• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dr. Dan

First Lieutenant
44 Badges
Nov 16, 2007
200
0
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Stellaris
  • Magicka 2: Ice, Death and Fury
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
Many players have an issue with being unable to specialize in both tech and ideas of a certain area (military or diplomacy, especially). A simple solution to this issue would be to have an exchange rate to trade one time of points for another (10%-25% of the points being traded, for example).

Ie, 100 diplo points traded would yield 75 military points at a 25% exchange rate. This rate could be determined by admin. tech level, perhaps.

This would solve the issue of specialization. It could create some really interesting specialized nations - completely backwards in certain respects.

Thoughts?

Edit:

You could not become ridiculously ahead in military tech because of the "ahead" (+10% cost/year) penalty of getting tech before its time. Furthermore, you do need to core your conquests eventually, so dumping all your admin points into military wouldn't be an efficient method of conquest. You're sacrificing other tech/ideas for the cost of another group of ideas/tech, which is what we want by specialization. Good at one thing, not so much at others.
 
Last edited:

lemonsquid

General
111 Badges
Jul 27, 2011
1.807
367
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Legacy of Rome
  • Heir to the Throne
  • Crusader Kings II
  • Leviathan: Warships
  • March of the Eagles
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Victoria 2
  • Europa Universalis III Complete
if people only focused on military tech, they would just end up steam rolling everyone else who either isint doing the same, or is continuing as is now

gotta keep dat balance
 

Dr. Dan

First Lieutenant
44 Badges
Nov 16, 2007
200
0
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Stellaris
  • Magicka 2: Ice, Death and Fury
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
if people only focused on military tech, they would just end up steam rolling everyone else who either isint doing the same, or is continuing as is now

gotta keep dat balance

Except there is an ahead penalty. You couldn't get further than one tech ahead. Ideas would need some balancing with this, however. Perhaps an "ahead" penalty for ideas as well.
 

Haresus

Things are often as they seem...
55 Badges
Oct 9, 2010
1.012
2.273
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Stellaris Sign-up
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Hearts of Iron III
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
I fear that this would create situations when a player in danger would just suddenly convert all his AMP and DMP to get more Military Monarch Points, which he would then use to tech himself up and crush all his invaders.
 

Dr. Dan

First Lieutenant
44 Badges
Nov 16, 2007
200
0
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Stellaris
  • Magicka 2: Ice, Death and Fury
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
I fear that this would create situations when a player in danger would just suddenly convert all his AMP and DMP to get more Military Monarch Points, which he would then use to tech himself up and crush all his invaders.

That would take quite the reserve of points. Tell me how this would actually work? If you're doing a balanced nation strat as a western nation, you shouldn't be far behind in military tech (and again, don't forget the +10%/year cost for purchasing tech ahead of time).
 

maxirage

Lt. General
31 Badges
Apr 5, 2012
1.631
2.048
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: Way of Life
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Prison Architect
  • Crusader Kings III
I like the suggestion in another to thread, to implement a EU3-style slider. Every 10 years you would get a move and can specialize your nation into one of the three categories, or leave it alone and get an even split.
 

Haresus

Things are often as they seem...
55 Badges
Oct 9, 2010
1.012
2.273
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Stellaris Sign-up
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Hearts of Iron III
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
That would take quite the reserve of points. Tell me how this would actually work? If you're doing a balanced nation strat as a western nation, you shouldn't be far behind in military tech (and again, don't forget the +10%/year cost for purchasing tech ahead of time).

You are playing as Russia, and you decide to play conservative and keep a stash of monarch points (I did this in the demo as the Ottomans, I only spent monarch points when I had a very good modifier or I reached the MP limit), but then suddenly someone declares war upon you. Someone western with great tech. Maybe Napoleon. You tech up your military, convert more points to the military (Let us say you have 1k AMPs/DMPs total, and you get 750 MMPs) and get an extra tech level or two in military.
 

Dr. Dan

First Lieutenant
44 Badges
Nov 16, 2007
200
0
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Stellaris
  • Magicka 2: Ice, Death and Fury
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
You are playing as Russia, and you decide to play conservative and keep a stash of monarch points (I did this in the demo as the Ottomans, I only spent monarch points when I had a very good modifier or I reached the MP limit), but then suddenly someone declares war upon you. Someone western with great tech. Maybe Napoleon. You tech up your military, convert more points to the military (Let us say you have 1k AMPs/DMPs total, and you get 750 MMPs) and get an extra tech level or two in military.

