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Castellon

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Originally posted by Waffen8888
I agree 100% on the tax collectors. I can't stand to have them in a province that's got a different religion/culture group while I'm trying to fight a war. I mean I would think that any sane monarch wishing to rule his empire would remove such an obstacle. It's a clear power threat.

Come on would any ruler really get rid of a tax collector.
As the saying goes, "Only two things in life are certain, Death and Taxes"
 

Castellon

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Originally posted by BarristerBoy
The entire idea of a "tax collector" improvement is such a huge over-simplification as it is. While the game represents it as a single, permanent improvement, it is meant to simulate the growth of a whole beauraucracy and political infrastructure.

So while it is such an abstraction, I don't see a problem with making it "removable".

Even harder to get rid of a whole beauraucracy than a single person!
 

Castellon

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Originally posted by nlilith
Just back to the inevitability of taxes:- doesn't the fact that you can go the entire 400 years in the game without having a single tax collector in any of the provinces you started with and have held onto the entire campaign kinda refute the inevitability argument absolutely?
Well you are still getting taxes, just not as much. :)
 

Castellon

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Originally posted by nlilith
Exactly, so if you could remove the tax collector, "you'd still be getting taxes, just not as much.";)

But once a ruler gets used to more taxes, do you think they would go back to less, Don't think so. ;)
You may be happy at your present rate of pay, but if you get a raise, you will not give it up even if it means a little more stress! :D
 

Castellon

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Originally posted by J. Banér


It have happend many times in the history that some provinces who have helped the ruler, get lower taxes for some years, or even non taxes at all.
It was also common that new conquered provinces get lower taxes the first years.

Bah! Squeeze them dry! :)
 

Castellon

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Originally posted by Thanak
[B- Change wartaxe. Everytime you hit war tax you should take -1 stab and +1 war exhaustion instead of a temporay increase of revolt.

- War exhaution should result in temporary lowering manpower instead of increasing revolt risk.

+1 WE = - 10% gain in yearly manpower

so at +10 WE, you no longuer receive any more man to recrut. You are then forced out of war by lack of available fighting man instead of a ridiculous amount of rebel.

Obvisouly this would need to apply to available mercenary too for balance. [/B]

You already get the satbility hit for WT.
As for the WE affecting manpower vs revolt risk, One I don't get why, since you are probably conscripting vs recruiting at that point, and how could it possibly effect mercenaries?
But the biggest thing is it would make it much easier. No revolts during a long war. And since you can kick off your BB war with more than 2 million men. manpower should not be a problem!
 

Castellon

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Originally posted by Thanak


War exhaustion means that all available fighting men are already enrolled in the army. You can only have soo many people in the army before only the very young, very old and women are left to work the field.

I don't know of many exemple where a country was forced out of the war by rebelion of its own population, on the other hand there are exemple of country surrendering because of the lack of available fighting man.


As for war exhaustion affecting mercenary, it's more for a game balance for country that cannot use those mercenary, but it can be justified. Would you, as a mercenary, work for a country that is so ravage by war that it can no loguer field armies ?
Well I can give you a modern example off the top of my head. USA in Vietnam and the Soviets in Afghanistan.
Both nations had lots of available manpower.

As for mercenaries, I understand your game play argument and agree if you made the change it would be necessary, however your justification does not hold water. A mercenary fights for money. The worse the situation the more money you must pay. So maybe you should just raise the cost of the mercenaries.
 

Castellon

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Originally posted by jacob-Lundgren
make russia a lot more agressive please. they almost never try to reclaim lost provs in wars in my games and in a 100yr span they will war poland/lithunaia maybe once :(
Well you could ajust their AI file yourself. Ask how in the editting forum.
 

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Originally posted by Thanak


Yes but in both these case, the war didn't end because of WE. They ended because the attacker didn't see point in continuing attacks. At no point where the gorvernment of the USSR or the USA about to fall into rebel control because of the war.

I never mentioned "rebel" control, Only the concept of WE.
If you don't think USA pulled out of Vietnam because of the mounting protests and public oppinion at home, I would disagree strongly. The Same for the Soviets. You could consider the lose of an election or the threat of it to be a rebel uprising in modern democratic terms. :)
 

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Originally posted by jacob-Lundgren
its not so much an agreesive thing as its a few diplomats so they keep making stupid peace deals, they war people just never sweden and poland and when they do they take 1-2 provs win some battles and give up land :( i am not joking they have done it in my games. russia of all the countries never seems strong in my games. even later scenarios :(

Well you can also adjust who they like to attack, in the AI file.
 

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Originally posted by J. Banér


Yes you van change in the AI files, but then you can´t play MP:(

Just give everyone a copy of the changed file!
 

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Originally posted by Arilou
Make moslems able to force-convert people!

And stop the pope going protestant! (I tried to force-convert the protestant pope to Sunni Islam, it didn't work)

But if you want to have the second part the pope would have to have a hard coded religion, which would negate the first part.
I think he should though since it is unrealistic to set the Pope free as a muslim religion vassal.