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Castellon

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Originally posted by J. Banér


It have happend many times in the history that some provinces who have helped the ruler, get lower taxes for some years, or even non taxes at all.
It was also common that new conquered provinces get lower taxes the first years.

Bah! Squeeze them dry! :)
 

Thanak

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- Lower tax collector revolt risk to +2 or even +1. In their current form, they are worthless. Even better would be something like nationalism +3 revolt for 10 years, then +2... after a while the people get used to the tax

- Change wartaxe. Everytime you hit war tax you should take -1 stab and +1 war exhaustion instead of a temporay increase of revolt.

- Add the possibility of taking only the enemy capital at the cost of 100% warscore. This would of course trigger the apperance of a new capital.

- Remove the bad boy penalty to privater, or at least make it apply only the first time you commit one. At 1 bb / privater, they are worthless

- For balance more than realism, make cavalry unit cost twice as much as infantry in term of manpower (at least for the first few tech level).

- Make monarch bonus to reseach/stab apply as a % bonus instread of a strait number. ATM a good ruler in a 1 province minor contribute more to research than the entire province budget


Also, but would requierd a more programming

- War exhaution should result in temporary lowering manpower instead of increasing revolt risk.

+1 WE = - 10% gain in yearly manpower

so at +10 WE, you no longuer receive any more man to recrut. You are then forced out of war by lack of available fighting man instead of a ridiculous amount of rebel.

Obvisouly this would need to apply to available mercenary too for balance.
 

Castellon

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Originally posted by Thanak
[B- Change wartaxe. Everytime you hit war tax you should take -1 stab and +1 war exhaustion instead of a temporay increase of revolt.

- War exhaution should result in temporary lowering manpower instead of increasing revolt risk.

+1 WE = - 10% gain in yearly manpower

so at +10 WE, you no longuer receive any more man to recrut. You are then forced out of war by lack of available fighting man instead of a ridiculous amount of rebel.

Obvisouly this would need to apply to available mercenary too for balance. [/B]

You already get the satbility hit for WT.
As for the WE affecting manpower vs revolt risk, One I don't get why, since you are probably conscripting vs recruiting at that point, and how could it possibly effect mercenaries?
But the biggest thing is it would make it much easier. No revolts during a long war. And since you can kick off your BB war with more than 2 million men. manpower should not be a problem!
 

Generalisimo

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Originally posted by Thanak
- Lower tax collector revolt risk to +2 or even +1. In their current form, they are worthless. Even better would be something like nationalism +3 revolt for 10 years, then +2... after a while the people get used to the tax

- Change wartaxe. Everytime you hit war tax you should take -1 stab and +1 war exhaustion instead of a temporay increase of revolt.

- Add the possibility of taking only the enemy capital at the cost of 100% warscore. This would of course trigger the apperance of a new capital.

- Remove the bad boy penalty to privater, or at least make it apply only the first time you commit one. At 1 bb / privater, they are worthless

- For balance more than realism, make cavalry unit cost twice as much as infantry in term of manpower (at least for the first few tech level).

- Make monarch bonus to reseach/stab apply as a % bonus instread of a strait number. ATM a good ruler in a 1 province minor contribute more to research than the entire province budget


Also, but would requierd a more programming

- War exhaution should result in temporary lowering manpower instead of increasing revolt risk.

+1 WE = - 10% gain in yearly manpower

so at +10 WE, you no longuer receive any more man to recrut. You are then forced out of war by lack of available fighting man instead of a ridiculous amount of rebel.

Obvisouly this would need to apply to available mercenary too for balance.
i have never comissioned a privateer, they cost too much valuable BB points :D :D
i do not think why you would have to remove the revolt risk by WE, and i don't understand how you support the idea of "at +10 WE, you no longuer receive any more man to recrut".
I find no sense in that, how a king will not be able to recruit any men??? and if the war is takin so long, the peasants could revolt.... i do not see why not....
And about the mercenaries, what WE has to do with them??? if the war is taken too long, you just buy some soldiers outside :D :D :D
 

Nikolai II

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Originally posted by J. Banér


It have happend many times in the history that some provinces who have helped the ruler, get lower taxes for some years, or even non taxes at all.
It was also common that new conquered provinces get lower taxes the first years.

On the other hand the rule was that kings love taxes, and actually you should be forced to build tax collectors to get a centralized innovative government (even to reduce serfdom and aristocracy).

I.e. if you want to be a repressive old-fashioned kingdom (Poland?) you could avoid them, but else they would be a symbol and primus motor of success, and more important than judges in keeping an eye on the nobility, since they symbolize a list of who owns what, and a way to prevent nobility from excempting more of their lands from taxes than the absolute minimum.