Playing as Russia, you ought to be caught up on mil tech. So you're probably losing points on both the exchange and purchasing tech ahead (which you may not even be able to do with 750 pts, depending on how far ahead the level is of its time)! If you're behind on mil tech, you'd only catch up with a great sacrifice, which is appropriate.

Either way, you're not become a God at war instantly; and you're sacrificing much of the other parts of your nation.
 

Haresus

Things are often as they seem...
55 Badges
Oct 9, 2010
1.012
2.273
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Stellaris Sign-up
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Hearts of Iron III
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
Playing as Russia, you ought to be caught up on mil tech. So you're probably losing points on both the exchange and purchasing tech ahead (which you may not even be able to do with 750 pts, depending on how far ahead the level is of its time)! If you're behind on mil tech, you'd only catch up with a great sacrifice, which is appropriate.

Either way, you're not become a God at war instantly; and you're sacrificing much of the other parts of your nation.

It still feels wrong that a nation cursed with a worthless military ruler with great administrative/diplomatic skill would be able to suddenly turn around and use those completely different skill to improve his army, or vice versa. If I want to focus on one thing, I will pay for the advisor and slowly gain more monarch points that way. Directly buffing your military with diplomacy would make gameplay sense for a nation such as Russia, but make for some horrible gameplay. You won't have much of a navy, and trade is not that interesting, so why not spend it all on building an overly strong army that should never have existed normally?
 

Dr. Dan

First Lieutenant
44 Badges
Nov 16, 2007
200
0
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Stellaris
  • Magicka 2: Ice, Death and Fury
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
It still feels wrong that a nation cursed with a worthless military ruler with great administrative/diplomatic skill would be able to suddenly turn around and use those completely different skill to improve his army, or vice versa. If I want to focus on one thing, I will pay for the advisor and slowly gain more monarch points that way. Directly buffing your military with diplomacy would make gameplay sense for a nation such as Russia, but make for some horrible gameplay. You won't have much of a navy, and trade is not that interesting, so why not spend it all on building an overly strong army that should never have existed normally?

3 things:

1) You are the state, not a leader. If you sacrifice other things you're good at (remember that penalty for exchange rate), then why not turn around your backwards military state? You're still giving up a lot for it.

2) Why is it something that should never have existed? An "is" is not an "ought". Just because it is implemented that way in the game now does not mean it should never be changed. I would argue that having an effective bureaucracy to balance your leader's pathetic military ability is a plus, not a minus.

3) Diplo points with Russia are very useful for the Diplomatic Ideas tree, as well as increasing trade efficiency. While it might not be "fun", it's still worthwhile to gain money and decreased coring costs. You have the complete choice on how you play your country. It gives you just an added degree of specialization at a high cost.

Edit: Crymson, why you old devil...
 
Last edited:

Belissarius

The Gothfather
10 Badges
Mar 7, 2002
1.544
20
Visit site
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Shadowrun Returns
  • Crusader Kings III
Many players have an issue with being unable to specialize in both tech and ideas of a certain area (military or diplomacy, especially). A simple solution to this issue would be to have an exchange rate to trade one time of points for another (10%-25% of the points being traded, for example).

Ie, 100 diplo points traded would yield 75 military points at a 25% exchange rate. This rate could be determined by admin. tech level, perhaps.

This would solve the issue of specialization. It could create some really interesting specialized nations - completely backwards in certain respects.

Thoughts?

Edit:

You could not become ridiculously ahead in military tech because of the "ahead" (+10% cost/year) penalty of getting tech before its time. Furthermore, you do need to core your conquests eventually, so dumping all your admin points into military wouldn't be effective.

Many players simply don't understand that tech alone =/= how troops/ships/trade/the economy perform. They are locked into this mentality because in EU3 tech was king. In EU4 tech + NIs = how troops/ships/trade/the economy perform. When you buy NIs you INITIALLY fall behind in tech but you get a neighbour bonus to make buying tech cheaper so eventually you catch up. Also this creates a gating mechanic to keep players from steam rolling. The point is you are not suppose to be able to buy a crap load of NIs and keep up in tech. Its suppose to slow down your tech forcing you to consolidate your Ideas by focusing on buying tech. But this will take time. In the mean time you are still in better shape than someone with higher tech and no ideas in a field. Once you catch up in tech you are WAY AHEAD ergo specialization is vital and critical but its not instant in its benefits.
 

