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warbrand2

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I know vehicles are unlikely but VTOLs would be a good support thing for mid to late game.

The idea is this, one engineering once mechbay 2 is gained you also get the option to repair a VTOL bay with two slots.

the player can deploy upto 2 VTOLS with a lance, increasing their controlled units to 6.

VTOL's in general

+harder to hit with anythign not missiles or lasers. (PPC's do not count as lasers for aiming at them.)
+can attack after sprining with a -25 to aim.
+longer range on weapons. example an MG on one has +100% range and increased accuracy
-take 3x damage from missiles.
-unlike mechs only one part ever drops on destruction.
-pilots can't eject. Though have a higher chance to survive a crash.




The starting VTOL

when the bay is repaired you gain one VTOL by default that was left in the bay damaged this one will require refitting to send out. Said VTOL is always a Cyrano

CYRANO

http://www.sarna.net/wiki/Cyrano
roll: anti missile and sniper support.
HArd points: 1x energy
mass: 30 tons
other: Bangle active probe (if have urban warfare), anti missile system [flare] + ammo, troop compartment


AMS
Note I know the real one has no AMS but, there are no good VTOLS that would fit for this that have them.

AMS in game, AMS systems come in three types, laser, ballistic and flare. each functions slightly differently. ballistic and laser will shoot down missiles that come close taking 10 ammo or 1 heat per missile shot down. where as flare will launch at set of 2/5/10 flares that will make it harder to hit for 2 turns.

ALL AMS systems can be disabled like any other weapon, though flares are a manual trigger.


Troop compartment
info: a compartment that holds troops, allows one to take buildings turrets or vehicles with out destroying them. using lands the Vtol next to the target and a fight happens. if passes you gain the turret or vehicle. on buildings equips them with 4 SRM 2s.

Vehicles taken over are "sold" at the end of a battle gaining X c-bills per one.
note: troop compartments only hold enough to attempt one take over. IF take over fails on vehicle it takes damage.
note2: doesn't cost mass and can not be added/removed (similar to the ECM on the raven)

Other VTOLS the player can get through the game.


Donar
http://www.sarna.net/wiki/Donar
roll: harasser
hard points: 2xmissile 1x laser
Mass: 21


Nightshade
(requires urban warfare)
http://www.sarna.net/wiki/Nightshade
Roll: defender
hard points: 1x laser
other: ECM
mass:25


Peacekeeper
http://www.sarna.net/wiki/Peacekeeper_(VTOL)
roll: support
hard point: 1x missile, 2x support
other: troop compartment x4
mass: 50 (late game)


Ripper

http://www.sarna.net/wiki/Ripper
roll: troop support
hard points: 2x laser
other: jump troop compartment x2 (doesn't land to take things over meaning you don't have the 1 turn of easy target)
mass: 10



SOAR
(none player, protect item like APCS)
http://www.sarna.net/wiki/Soar
roll: search and rescue
weapon: NA
other: AMS [flare] ammo x4
info: seen on missions on moons jungle, or other hostile areas.

mission: failed eject, a mech warrior ejected in this area but their lance left them behind, the local/faction wants us to escort a rescue VTOL as they pick them up. Pirates/hostile forces seem to be looking for the pilot as well. So watch out and keep that VTOL safe.

note: the mission has the player escorting the VTOL to an area where it will land for 3 turns protect it, then escort it off the map. atlest 3 groups of just VTOLs will spawn on enemy side always having atleast one SOAR. shoot all enemy SOARs down for a bonus.


Vector (ECM varriant) (would have all 3 variants)
http://www.sarna.net/wiki/Vector
roll: support
hard points: 2x laser
other: ECM, AMS [laser]
mass: 22


Warrior
http://www.sarna.net/wiki/Warrior_(Combat_Vehicle)
roll: heavy support
hard points: 1x AC, 1x missile
other: AMS [MG] (yes I know the one in lore doesn't)
mass: 21







NoTe: mech warriors can pilot VTOLS, but they are not the best. Look for Mech warriors with a VTOL pilot tag.
 
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warbrand2

Corporal
16 Badges
Aug 15, 2019
29
0
  • Warlock: Master of the Arcane
  • Magicka 2
  • BATTLETECH
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • A Game of Dwarves
  • Crusader Kings II
  • Magicka
Wonder if I should rework the troop bay part of the idea, and flesh out the anti missile system part as the idea for that is mechs can be equipped with them, and running into a hostile mech with an AMS might stop LRM boats from being the most OP things next to the raven.