So I've been playing Transport Fever 2 recently as well as Planet Zoo... so that's where these ideas kind of come from.
But the idea of more in depth trade route systems, being able to set up trade lines. Similar to bus lines but from each factory/farm to the next in the chain until it arrives at a distribution facility. Not sure how possible it is, let alone if people even would want this system or similar.
The main suggestion I have is one that we saw in SimCity 2013, probably the one actually good feature out of that game: module upgrading. This system was one of the best parts of that... poor poor game. Getting rid of the need to drop 2 elementary schools in a neighborhood because of class sizes and just making the one bigger. Getting rid of the need to either place a second firehouse OR a bigger fire station for when you're stuck in that in-between area of not needing a massive fire station but needing a bit more than just one fire house.
And lastly, some kind of online element. I'm thinking similar to Planet Zoo where you make zoo's and buy and sell your animals on a global market. Having that for resources or consumer goods. Maybe have a system where if you're city is hit by a random disaster and you need help you can pay money to get more emergency crews or just help with the disaster. Probably something to be added in the next game? A kind of global City you can opt into, again similar to franchise mode in Planet Zoo.
I don't know, just spit balling here.
But the idea of more in depth trade route systems, being able to set up trade lines. Similar to bus lines but from each factory/farm to the next in the chain until it arrives at a distribution facility. Not sure how possible it is, let alone if people even would want this system or similar.
The main suggestion I have is one that we saw in SimCity 2013, probably the one actually good feature out of that game: module upgrading. This system was one of the best parts of that... poor poor game. Getting rid of the need to drop 2 elementary schools in a neighborhood because of class sizes and just making the one bigger. Getting rid of the need to either place a second firehouse OR a bigger fire station for when you're stuck in that in-between area of not needing a massive fire station but needing a bit more than just one fire house.
And lastly, some kind of online element. I'm thinking similar to Planet Zoo where you make zoo's and buy and sell your animals on a global market. Having that for resources or consumer goods. Maybe have a system where if you're city is hit by a random disaster and you need help you can pay money to get more emergency crews or just help with the disaster. Probably something to be added in the next game? A kind of global City you can opt into, again similar to franchise mode in Planet Zoo.
I don't know, just spit balling here.
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