Thanks all.
@Peanutcat: I have not tested this with 1.7 yet, I'm at work, don't tell anyone, but it should not crash the game or anything. Cordial may not work or look right, that should be the extent of the problems it causes. I'll take a closer look and update it when I get home in around 4-5 hours.
@crusaderking: Really, I hadn't noticed that, but I tend to play on speed 2-3 anyways. That's frustrating. Have you tried deleting the common\ai_attidues\00_JC_Attitudes.txt file? This file has my Benefactor and Enemy of my Enemy attitudes, which are the ones with major 3rd-Party checks and should be the ones that slow the game down the most.
Also, HRE states are EXTREMELY wary once The Emperor starts expanding. That is by design, but may need a bit of balance. I will probably reduce it as they should be forming Coalitions once you actually start expanding, only some very close minors such as Bavaria/Wurttemburg should be getting antsy over just a forged claim. And Bohemia should, at game start, be strong enough that they are confident they can take you without a Coalition of Minors to back them up. That might not actually be true, but it is how they should feel. Again this is by design, Coalitions should be mostly weaker stats ganging up to take down a stronger state.
But still, let me know if you see any other Coalitions that strike you as off.
@PeterCorless: I had been thinking about events like those. A Cooldown to how often you can change an Attitude would be interesting and could also help keep the AI Consistent as well.
As for the Micromanagement concern, that is something I was thinking about, especially since I almost always play in the HRE. I guess I didn't include it in the post, but I was figuring that this system would not fully disable the AI Attitude selector for Players. When you click on the pull-down menu to select an Attitude, one of the options will be "Leave AI in Charge" or something similar, or perhaps a Checkbox could be added labeled "AI". This would put the normal diplomacy AI in charge of your attitude towards that country and, in most cases, it should choose an appropriate thing.
However if you manually select an Attitude, or uncheck that box, or do something to indicate you want to control that Attitude, then the AI will be switched off for that country and you will manage it from now, unless you check/uncheck that box, or whatever.
@dstarsboy: There are always places where we could use some more popups or notifications, that I will not argue at all, and you've got some good suggestions for ones.
@net.split: Straight Forward? Dude, you're talking to the guy who once released an update to a mod of his and conveyed the changelog via a Sea Shanty.
@sr999: Well Screw you Too Pal! Why don't you go back to Call of Doody? Filthy casual.
Does that help you get some fun out of this thread? 