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aprogressivist

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Probably too late to get this suggestion in, but I'll raise it anyway.

I think it would be really cool if some inland provinces could also build trading posts, to represent control over the Silk Road. (e.g. Samarkand)
 

Gagik

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Nice idea, and there are also more famous trade routs that should be inlcuded - varangian road, saharan road, caucasian road, amber road. So many possibilities
 

Portal

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Oi, thief!

You know what I mean. Construct trade posts on land.

@Doomdark. How about this:

  • Allow all states to construct trade posts. Even Feudal states. Even counties. However, grant a massive bonus to Republic's income with them, and make it so expensive that vassals will rarely build them. Why? Well, trade was a very essential element in the Medieval era, even for kings.
  • An event similar to the one that fires when a Holy Order wants a barony should fire if someone wants to establish trade. For example, 'Traders from X seek to establish trade with us. [Trade with X would greatly benefit our economy.] [No trading with the scum of X!]. This should not fire for the top liege but the character in control of the province.
  • Trading should boost opinion and factor in to the AI's reluctance to declare war. Not make it impossible, but attacking someone you are trading with doesn't help the economy.
  • Overland trade structures. How would this work? You could build these in provinces adjacent to those you or your vassals control and beside trade structures you control. This would create an overland trade route. Why? Overland trading was a thing, you know.
  • Grant Nubia, Abyssinia and Egypt these overland trade structures. Why? First, the money would give them a much needed buff, and second, the AI's reluctance to attack trade partners would make it a good representation of the Baqt, allowing Nubia and Abyssinia to survive as historical. This may unfortunately also buff Egypt, but with a few tweaks to their income that could be fixed.
  • Enable all other republics! No excuse with overland trade.

I'll think of more later.
 

Faarenough

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+1 to that mate. I think at the VERY LEAST you have the start of a proper trade system for this game. Along with the features that are coming with the Republic DLC. The funny thing is this would fix a lot of the problems inherint in the game, like the non exsistant Baqt. Oi, Oi, Oi :laugh: