Hi there,
just wanted to suggest a more realistic treatment of water in the game. In game water is drawn from a river or lake and waste water is flooded back into it. I wonder in what countries besides 3rd world countries this is true.
Now for my own localization: I am from Germany and we do those things like this:
There are roughly 3-4 sources of fresh water for our taps.
1. spring water. This is possible, but only there, where a spring sits and surely not able to provide for a big city.
2. river shore filtrate. Not tapping the river (remember: fish fornicate in it, so it is eeek), but the water approx. 100m under the river after it was filtered by the earth itself. This water is of fine quality and only has to be treated for microorganisms with chlorine. Sometimes we pump water out of the river or a water treatment plant onto specified places to have it seep into the earth to get filtered.
3. ground water. Basically the same as with 2. but no river required
4. sea-salt removal. Possible, but we do not need it here. Too expensive.
So we mostly need pumps to get it out of the earth while not tapping the river. I would like to suggest the game using the following model:
Water has a kind of pollution value and when the polution value is high enough, citizens will become ill if that water is used for fresh water.
There should be a ground water layer. Water is pumped from the earth, instead from a lake or river. So first of all, we need water pumps and water treatment plants to treat the water. It can be stored in water tanks to help over a period of draught.
Ground water can be polluted or affected by certain industries and zones. E.g.: farming will pollute ground water periodically as the farmers will put chemicals and manure onto the fields. It is a bad idea to pump water from there. A badly maintenanced landfill will seep out toxic waste into the earth. Mining industry will pump away ground water in a certain radius so you won't get any from there. Even populated zones create pollution to the ground water if the waste water is not taken away for treatment.
You should be able to draw "water protection zones" which prevent certain industries to take foot there. E.g: farming would be forbidden in such an area. (And farming should be zoneable like it was in Sim City 4 - without the flaw that once population was educated enough nobody worked there). You may not place highways through there and trucks may not drive through there which might cause you to rethink traffic for exchange of water safety.
Waste water can and must be treated by a treatment plant. After treatment it is still unsuitable as drinking water but clean enough to pipe it into a river without polluting it. Some industries produce gazillions of waste water - think about car manufacturing and likes. Industries also need water...badly. From the farmer watering his fields to the power plants - they all need it. The only thing is: they do not need it as clean as the citizens need it. So you could build a pump nearby and supply those industries with their own water circuit.
I see only another problem: Piping. This will lead to a bit of micromanagement but OTOH many players state that the game is too easy or gets boring quickly. We would need two types:
Fresh water pipes delivering water to zones and drains taking the waste water with them. Without fresh water pipes at least farmers and low density residentals will tap the ground water with all consequences. Without drains they will pollute ground water. Those pipes could have a range of lets say 5 blocks around them and cost maintenance - of course. So spreading your city uncontrolled will put the clamps on your budget. You could also combine those pipes with streets but then you will get piping where you do not want it.
just wanted to suggest a more realistic treatment of water in the game. In game water is drawn from a river or lake and waste water is flooded back into it. I wonder in what countries besides 3rd world countries this is true.
Now for my own localization: I am from Germany and we do those things like this:
There are roughly 3-4 sources of fresh water for our taps.
1. spring water. This is possible, but only there, where a spring sits and surely not able to provide for a big city.
2. river shore filtrate. Not tapping the river (remember: fish fornicate in it, so it is eeek), but the water approx. 100m under the river after it was filtered by the earth itself. This water is of fine quality and only has to be treated for microorganisms with chlorine. Sometimes we pump water out of the river or a water treatment plant onto specified places to have it seep into the earth to get filtered.
3. ground water. Basically the same as with 2. but no river required
4. sea-salt removal. Possible, but we do not need it here. Too expensive.
So we mostly need pumps to get it out of the earth while not tapping the river. I would like to suggest the game using the following model:
Water has a kind of pollution value and when the polution value is high enough, citizens will become ill if that water is used for fresh water.
There should be a ground water layer. Water is pumped from the earth, instead from a lake or river. So first of all, we need water pumps and water treatment plants to treat the water. It can be stored in water tanks to help over a period of draught.
Ground water can be polluted or affected by certain industries and zones. E.g.: farming will pollute ground water periodically as the farmers will put chemicals and manure onto the fields. It is a bad idea to pump water from there. A badly maintenanced landfill will seep out toxic waste into the earth. Mining industry will pump away ground water in a certain radius so you won't get any from there. Even populated zones create pollution to the ground water if the waste water is not taken away for treatment.
You should be able to draw "water protection zones" which prevent certain industries to take foot there. E.g: farming would be forbidden in such an area. (And farming should be zoneable like it was in Sim City 4 - without the flaw that once population was educated enough nobody worked there). You may not place highways through there and trucks may not drive through there which might cause you to rethink traffic for exchange of water safety.
Waste water can and must be treated by a treatment plant. After treatment it is still unsuitable as drinking water but clean enough to pipe it into a river without polluting it. Some industries produce gazillions of waste water - think about car manufacturing and likes. Industries also need water...badly. From the farmer watering his fields to the power plants - they all need it. The only thing is: they do not need it as clean as the citizens need it. So you could build a pump nearby and supply those industries with their own water circuit.
I see only another problem: Piping. This will lead to a bit of micromanagement but OTOH many players state that the game is too easy or gets boring quickly. We would need two types:
Fresh water pipes delivering water to zones and drains taking the waste water with them. Without fresh water pipes at least farmers and low density residentals will tap the ground water with all consequences. Without drains they will pollute ground water. Those pipes could have a range of lets say 5 blocks around them and cost maintenance - of course. So spreading your city uncontrolled will put the clamps on your budget. You could also combine those pipes with streets but then you will get piping where you do not want it.
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