Suggestion: Three Small Fixes for "Distant Overseas" Poppycock

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GabbyDieJaeger

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I'm pretty sure everyone on these forums can agree that the Distant Overseas modifier and many continent-based mechanics are absolutely preposterous. Why can Oman move their capital to Okinawa if they want to but are forbidden from moving it to Zanzibar? Why can Naples administer Moscow with no issues but Tunisia at only 25% efficiency?
Now, I feel the best way to really fix this silliness is to attack the root of the problem, scrap continents, and make things like that be calculated on distance from capital. However, within the existing framework, I think that there are a few simple changes that would vastly improve gameplay.

#1: If you have a Mediterranean port, no Mediterranean port should be distant overseas for you. This would remove huge amounts of silliness (If I am Italy, and the greatest naval power in the Med, why should I have to conquer a land route through the Ottoman Empire to administer Alexandria, even though it takes twice as long to reach it from Rome by foot than by ship?) and allow realistic and plausible things like Italian or Spanish control of North Africa.

#2: If you have a direct land connection to a provinces, you should be able to move your capital to it. (Under the current system where moving your capital is basically meaningless.) This wold fix a lot of silliness for Eurasian hordes.

#3: Do one of the following: make North and South America one continent, or make Ex-colonial nations unable to form CNs. It's absolutely ridiculous that as Brazil or Colombia I get a colonial nation in the Caribbean.

These are my simple suggestions that will fix a lot of problems as an alternative to rehauling Distant Overseas. If you have any improvements or suggestions of your own, post them here too!
 

AurochsAway

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I've been a fan of #3 for awhile, but the 1.8 patch changed that. Playing as a CN is now far and away the best way to play a Native American (sadly), and this seems like it'll be the case in 1.9 as well (but much less so).
 

Freudia

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#2 needs to happen. There is SO much stupidity going on around that area, and the whole "You can't move your province there because you have provinces on the same continent as where you are right now" is a stupid mechanic anyways, especially if you own every province inbetween here and there. If I want to move my capital to Siberia and focus on an Asian game, I should be able to. If I want to move my capital to Constantinople as the Mamluks and I own all the provinces to Constantinople, I should be able to. There is literally no reason I shouldn't be allowed to do this if I own every province inbetween.
 

Zqrfmb

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#3: Do one of the following: make North and South America one continent, or make Ex-colonial nations unable to form CNs. It's absolutely ridiculous that as Brazil or Colombia I get a colonial nation in the Caribbean.

It was weird seeing new brazil revolt and form the USA in one of my games.
 

IIWW

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As for 1. I saw a great suggestion somewhere, to make Nroth Africa part of Europa gameplay-wise. It's not crazier than making Turkey part of it, or (IRL) Izrael.
 

JimboJJ26

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One idea is the introduction of "administrative range" which would be similar to colonial range. It would grow as your admin tech got better (similar to colonial range and diplo tech), and it would allow you to move your capital to any province within your admin range. Perhaps also provinces within your admin range can have a minimum of zero autonomy while provinces outside of it would have a higher minimum, growing as the distance increased.