Playing as spiritualist, you gain access to one of the most powerful early game ascension perks — assuming you luck out with RNG, both in terms of gaining extra colonizable worlds and rolling high on the consecrate-o-meter on them. In my opinion, you should reliably be able to predict the usefulness of an ascension perk when picking it, but getting ~15% unity boost instead of 25% (with the lower ethos attraction and amenities as well) is pretty sucky, especially when you have to sink hundreds of influence into re-consecrating. In the scenario of a spiritualist MegaCorp, you may be limited by empire sprawl and bad luck on available colonizable planets to benefit from this perk at all.
Suggestion: to maintain the viability of this perk while not making it stronger, I suggest removing the number limit on Consecrated World while retaining the actual number cap on the bonuses it provides. If you get a 4% boost on a consecrated world (or even 2% from an astroid or whatever), you can just go to the next planet and use it again to slowly build up to the cap without spending influence to de-consecrate and re-consecrate over and over.
Ascension perks shouldn't feel like a kick in the teeth, and with bad luck this one certainly does. This change would maintain its viability, still have some randomness to it, and keep it within the current balance parameters of the perk.
Alternatively, raise the floor on any consecrated object to 6% unity (increasing amenities/ethos attraction proportionally) for a higher floor that makes this perk not terrible regardless of circumstances, while allowing to still roll that 9 or 11% if you're lucky.
Suggestion: to maintain the viability of this perk while not making it stronger, I suggest removing the number limit on Consecrated World while retaining the actual number cap on the bonuses it provides. If you get a 4% boost on a consecrated world (or even 2% from an astroid or whatever), you can just go to the next planet and use it again to slowly build up to the cap without spending influence to de-consecrate and re-consecrate over and over.
Ascension perks shouldn't feel like a kick in the teeth, and with bad luck this one certainly does. This change would maintain its viability, still have some randomness to it, and keep it within the current balance parameters of the perk.
Alternatively, raise the floor on any consecrated object to 6% unity (increasing amenities/ethos attraction proportionally) for a higher floor that makes this perk not terrible regardless of circumstances, while allowing to still roll that 9 or 11% if you're lucky.