Suggestion: Option to rearrange/hide element display

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unmerged(365267)

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Aug 16, 2011
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  • Magicka
After you get sufficiently good at the game, It tends to be quite easy to go through the game, without much difficulty at all, which means little replay value. An idea to increase that is the option to *confuse* yourself.
There is an magick in the wiki called confused, used by Fafnir I believe, which swaps the two rows of elements, and their hotkeys, which although I never had that happen, I can imagine how quickly that could cause a disaster (especially if you were not expecting it)

My suggestion is to allow you to rearrange the displays of the elements into any order you want. (Possibly have a button to randomize the arrangement as well) (Possibly automatically rearrange the hotkeys the same way) This would make the Learned spell orders, such as the blizzard-ball, or steam arcane lightning incorrect, and require you to learn the new set of combinations.

In addition, adding the ability to hide the elements via an option would also increase the difficulty somewhat, especially if you changed the hotkeys for the elements.

Basically, I would like the ability to change the learning curve, so as to allow me to play through the campaign and similar with an effectively lower skill level (until I become proficient with the new set)

I have tried simply swapping the rows of hotkeys, but that requires either the display to be hidden or swapped in the same way for me to effectively relearn the new set, because I initially refered to the positions of the elements on the screen until I got better at the combinations.
 

sanityslayer42

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Apr 25, 2011
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I think what the game really needs is a harder difficulty level with:
  • More mobs...
  • ... with more hitpoints...
  • ... and varying elementary resistances...
  • ... and more damage...
  • ... who move and attack a LOT faster (I mean like Diablo speed)
Also, I think that there should be an Undead DLC Robe... it would certainly make both PvP and Adventure very interesting.
 

unmerged(365267)

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  • More mobs...
    - would work well if not for how many spells do massive splash damage.
  • ... with more hitpoints...
    - Does not make it harder to freeze them, So more health would not really help, as they would just take longer to grind down with your uber steam lightning.
  • ... and varying elementary resistances...
    - Ah, there is an interesting idea. Just like all of the casters with lightning immunity aura, I would think more mobs with varying immunities would help a lot.
  • ... and more damage...
    - With a few exceptions, namely the first few levels, say, a normal goblin archer, the damage of most mobs is already quite high in that they tend to not take very long at all to kill a player. The yetis already have really high damage (or rather insta-kill damage) and are really really nasty already, But I don't really think more damage would help much.
  • ... who move and attack a LOT faster (I mean like Diablo speed)
    - Yetis do this, and I have to say, I really still do not find they extremely hard to kill as long as you wet-freeze them.

I think I failed to say that I was looking for a handycap option, rather than an increased difficulty option, So I can play at a similar level to a friend who is new to the game when I already beat it, So I can screw up just as bad.
 

unmerged(267276)

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Feb 12, 2011
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Would you think the Undead robe should work with arcane healing and life damaging? Would be amusing in PVE with your "Friends" killing you by accident when trying to heal frantically, or with aoe heals. XD

Could mean you could heal yourself and damage enemies at the same time though with arcane which would be pretty cool heh. Or heck how about a "(not a) vampire" robe? Where life damages you (as does arcane), but you heal based on the damage to the enemies you do. Could make it fun. :D

Not really sure about the elemental rearrangement but if its not too much trouble then more configuration options are always welcome! Also I've never seen Fafnir use that either but it does sound cool, reminds me of Shining Wisdom on the Saturn where there was a "mirror" dungeon that made all your movement keys backwards hehe.

Agreed at more difficulty. The BEST thing that could be done for PVE would be to have a random mode like Alien Swarm with its Onslaught. Doesn't haveto necessarily be based on progress like that, but random spawns of enemies coming flying in now and then to mix things up would be great. Having it be less scripted in that way gives TONNS of replayability and can make what's normally an easy game be pretty tough if you end up not ready for what ends up coming at you.