How does inflation occur in real life? If there's too much money in the system, which increases the willingness people have to buy products or services at increased rates, or sell products or services at increased rates.
While EU4 has an inflation system, it doesn't really model this primary cause of inflation effectively; instead, it just penalizes people for abusing loans or choosing certain decision options.
One way to model this type of inflation in-game would be to scale it off of budgetary surplus or too much gold in the treasury. I propose:
1) If the monthly budgetary surplus is greater than 5% of effective development, it should add +0.01 to inflation, plus an additional +0.01 for every 5% above that.
2) If the treasury is greater than 200% of effective development, it should add +0.01 of inflation per month, plus an additional +0.01 for every 100% above that.
Clause 2A) Treasury inflation will not be charged if the treasury is below 500 ducats (in order not to penalize small nations saving up for manufactories).
The exact numbers could be fiddled around with a bit, but I believe that this concept will help align the game's inflation model closer to real-life inflation.
While EU4 has an inflation system, it doesn't really model this primary cause of inflation effectively; instead, it just penalizes people for abusing loans or choosing certain decision options.
One way to model this type of inflation in-game would be to scale it off of budgetary surplus or too much gold in the treasury. I propose:
1) If the monthly budgetary surplus is greater than 5% of effective development, it should add +0.01 to inflation, plus an additional +0.01 for every 5% above that.
2) If the treasury is greater than 200% of effective development, it should add +0.01 of inflation per month, plus an additional +0.01 for every 100% above that.
Clause 2A) Treasury inflation will not be charged if the treasury is below 500 ducats (in order not to penalize small nations saving up for manufactories).
The exact numbers could be fiddled around with a bit, but I believe that this concept will help align the game's inflation model closer to real-life inflation.
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