Many players have an issue with being unable to specialize in both tech and ideas of a certain area (military or diplomacy, especially). A simple solution to this issue would be to have an exchange rate to trade one time of points for another (10%-25% of the points being traded, for example).
Ie, 100 diplo points traded would yield 75 military points at a 25% exchange rate. This rate could be determined by admin. tech level, perhaps.
This would solve the issue of specialization. It could create some really interesting specialized nations - completely backwards in certain respects.
Thoughts?
Edit:
You could not become ridiculously ahead in military tech because of the "ahead" (+10% cost/year) penalty of getting tech before its time. Furthermore, you do need to core your conquests eventually, so dumping all your admin points into military wouldn't be an efficient method of conquest. You're sacrificing other tech/ideas for the cost of another group of ideas/tech, which is what we want by specialization. Good at one thing, not so much at others.
Ie, 100 diplo points traded would yield 75 military points at a 25% exchange rate. This rate could be determined by admin. tech level, perhaps.
This would solve the issue of specialization. It could create some really interesting specialized nations - completely backwards in certain respects.
Thoughts?
Edit:
You could not become ridiculously ahead in military tech because of the "ahead" (+10% cost/year) penalty of getting tech before its time. Furthermore, you do need to core your conquests eventually, so dumping all your admin points into military wouldn't be an efficient method of conquest. You're sacrificing other tech/ideas for the cost of another group of ideas/tech, which is what we want by specialization. Good at one thing, not so much at others.
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