Suggestion: Option for Events to Stop the Clock

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jmrathbun

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This very interesting game can take a LONG time to play! At the slowest clock speed, it's about a minute a month, so a 400-year campaign adds up to 80 hours of staring at the screen, looking for flags to drop, announcements to appear, a rebellion to pop up, a naval engagement, or an invasion anywhere in my empire... none of which will automatically stop the clock. Yes, I could speed up the clock, but then I'm likely to be days late in responding to situations. Yes, in the Middle Ages rulers didn't always know what was happening in distant provinces, but having a sort of omniscience and not being able to use it is frustrating. And yes, I could roll back the clock to the last monthly save and look more closely, but because the random number generator will also reset, that gives me the power to abort a revolt by magical means rather than learning the cost of revolts to my sorrow. Ideally, players would be able to choose which events will stop the clock, and there will be a distinct audible signal when this happens. Lots of other games have this feature, so I hope Paradox will insert it at the next patch.
 

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You can work around it, somewhat. If you want to pause when rebels spawn for example, make the game pause when one of your provinces gets assaulted. Might be annoying during wars (I find it useful there too) but at least you'll know.

Lots of those other things you mentioned, you can actually pause. Look for a button on the bottom right (or was it left) of the popup screen, or right click it in the message log. Or was that CK2? Sorry I don't know but you can definitely make some of these things pause the game, I have all of that turned on for the exact reasons you mentioned.
 

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You can set it, I think, but what I really want is the game to pause every time it autosaves. I've edited the upper house in Victoria 2 to do this, but I'd love a pause at autosave so that if I have to run deal with something and forget to pause the game I dont get screwed over.
 

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You can set it, I think, but what I really want is the game to pause every time it autosaves. I've edited the upper house in Victoria 2 to do this, but I'd love a pause at autosave so that if I have to run deal with something and forget to pause the game I dont get screwed over.

+1 Sometimes on ironman the autosave can take up to around 30-40 seconds, perhaps even more sometimes. Curious as to how that could possibly even take that long, must have server bandwidth restrictions or something, cause I'm firing 100mb/sec over here.
 

jmrathbun

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I delved into the interface a bit more and found the area where you can set notifications, but it didn't seem clear. I found the method to invoke pop-ups (which are certainly more helpful than their absence when you get invaded or the peasants are revolting). The only option that mentions stopping the clock has the following incoherent text: 'This message type is not displayed as a popup and will is not pause the game.' Popups do NOT stop the clock for me. Is there something I'm still missing?

BTW, the Message Settings button does not appear on the main menu, which makes it easy for somebody to suppose that they have fewer options than they really do.
 
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You can set notifications to pop up and pause the game; pop up and not pause the game; appear in the sidebar; appear in the message log concurrently with any of the previous options; or not appear at all.

I thought this thread was going to be specifically about random events, which there is no way of setting to auto-pause (unlike CK2, where they pause the game by default. But actually, it seems like you're asking for a feature that's already in the game ... Lucky you.
 

RogerWilco

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You can set notifications to pop up and pause the game; pop up and not pause the game; appear in the sidebar; appear in the message log concurrently with any of the previous options; or not appear at all.

I thought this thread was going to be specifically about random events, which there is no way of setting to auto-pause (unlike CK2, where they pause the game by default. But actually, it seems like you're asking for a feature that's already in the game ... Lucky you.
They just hid it very well.
 

Buckley

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"You can set notifications to pop up and pause the game"

Where?

In the menu interface ---> options ----> message settings.

PDox has done a great job at making notifications more flexible and customizable over the years. I remember when EU III first came out you couldn't customize nearly as many options.

That said, I've always wondered about event pop ups not pausing the game. Very minor issue IMHO, especially if you've taken advantage of the customization options for notifications as others have alluded to.
 

Pellaken

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When a message pops up, click the "paper" in the bottom right corner, and select "popup and pause". I can take a screenie if needed
 

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That said, I've always wondered about event pop ups not pausing the game. Very minor issue IMHO, especially if you've taken advantage of the customization options for notifications as others have alluded to.

One thing is that in EU IV the unpausable random events don't actually take effect until you acknowledge the popup. Rebels don't appear. Timers don't start. You can verify this by mousing over a button and watching the expiration date of an effect in the tooltip. So if you've wandered away to grab a drink or something you won't come back and find your country totally wrecked by random events even on higher speeds.
 

jmrathbun

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It works! Thanks for the tip. Apparently I'm not the only one that has missed this.

Let me ammend my suggestion: Popup and Pause should be the default for every event that now defaults to Popup and Not Pause. The mysterious icon at the bottom right of the popup screen schould be labeled.
 
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TheBloke

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One thing is that in EU IV the unpausable random events don't actually take effect until you acknowledge the popup. Rebels don't appear. Timers don't start. You can verify this by mousing over a button and watching the expiration date of an effect in the tooltip. So if you've wandered away to grab a drink or something you won't come back and find your country totally wrecked by random events even on higher speeds.

But after some period (not sure how long) the events auto-apply. Which I think means it just selects the first option. So you can't be away too long, else you will indeed be getting automatic effects, and automatically choosing options you might very well not want to choose.

It does indeed suck that events have no option to change notification settings, unlike most other notifications. Given they can be some of the most important changes in the game. They should add it to the Message Settings configuration.
 

unmerged(184583)

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One thing is that in EU IV the unpausable random events don't actually take effect until you acknowledge the popup. Rebels don't appear. Timers don't start. You can verify this by mousing over a button and watching the expiration date of an effect in the tooltip. So if you've wandered away to grab a drink or something you won't come back and find your country totally wrecked by random events even on higher speeds.

oh yes, and I use that to my advantage all the time. Reactionary rebels spawning on the other side of my empire? I'll wait to click that one until my army is over there...
 

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When a message pops up, click the "paper" in the bottom right corner, and select "popup and pause". I can take a screenie if needed

I did not know you could right-click on that. I thought it was just bright and green checked or dimmed and red checked. I'll have to try that next time.
 

zodium

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oh yes, and I use that to my advantage all the time. Reactionary rebels spawning on the other side of my empire? I'll wait to click that one until my army is over there...

If only the Spanish had had this technology, they would surely have defeated the Dutch revolts as easily as I did. Oh, you want independence? I'll just park forty thousand men here before I click that ...