Or, in short, 'a few years' is not a large part of '400 years' :p
 

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Re: Re: Re: Suggestions for 1.06

Originally posted by J. Banér



That wouldn´t be a problem if you just not call him Gustav II, you can call him Gustav Eriksson, and then not change the other Gustavus name;)

Well, sure, but Gustav Vasa had no number, yet Gustavus Adolphus the great got a 2 to his name.

But you could pretend he wasn't accepted by the next king and struck from the records ;)
 

Thanak

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Originally posted by Generalisimo

I find no sense in that, how a king will not be able to recruit any men??? and if the war is takin so long, the peasants could revolt.... i do not see why not....

War exhaustion means that all available fighting men are already enrolled in the army. You can only have soo many people in the army before only the very young, very old and women are left to work the field.

I don't know of many exemple where a country was forced out of the war by rebelion of its own population, on the other hand there are exemple of country surrendering because of the lack of available fighting man.


As for war exhaustion affecting mercenary, it's more for a game balance for country that cannot use those mercenary, but it can be justified. Would you, as a mercenary, work for a country that is so ravage by war that it can no loguer field armies ?
 

Castellon

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Originally posted by Thanak


War exhaustion means that all available fighting men are already enrolled in the army. You can only have soo many people in the army before only the very young, very old and women are left to work the field.

I don't know of many exemple where a country was forced out of the war by rebelion of its own population, on the other hand there are exemple of country surrendering because of the lack of available fighting man.


As for war exhaustion affecting mercenary, it's more for a game balance for country that cannot use those mercenary, but it can be justified. Would you, as a mercenary, work for a country that is so ravage by war that it can no loguer field armies ?
Well I can give you a modern example off the top of my head. USA in Vietnam and the Soviets in Afghanistan.
Both nations had lots of available manpower.

As for mercenaries, I understand your game play argument and agree if you made the change it would be necessary, however your justification does not hold water. A mercenary fights for money. The worse the situation the more money you must pay. So maybe you should just raise the cost of the mercenaries.
 

jacob-Lundgren

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make russia a lot more agressive please. they almost never try to reclaim lost provs in wars in my games and in a 100yr span they will war poland/lithunaia maybe once :(
 

Castellon

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Originally posted by jacob-Lundgren
make russia a lot more agressive please. they almost never try to reclaim lost provs in wars in my games and in a 100yr span they will war poland/lithunaia maybe once :(
Well you could ajust their AI file yourself. Ask how in the editting forum.
 

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Well I can give you a modern example off the top of my head. USA in Vietnam and the Soviets in Afghanistan.
Both nations had lots of available manpower.

Yes but in both these case, the war didn't end because of WE. They ended because the attacker didn't see point in continuing attacks. At no point where the gorvernment of the USSR or the USA about to fall into rebel control because of the war.

On the other hand take WW2 germany or Napoleonic France. Both finaly crumble because of lack of available manpower (among other things granted). Yet a not point where these government under serious threat by rebels.


As for mercenary, there are things money can't buy... I don't think germany would have found many people willing to fight for them at Berlin in 1945, no matter how much cash they offer
 

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Originally posted by Thanak


Yes but in both these case, the war didn't end because of WE. They ended because the attacker didn't see point in continuing attacks. At no point where the gorvernment of the USSR or the USA about to fall into rebel control because of the war.

I never mentioned "rebel" control, Only the concept of WE.
If you don't think USA pulled out of Vietnam because of the mounting protests and public oppinion at home, I would disagree strongly. The Same for the Soviets. You could consider the lose of an election or the threat of it to be a rebel uprising in modern democratic terms. :)
 

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its not so much an agreesive thing as its a few diplomats so they keep making stupid peace deals, they war people just never sweden and poland and when they do they take 1-2 provs win some battles and give up land :( i am not joking they have done it in my games. russia of all the countries never seems strong in my games. even later scenarios :(
 

Castellon

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Originally posted by jacob-Lundgren
its not so much an agreesive thing as its a few diplomats so they keep making stupid peace deals, they war people just never sweden and poland and when they do they take 1-2 provs win some battles and give up land :( i am not joking they have done it in my games. russia of all the countries never seems strong in my games. even later scenarios :(

Well you can also adjust who they like to attack, in the AI file.
 

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Originally posted by Thanak

On the other hand take WW2 germany or Napoleonic France. Both finaly crumble because of lack of available manpower (among other things granted). Yet a not point where these government under serious threat by rebels.

You might be able to make a case for the Stauffenberg bomb attempt on July 20, 1944 (revolt by the "nobility?")....
 

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Originally posted by J. Banér


Yes you van change in the AI files, but then you can´t play MP:(

Just give everyone a copy of the changed file!
 

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  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
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  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Divine Wind
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  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
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  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Make moslems able to force-convert people!

And stop the pope going protestant! (I tried to force-convert the protestant pope to Sunni Islam, it didn't work)