- Lower tax collector revolt risk to +2 or even +1. In their current form, they are worthless. Even better would be something like nationalism +3 revolt for 10 years, then +2... after a while the people get used to the tax
- Change wartaxe. Everytime you hit war tax you should take -1 stab and +1 war exhaustion instead of a temporay increase of revolt.
- Add the possibility of taking only the enemy capital at the cost of 100% warscore. This would of course trigger the apperance of a new capital.
- Remove the bad boy penalty to privater, or at least make it apply only the first time you commit one. At 1 bb / privater, they are worthless
- For balance more than realism, make cavalry unit cost twice as much as infantry in term of manpower (at least for the first few tech level).
- Make monarch bonus to reseach/stab apply as a % bonus instread of a strait number. ATM a good ruler in a 1 province minor contribute more to research than the entire province budget
Also, but would requierd a more programming
- War exhaution should result in temporary lowering manpower instead of increasing revolt risk.
+1 WE = - 10% gain in yearly manpower
so at +10 WE, you no longuer receive any more man to recrut. You are then forced out of war by lack of available fighting man instead of a ridiculous amount of rebel.
Obvisouly this would need to apply to available mercenary too for balance.