Dr. Dan

First Lieutenant
44 Badges
Nov 16, 2007
200
0
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Stellaris
  • Magicka 2: Ice, Death and Fury
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
Many players simply don't understand that tech alone =/= how troops/ships/trade/the economy perform. They are locked into this mentality because in EU3 tech was king. In EU4 tech + NIs = how troops/ships/trade/the economy perform. When you buy NIs you INITIALLY fall behind in tech but you get a neighbour bonus to make buying tech cheaper so eventually you catch up. Also this creates a gating mechanic to keep players from steam rolling. The point is you are not suppose to be able to buy a crap load of NIs and keep up in tech. Its suppose to slow down your tech forcing you to consolidate your Ideas by focusing on buying tech. But this will take time. In the mean time you are still in better shape than someone with higher tech and no ideas in a field. Once you catch up in tech you are WAY AHEAD ergo specialization is vital and critical but its not instant in its benefits.

You're correctly right in how most people don't understand how the game actually functions. However, getting NIs and keeping up in tech for military tech would only allow you to steamroll a little faster if you went fully military focused, which is why there were definitely have to be some balancing on how quickly you could accumulate military ideas (which is where the real power would be). Part of that might be increasing the cost of peace with diplo points (I see diplo points as more of a hindrance than admin points, which have a significant cost in conquest).

However, I do believe the game should be more intuitive. This game is far more direct in how it approaches things than EU3, in that you have more power to change things at will by pressing a button. If the suggested function were implemented, it would give players a visible sacrifice of one area of interest in their nation for another.

Furthermore, while both diplomat and admin points have use outside of tech/ideas, military points have very little (buildings and occasional leader) use elsewhere. Both admin/diplo idea trees have ideas that will increase military power, but outside of plutocracy, military does not.

This idea, again, gives you more flexibility in specializing in a particular area of interest - at a cost.
 
Last edited:

chudo

Private
9 Badges
Jul 26, 2011
12
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
Its easy, why different points, you don't need conversion rates, just one combined resource called Monarch points with witch you buy everything. And its easy to implement too. Besides you can still have 3 different types of advisors, just the resource they give would be Monarch points. You still couldn't research one tech many levels ahead because of penalties but you would be able to research a tech and a corresponding idea tree at the same time. I say give the game a chance as it is right now but if there are problems this seems the best solution to me.
 

lemonsquid

General
111 Badges
Jul 27, 2011
1.807
367
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Legacy of Rome
  • Heir to the Throne
  • Crusader Kings II
  • Leviathan: Warships
  • March of the Eagles
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Victoria 2
  • Europa Universalis III Complete
Its easy, why different points, you don't need conversion rates, just one combined resource called Monarch points with witch you buy everything. And its easy to implement too. Besides you can still have 3 different types of advisors, just the resource they give would be Monarch points. You still couldn't research one tech many levels ahead because of penalties but you would be able to research a tech and a corresponding idea tree at the same time. I say give the game a chance as it is right now but if there are problems this seems the best solution to me.

the reason there are 3 different types is because your leaders 3 stats play a direct role in how much of each monarch point you get. I highly doubt they would change it, if they did it would make the game wayy too simple and boring.
 

chudo

Private
9 Badges
Jul 26, 2011
12
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
the reason there are 3 different types is because your leaders 3 stats play a direct role in how much of each monarch point you get. I highly doubt they would change it, if they did it would make the game wayy too simple and boring.

