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Marshall Ombre
Feb 13, 2000
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Must... resist.....

... resiiist....

RESISTANCE IS FUTILE :cool:

ok one hint....
Navalcombats now have an active AI implemented, with control unit behavior during combat... That means unit disengage if they have no chance of winning the fight. :D

That also means that subs try to remain hidden and try to disengage ( except if they have nothing to fear, like if they meet transports)

wow wow wowow... By AI you really mean something somewhat 'intelligent' ? ! ?

I want to see ! I want to believe ! :cool:
 

Alex_brunius

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Why on earth would torpedoes increase convoy attack? Subs used cannon whenever possible to save on the more powerful torps.
You answered your own question...

Cannon have limited ammo too, and cannot be fired from submerged position or will reveal the sub at a nighttime attack. I think most merchant ships were sunk using torpedoes actually with the deckgun being more of a backup weapon.

Alot of pictures have wording like this "Sub using deckgun to finish off ship after torpedo hit", This implies the majority of damage were already done and that the torpedo was the primary weapon. Convoy lookouts were looking for periscopes and torpedo trails, not sub deckguns flashes.

A sub with better and more reliable torpedoes would be more efficient because it can sink the next ship trying to get away or keep fighting submerged in the situation where the deck gun would normally be used.

Subs normally brought 20-30 torpedoes and in an Ideal situation a single one in the right place can sink any merchant ship. How many subs did sink 20-30 ships per patrol that thus would be possible with 100% powerful, accurate and reliable torpedoes? Not very many, right? So until they do better torpedoes make them better raiders.
 
Apr 7, 2005
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Why on earth would torpedoes increase convoy attack? Subs used cannon whenever possible to save on the more powerful torps.
Well, the XXIs naturally didn't have any cannons anymore, as they were submarines. They had automated torpedo tubes and active sonar, and the ability to launch torpedoes dived down to 50 m.

It's simply wrong to consider submergibles and submarines as the same kind of ship.
Submergibles were predecessors of submarines, not just less advanced submarines.
 

unmerged(129995)

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Dec 27, 2008
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Subs normally brought 20-30 torpedoes and in an Ideal situation a single one in the right place can sink any merchant ship. How many subs did sink 20-30 ships per patrol that thus would be possible with 100% powerful, accurate and reliable torpedoes? Not very many, right? So until they do better torpedoes make them better raiders.

20-30 torpedoes, but a hundred deck gun shells or thereabouts. Against transports, it was often a choice between deck gun and torpedoes, but against enemy naval vessels, it was ALWAYS torpedoes, hence why torpedoes should enhance sea attack (representing attack ability against armed ships) more then convoy attack (representing attack ability against 'soft' merchantmen).
 

Alex_brunius

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20-30 torpedoes, but a hundred deck gun shells or thereabouts. Against transports, it was often a choice between deck gun and torpedoes, but against enemy naval vessels, it was ALWAYS torpedoes, hence why torpedoes should enhance sea attack (representing attack ability against armed ships) more then convoy attack (representing attack ability against 'soft' merchantmen).
Uhm please look at the numbers again ;)
If a HoI2 sub have 2 sea attack and 6 convoy attack adding 1 to both makes it a 50% increase in sea attack but only a 17% increase in convoy attack...

Its really a no-issue though since no separate component techs (that we know of yet) exist in HoI2, and even if they do their values have little to nothing to do with what weapon would historically be used in what situation.

When a historical submarine is out of torpedoes it stops looking for convoy ships and heads home.