Hi there fellow enjoyers of EU4 i am coming todayy with some suggestions on how to alleviate some of the horrible rng case scenarios i have been part of lately .I have started an Austria game to see the new changes since i havent played them since before forts were introduced and not with all the addons and ive got hit by 2 really awfull scenarios that both are almost restart worthy which is not fun ever.First i declared PU over Bohemia ,got the PU after some decent long war,and some days after i got the PU my ruler dies and i lost the PU.There on the spot i just wanted to shut down the game because i had already restarted a couple of times due to electors not wanting to get to stay at 100 relations by rivaling themself so instead of declaring the war in 2 months it took me more close to 1 year until the improve relations got them ready.So the prospect of doing that again was not fun but there i go doing that again.And the second sceario is me being in a war pretty late into the game(having PU over alot of countries) and during the Ottomans war i lose the emperor position because my heir wasnt big enough,suddenly my 100 land force limit shrinks to 50 and from being -1,-2 ducats monthly i am accuring -60 ducats!! which is insane to say the least.Killing half of my trops just lost me the war because Ottomans are Op with only 3 star generals with 5/5 shock fire and siege and they mawed down my pu members.It's at this point i just don't see it a fun interaction in RNG.
I propose for discussion to have temporary buffs in both scenarios because this is just absurd RNG which you cannot work around at least not in the first case,Puing over someone will always give them - opinion of you and your king dying instantly after is impossible to stop.
Why not make it impossible to lose the PU for 1-2 years after you have just got it ,like a buf "recent unification" which gives you enough time to boost the relations up with said PU member ,this way you can still lose the Pu if you do stupid stuff like seize land and then the ruler dies(you decided to make the relationship bad) but it safeguards from this extremely bad rng which you cannot solve.
The other buff i would like to have in game is "former emperor" which grants you the same benefits the emperor had for at least 1 year so if it happens you are in an offensive/defensive war you are not completly deleted from the game because you somehow lost emperorship due to rng.You also can't game it to last until the end of your war,it just lets you know that you should end this war preeety fast.It also gives you time to remove your troops etc.
Just curios what is the opinion on having this modifiers trigger,i honestly think it's just a net benefit on the user experience,it doesn't tarnish anything in terms of gameplay and it doesn't make the game easier,just less frustrating.
I propose for discussion to have temporary buffs in both scenarios because this is just absurd RNG which you cannot work around at least not in the first case,Puing over someone will always give them - opinion of you and your king dying instantly after is impossible to stop.
Why not make it impossible to lose the PU for 1-2 years after you have just got it ,like a buf "recent unification" which gives you enough time to boost the relations up with said PU member ,this way you can still lose the Pu if you do stupid stuff like seize land and then the ruler dies(you decided to make the relationship bad) but it safeguards from this extremely bad rng which you cannot solve.
The other buff i would like to have in game is "former emperor" which grants you the same benefits the emperor had for at least 1 year so if it happens you are in an offensive/defensive war you are not completly deleted from the game because you somehow lost emperorship due to rng.You also can't game it to last until the end of your war,it just lets you know that you should end this war preeety fast.It also gives you time to remove your troops etc.
Just curios what is the opinion on having this modifiers trigger,i honestly think it's just a net benefit on the user experience,it doesn't tarnish anything in terms of gameplay and it doesn't make the game easier,just less frustrating.
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