Combining them changes nothing, just sum the stats and that's your monthly Monarch Point gain, you will still have good rulers and bad rulers and they will affect your progress but you can prioritize and choose which research line to take the hit
 

Rubidium

Field Marshal
49 Badges
Jul 7, 2011
5.946
12.292
  • Crusader Kings III
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
Combining them changes nothing, just sum the stats and that's your monthly Monarch Point gain, you will still have good rulers and bad rulers and they will affect your progress but you can prioritize and choose which research line to take the hit
The idea is to make the game have replayability. Maybe I have a string of high diplomacy rulers; I'll focus on diplomatic tech/ideas. Next game my rulers have lower diplomacy but better military scores; I'll become the best military in the world. By causing you to step out of your comfort zone, it makes you shake up your strategies. Besides, the odds of getting a ruler who has bad rolls on 3 different dice rolls are lower than that of one who gets a low roll on 1 die, so even if you end up with a terrible military leader you will likely have diplomacy and/or administration points to spend on things, rather than twiddling your thumbs for a generation until he dies.
 

pogoman

Private
61 Badges
Dec 1, 2011
15
19
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Pillars of Eternity
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
Its easy, why different points, you don't need conversion rates, just one combined resource called Monarch points with witch you buy everything. And its easy to implement too. Besides you can still have 3 different types of advisors, just the resource they give would be Monarch points. You still couldn't research one tech many levels ahead because of penalties but you would be able to research a tech and a corresponding idea tree at the same time. I say give the game a chance as it is right now but if there are problems this seems the best solution to me.

I haven't played the demo yet, so forgive me if I'm wrong, but I believe the game currently limits you to one of each type of advisor. Rather than getting rid of the distinction between the different types of points entirely, why not just allow you to have three advisors of the same type? Then people who really want to focus on an area can use an already established system to do so, while still somewhat falling behind in other areas. Hypothetically, a very rich nation could get +9 to a single MP pool just by using advisors, but even at the beginning of the game you could get +3 or +4 to a single pool cheaply instead of needing to pay through the nose to only get a +3.
 

Danny-Dynamita

Captain
63 Badges
Jan 5, 2012
364
6
  • Arsenal of Democracy
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Empire of Sin
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • A Game of Dwarves
  • Crusader Kings II: Way of Life
  • Supreme Ruler 2020
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Prison Architect
  • Europa Universalis III
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Shadowrun Returns
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Age of Wonders III
  • Steel Division: Normandy 44
  • Gettysburg
  • Hearts of Iron IV Sign-up
I'm still trying to understand why the people consider the National Ideas inferior to techs or something... They think they acquire those for nothing or what? A governmental reform improving the quality of his troops is as useful as a new tech. For example, Napoleon or Gaius Marius didn't invented a new type of blade/musquet/artillery to their armies, but applied a lot of reforms. Napoleon fought the other European countries with the "same weapons" (yes, everyone used one variant or another, but for the purpose of this example they will be the same because the differences didn't were so important in the final result), but with other tactics, with another military system, with NEW IDEAS.

Yes, you are Tech 12 and your Neighbour is Tech 13-14... And? That can only be critical if he has, for example, artillery and you haven't (but I think any player that knows a little bit about the game mechanics will prioritize these techs over ideas). Over that, he will have 1-2 techs more than you (or maybe not), but you will have POWERFUL ideas. In real life countries within the same cultural/"techonological" group (i.e., Western) didn't have any significant technological advantage beetwen any of the other nations within the group, but what determined the result of the war were the strategies used in it, and the military system used by the country. You can give a peasant a musquet but it will likely not beat a soldier. Was more of a thing of IDEAS than a thing of TECHS.

Also remember that if you focus on MIL, you will pick the best advisors for that and will try to have the best leaders for it. Except a few countries in the mid-late game, no one will have all Tier 3 advisors.
 

tului

General
109 Badges
Oct 27, 2009
2.113
303
  • Rome Gold
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Mount & Blade: With Fire and Sword
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Victoria 2 A House Divided Beta
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Hearts of Iron III
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Deus Vult
  • Arsenal of Democracy
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
I haven't played the demo yet, so forgive me if I'm wrong, but I believe the game currently limits you to one of each type of advisor. Rather than getting rid of the distinction between the different types of points entirely, why not just allow you to have three advisors of the same type? Then people who really want to focus on an area can use an already established system to do so, while still somewhat falling behind in other areas. Hypothetically, a very rich nation could get +9 to a single MP pool just by using advisors, but even at the beginning of the game you could get +3 or +4 to a single pool cheaply instead of needing to pay through the nose to only get a +3.

I would much rather a system like this. As it is I feel railroaded into the same thing ad nauseum. Idea up some, tech up some. Basically in whichever area I got a good MP bonus in. I would like sone way to push one area a bit further at the expense of others.