Hi there, this came up on the Facebook group so thought I would share it here.
[Apologies if this is the wrong place to do so, never quite got my account sorted properly here.]
Suggestion is essentially rework Strategic Resources such that benefits vary depending on:
- Species type (mammal, reptile, robot, etc.)
- Homeworld type
Essentially, what I would like to see is some resources being more valuable to one empire than another, leading to players and AI preferring specific resources rather than the traditional "grab everything, it's all good".
This would require some kind of look up with an adjustment based on species. The type of benefit could remain the same but some species could get zero benefit (thus not wanting it and being willing to trade it) and others could get tonnes of benefit.
This would make trading resources more realistic (I have no need for space bananas, but you might) but could also extend to the AI devaluing to up-valuing planets in trades as well. "Yes we'll sell you that planet, it's worthless to us || Yes we'll pay tonnes for that world!".
What I would suggest is that each species gets a base modifier for each resource (0.0 to 2.0) [none or double].
I would then give each type of planet a base modifier (0.0 to 2.0).
The total benefit of a resource would then be
= [Resource base benefit] * [Species modifier] * ([Planet modifier] * [Habitability])
This would lead to situations where a species who can barely occupy an arctic world wouldn't benefit from their resources.
It would also provide more benefit for generalised species who live in varied systems.
Thoughts?
[Apologies if this is the wrong place to do so, never quite got my account sorted properly here.]
Suggestion is essentially rework Strategic Resources such that benefits vary depending on:
- Species type (mammal, reptile, robot, etc.)
- Homeworld type
Essentially, what I would like to see is some resources being more valuable to one empire than another, leading to players and AI preferring specific resources rather than the traditional "grab everything, it's all good".
This would require some kind of look up with an adjustment based on species. The type of benefit could remain the same but some species could get zero benefit (thus not wanting it and being willing to trade it) and others could get tonnes of benefit.
This would make trading resources more realistic (I have no need for space bananas, but you might) but could also extend to the AI devaluing to up-valuing planets in trades as well. "Yes we'll sell you that planet, it's worthless to us || Yes we'll pay tonnes for that world!".
What I would suggest is that each species gets a base modifier for each resource (0.0 to 2.0) [none or double].
I would then give each type of planet a base modifier (0.0 to 2.0).
The total benefit of a resource would then be
= [Resource base benefit] * [Species modifier] * ([Planet modifier] * [Habitability])
This would lead to situations where a species who can barely occupy an arctic world wouldn't benefit from their resources.
It would also provide more benefit for generalised species who live in varied systems.
Thoughts?