supply consumption and attrition
- Force retreat: increase strength lost and enemy captured equipment (abandoned equipment) while increasing speed and decrease lost manpower
Instead of invasions needing a certain amount of time to execute based on division count, let it execute after a shorter time and instead have ticking down ‘lack of planning’ debuff
Make invasions planning based on battalion not division count
Troop training should give generals some exp
Increase autonomy gain when master has low stability or capitulated
Have radios increase fleet positioning
Field marshals front lines should be distributed between the armies by division count (ex. The army with 24 divisions takes up more of the front line than the one with seven divisions)
Democratic countries returning territory annexed should decrease world tension and thus the opinion modifier associated with it
Add resistance intelligence exchange mission after resistance contacts: provides temporary intel based on resistance strength
Lend lease time should be based on distance between capitals
Convoys included in lend lease should reduce convoy burden for the lend lease
These are a few ideas off the top of my head and 1000 hours in the game, I’m up for discussion and would love to see the continued improvement of the game so I hope some modders or the devs get some ideas. Thanks!
These are some suggestions I included from my reddit post here
- 6
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